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Thread: Codex CSM

  1. #941

    Re: Codex CSM

    I heard that Chaos Havocs will get flakk missile upgrades. My Dark Eldar will have to take them as desperate allies because I desperately need flakk missles

  2. #942

    Re: Codex CSM

    It doesn't make much sense to release the box with new units (hellbrute, cultists), and release the rules for these models 2 months after (in november).
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  3. #943
    Chapter Master logan054's Avatar
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    Re: Codex CSM

    Well unless they releases the rules for them in WD like they have done with several new units

  4. #944
    Chapter Master Inquisitor Kallus's Avatar
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    Re: Codex CSM

    Quote Originally Posted by ihavetoomuchminis View Post
    It doesn't make much sense to release the box with new units (hellbrute, cultists), and release the rules for these models 2 months after (in november).
    Why not, its a starter set, not a codex.
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  5. #945

    Re: Codex CSM

    Quote Originally Posted by Asher View Post
    It's 120 points; has common dreadnought stats, rampage and A3

    Can replace MM with butchercannon, reaper autocannon, tl lascannon, tl heavy flamer.
    Can replace stormbolter with heavy flamer or melta.

    Can take a mark:
    Khorne: Rage USR
    Nurgle: It will notdie USR
    Slaanesh: assault and defensive granades
    Tzeentch: Flamers get +1S -1AP
    For some reason I don't think it will get a reaper autocannon or the butcher cannon, it'll be one or the other but I doubt both. Why would you take anything but the butcher cannon?
    No Signature right now.

  6. #946

    Re: Codex CSM

    Quote Originally Posted by ihavetoomuchminis View Post
    It doesn't make much sense to release the box with new units (hellbrute, cultists), and release the rules for these models 2 months after (in november).
    The rules will be in the starter set. You can see the stats page in the photograph. Not proper codex entries per se, but enough to play Dark Vengeance games with.

  7. #947

    Re: Codex CSM

    Quote Originally Posted by ihavetoomuchminis View Post
    It doesn't make much sense to release the box with new units (hellbrute, cultists), and release the rules for these models 2 months after (in november).
    From what it looks like, the starter box will have entries for the new units so the rules will be released right alongside the models.

  8. #948

    Re: Codex CSM

    Quote Originally Posted by Brotheroracle View Post
    For some reason I don't think it will get a reaper autocannon or the butcher cannon, it'll be one or the other but I doubt both. Why would you take anything but the butcher cannon?
    Asher is wrong its two reaper autocannons, from Faeit 212:

    There's a rumor floating around that the hellbrute strikes at initiative 1.

    I just want to clarify that while it is listed as having a Power Fist and not a Dreadnought Close Combat Weapon, because it is a Walker it does not suffer from the Unwieldy special rule, that's why it's simplified in the codex entry.

    120 points

    It's 12/12/10
    Str 6, ws 4, bs4, i4

    Multi-Melta / Power Fist (with inbuilt combi-bolter)

    can swap the Multi-Melta for a butcher-cannon, or twin reaper auto cannons (which is pretty cool, since that's an entire riflemen in one arm, but with less range), twin-linked lascannon or a twin-linked heavy flamer.
    can swap combi-bolter for a meltagun or heavy flamer

    Has rampage

    Mark of Khorne: Rage USR
    Mark of Nurgle: 5+ restore a hull point OR repair immobilized / weapon destroyed at the start of a turn. Does not let it get back up after having been killed unlike Unholy Vigor.
    Mark of Slaanesh: Sonic scream, gives it offensive/defensive grenades
    Mark of Tzeench: flame weapons (if it has any) are +1 strength and -1 AP (heavy flamers are AP3... whaaaat)
    Also about the release of the Codex:

    Hey Natfka,
    yes sorry I meant 08.09. for CSM. But I still meant release, not
    announcement. I asked him when he told me about the 8th, because I
    thought it's too close the starter box and he replied 8th is release.
    Maybe they're in the White Dwarf anyway or GW starts to announce things
    one week before release. Or he got something wrong.
    and

    As for chaos not being in September: who told me September is incredibly reliable. Not as a rumor source, but as someone involved in . I can't imagine him being wrong, unless he was intentionally messing with me (but he was right about the starter ... so... Stealth release?)

    Unfortunately, the October white dwarf articles are all about chaos, so it looks like we'll see them next month, unfortunately.

    It wouldn't be uncommon though to release articles about the product after it's released though, we've see a lot of "follow up" stuff happen in the past.
    Last edited by pingualoty; 18-08-2012 at 16:01.

