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Thread: IoN + Blood Knights

  1. #1
    Chaplain Fruhauf's Avatar
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    IoN + Blood Knights

    So after reading Invocation of Nehek carefully (as I was considering taking Blood Knights in my army for the first time) I realised that it doesn't limit the amount of wounds that a unit of vampiric/ethereal/large target's would get, only the individual models. Read carefully - 'However, models with the Vampiric, Ethereal or Large Target special rules can never regain more than 1 Wound per successful casting.' The word used is models and not units, does this mean each individual model can gain 1 wound? if so, this would apply to hexwraiths too... so in fact they would gain 1 + wizard level?

    Is this correct?

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  2. #2
    Chapter Master theunwantedbeing's Avatar
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    Re: IoN + Blood Knights

    Looks to be correct annoyingly.
    Anyone want to place a bet that the FAQ (if it ever shows up) will allow this?
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  3. #3

    Re: IoN + Blood Knights

    RAW that's correct, but I don't think it's the intent.

    The weird thing is with Vargheists - If the unit's lost a multiple of four in wounds you get two back, and if it's lost any other number it only gets 1.

  4. #4

    Re: IoN + Blood Knights

    I honestly don't know the intent here. I'd lean toward only one Blood Knight/Hexwraith per casting though. FAQ should be interesting.
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  5. #5

    Re: IoN + Blood Knights

    Well, it says "models with the Vampiric, Ethereal or Large Target special rules can never regain more than 1 Wound per successful casting", so if the model has 1 wound (hexwraiths, bloodknights) and it got killed, the model is no longer in the table, hence it canīt regain the wound. So this aspect of IoN would only affect to models with more than 1 wound in the profile, and still in the board. Which, tbh, seems to be the intention of the rule. :P

  6. #6

    Re: IoN + Blood Knights

    Quote Originally Posted by AmaroK View Post
    Well, it says "models with the Vampiric, Ethereal or Large Target special rules can never regain more than 1 Wound per successful casting", so if the model has 1 wound (hexwraiths, bloodknights) and it got killed, the model is no longer in the table, hence it canīt regain the wound. So this aspect of IoN would only affect to models with more than 1 wound in the profile, and still in the board. Which, tbh, seems to be the intention of the rule. :P
    We're not talking about the Lore Attribute (which is one wound to a nearby model (which yes has to be alive and therefore multi-wound), but the standard resurrecty part of IoN which does restore Slain Models.

    The question is whether a Vampire Lord resurrects 1 or 5 Blood Knights/Hexwraiths per casting

  7. #7
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    Re: IoN + Blood Knights

    As its written now, there seems nothing to prevent you from resurrecting 1+Level Blood Knights/Hexwraiths per casting.

    Am i willing to bet on it's gonna stay that way after the FAQ?
    Well, I ended up expanding my unit of Black Knights instead of starting up on Blood Knights, since i suspect it's too nice to stay true.

    That said, if the rules are FAQed to work as written, Blood Knights do look very appealing. Bringing back 5 expensive heavy armored blood knights in one casting will surely award me with some glares of dispair.

    I am not so much a beliver in the whole discussion of intend though. I think GW as tightened up on the amount of Eratta, even if it means they have to FAQ something against their intend. Eratta seems to be used more for things that really break the game mechanics or severely offsets the game balance.

    So rather than guessing the intend, maybe the real question should be if GW are going to feel that this offsets the game balance enough to justify an eratta.
    - Personally I would think no. But I'm not willing to bet 2 boxes of Blood Knights on it.

  8. #8

    Re: IoN + Blood Knights

    Yes, that is correct, using RAW you can raise 1+WL blood knights.

    I don't know or care how GW rules on this issue in a future FAQ. Just get the da*mn FAQ out I really want it!

