Results 1 to 13 of 13

Thread: Steam tank and dawn attack scenario

  1. #1

    Steam tank and dawn attack scenario

    Today I have played against the Empire and we rolled the meeting engagament battle (edit: not dawn attack, my mistake). My rival got a 1 for the steam tank, so it came into play in his turn 1. The rules say (or at least thats what my rival said :P) that at the beggining of the turn you have to declare how much steam points are you goint to use and make a roll to see if they work properly or if it may have problems. Now the point is: if the tank were not in the table at the beggining of the turn (it comes in during the rest of movements phase), you can´t declare steam points and steam tank can do nothing but just enter into the board touching the edge? At least, thats how we played it, but not sure if that is the correct answer (if there is any). Have anybody come to this issue?

    Also, about the steam tank: does it have to declare charges or its just random movement in one direction? if it is random movement, and you play the previous issue considering the tank can use steam points, you may come inside the board charging a unit, which sounds strange (but I guess possible).

    P.D. An extra question we got during the game, not related to the steam tank: can waywatcher still deploy with no minimum distance to the enemy units if they are not in line of sight of the enemy units? and if not, where do I can find the rules preventing it?

    Thanks all for the replys.
    Last edited by AmaroK; 25-07-2012 at 00:27. Reason: Not dawn attack, but meeting engament

  2. #2

    Re: Steam tank and dawn attack scenario

    Am I missing something? Isn't Dawn Attack the one where you roll to see on which flank each unit is deployed? Are there rules for "reinforcements" in the scenario?

  3. #3

    Re: Steam tank and dawn attack scenario

    Quote Originally Posted by Moss View Post
    Am I missing something? Isn't Dawn Attack the one where you roll to see on which flank each unit is deployed? Are there rules for "reinforcements" in the scenario?
    You are right, we mixed the names. After all, we don´t play with the english ruleset nor army books. It was meeting engament. Thanks for noting it out, Ill fix the introductory post.
    Last edited by AmaroK; 25-07-2012 at 00:31.

  4. #4

    Re: Steam tank and dawn attack scenario

    Gotcha. Wasn't being picky; I don't really play with scenarios so my memory of the rules is just a bit fuzzy.

    Two ways to look at it:
    1)Reinforcements "may not march, but can otherwise participate in the game normally (my emphasis)" That last part tells me they can probably generate steam points.
    2)The reinforcement "missed its opportunity to charge." That tells me that everything that happened in and prior to the 'declare charges' step is skipped. The steam tank may not generate steam points.

    As a gamer, I like option one. As an interpreter of rules, I like option two.

    (looking at p. 27 of the BRB, btw)

  5. #5

    Re: Steam tank and dawn attack scenario

    Hmmmm, I just looked back through the book. Reinforcements arrive during the Remaining Moves phase. If I recall, the Steamtank moves during the Compulsory move phase just like every other Random Movement model(Can someone clarify this? as I don't have the Empire book). This would mean that Random movement models are basically placed on the table with their back to the edge of the board but cannot move.

  6. #6
    Commander Morax's Avatar
    Join Date
    Jun 2011
    Location
    Philadelphia
    Posts
    999

    Re: Steam tank and dawn attack scenario

    Moss has excellent points. When in doubt I always try to side with the option that lets players use their models. As it can otherwise participate in the game normally, I'd set the steamtank up with it's base touching the back of the table edge, declare steam points and resolve that step, and then use any steam points generated as normal. Does that follow the letter of the rules? No. I like to think that that would be the more fun alternative though.

  7. #7

    Re: Steam tank and dawn attack scenario

    Technically speaking you're probably right.

    This came up once in a game when an opponent's Hellpit rolled a 1 and we let it move normally, but thinking about it it probably should have missed a go.