  9. #949

    Re: Codex CSM

    Rumour forums, basically drum up tension for something out months away. . November sheesh we are still in August. Thought Hobbit was in November . So 2013 anyone .

  10. #950

    Re: Codex CSM

    The financial release showed hobbit in December. I'm thinking/hoping September: starter and csm
    October : warriors of chaos
    November: ???
    December: the hobbit

  11. #951

    Re: Codex CSM

    Hope you right

  12. #952

    Re: Codex CSM

    I'm getting a little confused over the nature of the new walkers. I'm certain that the Hellbrute is just the new name for the Dread, but the stats and cost given are pretty much the same as the other, 'shooty' walker - I wonder if the people who've seen the book have perhaps had different views over what consitutes a 'new' walker?
    Last edited by Scammel; 18-08-2012 at 16:48.

  13. #953

    Re: Codex CSM

    So no ordinary Chaos Dreadnought any more? Completely replaced by this Hell Brute. Won't this make a lot of non converted Chaos Dreadnought models useless? And what about the Chaos Dreadnoughts from Forgeworld... Can't imagine that the Chaos Dreadnought is gone for good.

  14. #954

    Re: Codex CSM

    Quote Originally Posted by Chaospling View Post
    So no ordinary Chaos Dreadnought any more? Completely replaced by this Hell Brute. Won't this make a lot of non converted Chaos Dreadnought models useless? And what about the Chaos Dreadnoughts from Forgeworld... Can't imagine that the Chaos Dreadnought is gone for good.
    It looks like a Dreadnought, it behaves like a Dreadnought, has the stats of a Dreadnought, but it has a different name and some new weapon loadouts. What exactly is stopping you from using the existing Dreadnought models? Nothing.

  15. #955

    Re: Codex CSM

    Won't this make a lot of non converted Chaos Dreadnought models useless?
    No. Why would it? It's just a spikier Dreadnought and if the model was already out there'd be no reason not use it as that.

  16. #956
    Commander MarshalFaust's Avatar
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    Why would that make existing chaos dreadnoughts useless in any way whatsoever?

  17. #957

    Re: Codex CSM

    Quote Originally Posted by MarshalFaust View Post
    Why would that make existing chaos dreadnoughts useless in any way whatsoever?
    Possibly because the hellbrute doesn't seem to have the option for the plasmacannon, TL autocannons, TL heavy bolters or the missile launcher but then for all we know the hellbrute can be in addition to the chaos dreadnought, I mean the SM have acces to no less than 3 different dreadnought, I won't be surprised to see both the csm dreadnought and the hellbrute in the codex when it get's released.

  18. #958

    Re: Codex CSM

    Well we don't know all of it's rules for sure and I know that Daemonic Possession or Daemon is not mentioned in the rumours, but if the rules for the Hell Brute include one or both of those then the ordinary Chaos Dreadnought model would have a hard time to live up to those rules appearance-wise. I was also thinking about folks who have modelled their Chaos Dreadnought with two Close Combat Weapons, so far the Hell Brute doesn't have an option for that.

    Rules-wise, was is the difference between a Dreadnought Close Combat weapon and a Power Fist?

  19. #959

    Re: Codex CSM

    Quote Originally Posted by Dreachon View Post
    Possibly because the hellbrute doesn't seem to have the option for the plasmacannon, TL autocannons, TL heavy bolters or the missile launcher but then for all we know the hellbrute can be in addition to the chaos dreadnought, I mean the SM have acces to no less than 3 different dreadnought, I won't be surprised to see both the csm dreadnought and the hellbrute in the codex when it get's released.
    Ah yes of course. Haven't even thought about those options.

  20. #960

    Re: Codex CSM

    Quote Originally Posted by Chaospling View Post
    Well we don't know all of it's rules for sure and I know that Daemonic Possession or Daemon is not mentioned in the rumours, but if the rules for the Hell Brute include one or both of those then the ordinary Chaos Dreadnought model would have a hard time to live up to those rules appearance-wise. I was also thinking about folks who have modelled their Chaos Dreadnought with two Close Combat Weapons, so far the Hell Brute doesn't have an option for that.

    Rules-wise, was is the difference between a Dreadnought Close Combat weapon and a Power Fist?
    A powerfist is unwieldy but now in 6th when it goes on a walker or a MC it's no longer unwieldy so there is basicly no difference between the 2 of them or atleast that I am aware of.
    As for the optins that is hard to say but it's pobaly a lot better if we don't panic, take a deep breathe and just stay calm until we finally have the codex which shouldn't be to long.

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