Maybe mark of Khorne gives transports the assault vehicle rule? Surely in the last 10,000 years a world eater Techmarine remained sane for long enough to turn the chassis of a rhino around, or at least reverse the gear box!
Maybe mark of Khorne gives transports the assault vehicle rule? Surely in the last 10,000 years a world eater Techmarine remained sane for long enough to turn the chassis of a rhino around, or at least reverse the gear box!
I have to say, I'm really not pleased at the divergent split they've created with the Obliterators, I like the original idea of one adaptive unit with a powerfist and a bunch of guns, not an army made up of a host of different transformers.
Possesed better get different/better options. Current option are worse in 6th and buying power weapons sounds like it would be expensive, though with Terminators getting more expensive they might have a role now.
I see nobody taking Deamon weapons at AP3, why would you take a pimped out lord that can't crack open all those terminators (or other 2+) units out there that can still stab yourself in the face?
Cheaper Noise Maries sound pretty good (no pun intended) if they are salvo 2/3 36" no cover saves. A 10 man scoring unit should kill 3-4 marines or alot more of just about anything else. Any troops in 36" can feel some pain.
Cheaper Havocs might mean I need to dust off mine.
I don't think anyone is going to pay 35 points for a raptor, power weapons or not. If they are T4 A3 people will shoot them until they die and move on.
melee obliterators sound bad, unless they are really cheap I don't see people using them. getting 3-4 turns to blast them off the board seem like a waste.
No drop pods? Why GW? Why?
New Land raider seems meant for Zerkers.
Daemon Prince with wing = jump? Well that sucks. But I guess it will sell more models so people buy the new flyer.
Last edited by Vedar; 26-07-2012 at 21:23.
I don't see why people call for ap2 weapons on characters. That every weapon should be ap2. You already do get axes and power fists. What more do you need? Something that isn't unwieldy? No such animal.
I'm still secretly hoping deep down other units will have access to sonic weapons but if not I may just have to have a unit of lightning clawed +1 initi and fear causing termies. hehehe
Would be nice if bikes can keep their chassis mounted weapon options.
I'm really liking the current bunch of rumours, lets me try new things without feeling too out of theme for a cult army unlike the last codex, also it's nice to hear they might have bits to help with the integration of at least daemon allies via icons and dark apostle.
Finally I'm thinking of a techno daemon virus infected iron hands force, mmm mutated chaos infected gribbles...
Putting an unwieldy weapon on your Lord makes a mockery of his Initiative score, which keeps him from getting peeled by (you guessed it) Terminators. I see where you're coming from, but 6th is kind of the Terminator edition (along with fliers), and I for one don't want to see my expensive lord flapping helplessly at the paladins my opponent has aimed at me.
[QUOTE=Vedar;6345454]
I see nobody taking Deamon weapons at AP3, why would you take a pimped out lord that crack open all those terminators (or other 2+) units out there that can still stab yourself in the face?
Well we don't really know the rules for them other than that they are ap3 and can still kill the wielder. The post that Satyr put up earlier ("they're pretty different now, you still wrestle with them. I think it's a matter of preference")
to me suggests they will, like the current edition have different rules depending on the mark of the wielder, so we will have to wait and see, there may be one that is good at taking terminators down. But even if there isnt one that can help a lord take down terminators easily, I'am sure it will let them kill other targets better than a normal power weapon.
Old painting blog. Full of random stuff.
http://www.warseer.com/forums/showth...37#post4756937
My Skaven painting guide.
http://www.warseer.com/forums/showth...92#post6153092
My Black Legion
http://www.warseer.com/forums/showth...y-Black-Legion
Under the new rules it will be a rare character who can strike at normal initiative with an AP2 weapon. I know it's frustrating but this really "evens out the playing field" with a hefty bit of balance.
Chaos will be no exception to this. From the rumours it sounds like Abaddon will be one of the few characters in the game wielding an AP2 normal initiative weapon.![]()
I'm sorry, but I still don't see how it makes any sense or how anybody can agree with the decision to take the ability to kill something as common as a Terminator from even most of the special, named characters. There are still a lot of guns with AP2, Monstrous Creatures still have AP2 and even Rending still has AP2, so what is the justification for taking that away from characters like Kharn, Asdrubael Vect or Mephiston?
It is just totally retarded and if there was one thing in the game that didn't need boosting, it was Terminators.
So what you're saying is that there are still plenty of things that can deal with Terminators, so therefore they have been given a boost?
Please at least try to think adaptively for a second. If your characters can't deal with Terminators in close combat as effectively as you want them to, use one of those other things you mentioned![]()
Hopefully Chaos Lords have access to an artificer armour equivalent again. I won't be so irritated about daemon weapons being AP3 (it seems inappropriate for such rare and powerful weapons) if I can at least laugh off power swords etc.
Old painting blog. Full of random stuff.
http://www.warseer.com/forums/showth...37#post4756937
My Skaven painting guide.
http://www.warseer.com/forums/showth...92#post6153092
My Black Legion
http://www.warseer.com/forums/showth...y-Black-Legion
Bitter thoughts became your every waking breath
Save the nights your hollow dreams revealed... the sweet release of death
@TrangleC: Terminators are supposed to be the ultimate elite infantry. They were quite powerful in 2nd edition and they've been playing catch-up... until now.
It was so bad for Terminators in 3rd edition that Andy Chambers had to give them the Crux Terminatus (5+ invulnerable save) via Chapter Approved.
Anyway there's always the option if fighting fire with fire (i.e. pit Chaos Terminators vs. the loyalist Terminators). Often you'll find that SM players have the same problem with lack of AP2 melee that you do, which is something that can be exploited.
Not every weapon but I would have thought a daemonic weapon would be able to kill terminators just as easily as power armoured guys.
Victoris aut mortis!