  9. #9
    Chaplain Fruhauf's Avatar
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    Re: IoN + Blood Knights

    I asked the manager at my local GW, at first he said RAW was correct, but then he said (after reading the rules) he believed the intention was for 1 wound only, but then he also said d6 + WL seemed unfair, so I reminded him that it would only be 1 + WL at which point he seemed puzzled but then said stick to 1 to be safe. In my opinion, this didn't help the situation so I emailed GW. Will let you know the response when I do.
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  10. #10
    Chapter Master T10's Avatar
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    I'm intensely excited about this. Do you think GW will respond?
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  11. #11
    Chaplain Fruhauf's Avatar
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    Re: IoN + Blood Knights

    Quote Originally Posted by T10 View Post
    I'm intensely excited about this. Do you think GW will respond?
    I hope so, but I don't think the response will be outright categorical, I hope they don't just tell me to wait for the FAQ. Time will tell.
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  12. #12
    Chapter Master Askari's Avatar
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    Re: IoN + Blood Knights

    Either way it's ruled, it doesn't make sense.

    If it is 1+ Wizard Level then for some odd reason you can resurrect more wounds worth of Blood Knights than you can Vargheists. (I'd prefer this option, as a Blood Knight user )
    If it's just 1, then using the Lore Attribute, you can resurrect more Vargheist wounds than you can Blood Knights.

    Both are Vampiric units, but the spell rules are just so messed up they're treated completely differently.
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  13. #13
    Chapter Master sulla's Avatar
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    Re: IoN + Blood Knights

    Quote Originally Posted by Fruhauf View Post
    So after reading Invocation of Nehek carefully (as I was considering taking Blood Knights in my army for the first time) I realised that it doesn't limit the amount of wounds that a unit of vampiric/ethereal/large target's would get, only the individual models. Read carefully - 'However, models with the Vampiric, Ethereal or Large Target special rules can never regain more than 1 Wound per successful casting.' The word used is models and not units, does this mean each individual model can gain 1 wound? if so, this would apply to hexwraiths too... so in fact they would gain 1 + wizard level?

    Is this correct?

    Yup, that's what the rules say right now.
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    Re: IoN + Blood Knights

    Yeah I couldn't beleive it at first unil my opponant spelled it out to me but it is WL+1. Originally I came down on the side that it was an error on the designers part and at first glance it would seem imbalanced, however instability is very harsh in 8th especially on expensive elites like knights. And, in the end, it is a spell after all, if your opponant doesn't like it he can always dispel it, so now I would say that its not as bad as all that, and I have yet to find it game breaking.
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  15. #15
    Chapter Master Lord Dan's Avatar
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    Re: IoN + Blood Knights

    Yes, but I'll make you fight me for it.
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    Re: IoN + Blood Knights

    Quote Originally Posted by Lord Dan View Post
    Yes, but I'll make you fight me for it.
    I'm pretty tough, so you'll need a 6 to wound me....
    Quote Originally Posted by IcedCrow View Post
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  17. #17
    Chaplain Fruhauf's Avatar
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    Re: IoN + Blood Knights

    Quote Originally Posted by Lord Dan View Post
    Yes, but I'll make you fight me for it.
    I'm unsure if this is sarcastic, of course you will have to fight my Blood Knights for me to use this :P I wouldn't attempt to resurrect 1 + my WL in casual conversation...
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  18. #18

    Re: IoN + Blood Knights

    I use the blood knights in my vampire army, and I always play that I can only bring back 1 per casting. The same goes for hex wraiths due to them being ethereal. I believe that is RAI. Otherwise, casting it on a unit of wraiths, could you bring back D6 wraiths with 1 out of 2 wounds on each of them. Tempting, but sounds a little fishy...

    Also, shouldn't the FAQ have come out by now? Seems like it's taking longer than usual.
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  19. #19
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    Re: IoN + Blood Knights

    I've always read it like 1+WL.

  20. #20

    Re: IoN + Blood Knights

    Quote Originally Posted by the Nurge View Post
    I use the blood knights in my vampire army, and I always play that I can only bring back 1 per casting. The same goes for hex wraiths due to them being ethereal. I believe that is RAI. Otherwise, casting it on a unit of wraiths, could you bring back D6 wraiths with 1 out of 2 wounds on each of them. Tempting, but sounds a little fishy...

    Also, shouldn't the FAQ have come out by now? Seems like it's taking longer than usual.
    Due to the way multi-wound units work you'd only be able to bring back one wraith at most - the best you can do is heal one wound on an injured wraith and one on a dead wraith, otherwise you violate either the 1 wound per ethereal model constraint or the multi wound unit rules.

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