Hello all,
I would like to ask how your group handles captives?
Last game ive catured 3 enemy gangers including my opponents gangleader and hes freaking the hell out how hes going to make without him...
Hes also burned through his cash the second he got it so holding them for randsom isent an option eitherim inclined to sell them to the traders but my ganger rating is already miles above that of my fellow gamers and im more or less the GM (every one plays me and only me...sometimes we get a group game in but thats it) and our group is somewhat small.
We already have a hard time getting games off the ground and im afraid this guy will just stop if he loses his leader. Dont think he cares about the rest of them though, so eh...
What should I do here? We will try to get a jailbreak in next week for his leader. Should we throw the other 2 captives in as well? Do it all in 1 game or hold 3 seperate battles? I know for certain he wont be able to give me any kind of cash for his guys and they hold some pretty expensive gear (leader and juve are. The leader is loaded on gear and juve has a medipack) should I perhaps keep the gear and kick his captives out of my terretory if he fails to free them?


im inclined to sell them to the traders but my ganger rating is already miles above that of my fellow gamers and im more or less the GM (every one plays me and only me...sometimes we get a group game in but thats it) and our group is somewhat small.
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Then send all the captives off to the stockade. You get 1d6x5 creds, tax free, for each captive and he gets another chance at recovering his gang members.
My gang is also leagues ahead of the other gamers in terms of gangrating so im not to fussed about missing out on the sword...