  8. #8
    Commander
    Join Date
    Jan 2012
    Location
    Australia
    Posts
    588

    Re: Steam tank and dawn attack scenario

    Quote Originally Posted by Morax View Post
    Moss has excellent points. When in doubt I always try to side with the option that lets players use their models. As it can otherwise participate in the game normally, I'd set the steamtank up with it's base touching the back of the table edge, declare steam points and resolve that step, and then use any steam points generated as normal. Does that follow the letter of the rules? No. I like to think that that would be the more fun alternative though.
    I'd say this is certainly the way to go.
    Quote Originally Posted by Azazyll View Post
    I've been wanting a fighter mage for years, and what we get is a model whose tripping over his feat trying to catch an octopus.
    elves in the snow
    a blog of Wood Elves and Warhammer

  9. #9

    Re: Steam tank and dawn attack scenario

    Gotcha. Wasn't being picky; I don't really play with scenarios so my memory of the rules is just a bit fuzzy.

    Two ways to look at it:
    1)Reinforcements "may not march, but can otherwise participate in the game normally (my emphasis)" That last part tells me they can probably generate steam points.
    2)The reinforcement "missed its opportunity to charge." That tells me that everything that happened in and prior to the 'declare charges' step is skipped. The steam tank may not generate steam points.

    As a gamer, I like option one. As an interpreter of rules, I like option two.

    (looking at p. 27 of the BRB, btw)
    Thats why I asked also if Steam tank has to declare charges or it operates like a HPA, with random movement and no charges. If its random movement, your option number one would leave the tank able to go in and charge, which is a bit unfair. On the other hand, not letting the Stank to move in the rest of movement phase, nor shoot, seems a bit unfair as well. I guess theres no right answer, but I wanted to know how people would do it.

  10. #10

    Re: Steam tank and dawn attack scenario

    Actually, just to be clear, option one doesn't allow the tank to charge. I assumed no charging was a given, so I didn't include the preceding sentence that explicitely disallowed it. So, option one allows the tank (in my eyes) to do everything but charge and march.

  11. #11

    Re: Steam tank and dawn attack scenario

    I vote to let it generate points regardless of whether it's on the table but it's still restricted to no charges and no shooting the turn it comes into play. While it doesn't actually declare a charge if the movement is random. I'd say this is one of those places where we have to make our own rule and just place it 1" away as if it has barely failed charge if it moved toward a unit. That way one side doesn't get hosed.

  12. #12

    Re: Steam tank and dawn attack scenario

    I guess I'm the only person concerned with the fact that Random movement occurs in the Compulsory movement sub-phase and reinforcements arrive during the Remaining movement sub-phase which is after the Compulsory. The reason why charges are restricted on a reinforcement arrival is because they arrive after the Charge sub-phase so why does anyone assume that a Random Movement model may move after it arrives because it's time to move has already passed. This applies to all random movement models, not just the steam tank.

  13. #13

    Re: Steam tank and dawn attack scenario

    Quote Originally Posted by hamsterwheel View Post
    I guess I'm the only person concerned with the fact that Random movement occurs in the Compulsory movement sub-phase and reinforcements arrive during the Remaining movement sub-phase which is after the Compulsory. The reason why charges are restricted on a reinforcement arrival is because they arrive after the Charge sub-phase so why does anyone assume that a Random Movement model may move after it arrives because it's time to move has already passed. This applies to all random movement models, not just the steam tank.
    This. At best, the tank should be able to generate points, and then use them to fire weapons (also the engineer if somebody misguidedly took the sniper rifle) but should not be able to move. This is kind of lame, but given how OP the random movement rules are in several other areas (no reactions, no LoS necessary, etc) my heart does not exactly bleed.
    Quote Originally Posted by baphomael View Post
    God, I dread to think how much I've spent on this hobby. With all that money, I could probably have funded my own army of real mercenary soldiers and taken control of an obscure African country.
    Quote Originally Posted by Ney View Post
    Rock is Fine, Scissors are overpowered. Regards paper.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •