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Thread: 1500 fun Death Company List

  1. #1

    1500 fun Death Company List

    40K Army: Space Marines
    List Deep strikes Astorath, the death co, and dread. Tactical squad camps any available objectives or tries to hit a vechile. Baal preds hit any heavier targets and provide support. Any ideas how to tweak it?




    Astorath the grim

    7 death co with jump packs
    1 hammer 1 fist

    8 deach co with jump packs
    1 hammer 2 fist

    deach co dread in pod
    heavy flamer

    tac squad
    plasma gun/las cannon
    fist on sergeant

    baal pred
    dozer blade

    baal pred

    1500 points

  2. #2

    Re: 1500 fun Death Company List

    I *******' love the Death Company. That's what got me in the game in the first place. And now with 6th and secondary objectives, DC actually can win games, instead of fighting for a draw!

    Right off the top, skip jump packs. Each dude's jump pack costs almost as much as the trooper it carries. I like Rhinos, since they're fast, but anything is better then footslogging, and cheaper then jump packs. Consider adding a basic power weapon in each of the DC squads.

    If you ever DO use drop pods, use them in odd numbered batches of 3 or greater, ensuring at least two pods drop on turn 1. That will prevent a solo pod squad from getting nuked because it's the only thing for the enemy to shoot at.

    Skip the Tac squad. For a basic objective holder I like sniper scouts with camo cloaks.

    Finally, the Baals are cool, but really short ranged. Convert them to regular autocannon predators with lascannon sponsons and you'll get the firepower and the range you need to put the hurt on vehicles.
    Don't be so sensitive.

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