What's everyones thought on the dauntless? I like using it but then i play exclusively against marines.
How is it against other factions?
I really like my light cruisers. I find that the dauntless is an invaluable little ship for hte price. My regular list takes two of the torpedo variants to give me a force that can zip around and snipe while making sure that wayward AC can't catch it and knock it out on a critical like escorts. I also find they work well hanging back and using their maneuverability and speed to pick off enemy escorts that are trying to hide and my larger ships can't catch.
One of the best values in the IN lists. Along with whats been previously stated they squadron very well with line cruisers, especially lunars. They add a full cruisers worth of torps at half the cost and after the opening strike can turn and add their weapons to the other ship's.
The lance varients work well hunting down cripples perferably with some swords/ firestorms.
With either one i like to take them wide off from the main fleet to get the enemy to split off forces then use their superior speed to rejoin the fleet. Of course this doesnt work against necrons and eldar.
Im sure theres more that others have done as well theyre very versitile although a bit fragile compared to what the IN is used to when you first start playing with them.
faced it numerous times. A dangerous little ship but very vulnerable to enemy attack craft. Always be wary of that.
I normally only use the Dauntless against the Necron, employing a squadron of four of these Light Cruisers. It provides an S12 Lance attack which forces the Necron to Brace (or suffer the consequences). Otherwise I don't use them.
Big Daddy Jim
Dauntless is next to Attack Cruisers one of the best Choices for the imperial Navy. Depending on Fleet list, I choose either 4to 5 Dauntlesses or AC instead of Escort Vessels. They are more tough, harder striking and similar in case of maneuverability and speed.
Imperial Escorts are only in pure SM Fleet lists an option.
I have two, and love them dearly. As I run a cruiser gunline (Mostly) I have the lance variants. One of mine is known in my gaming club for being a touch little bitch, surviving 60+ torps one game and always inflicting heavy hits. As I run a Bastion Fleet, I've found they work wonderfully paired with Murder Class Cruisers. I Think of them more as a 110pt upgrade for 30cm firepower, which the Murders want to close to use their Str10 batteries it becomes str 14 batteries with a str5 lance forward. And they tend to get ignored/not prioritized due to my IN Cruisers wrecking the rest of the enemy battlepack/battlelines so they can zip around causing mayhem, with the Murders able to keep up/shadow and provide long range guns.
Father Mulcahy: Just as the Lord said to Noah, "Everything in pairs."
Pierce Hawkeye: Of course the Lord was holding three aces at the time.
it s depend if played in pair. personnaly if i have two take light cruiser i prefer to take a team of endeavour and endurance they are a better team and a better synergie. if you take a 3 light cruiser squadron i am not sure that defiant is good but it depend on what you have in mind.
If you play with the ships from the annual 2002 there is a very interesting Light cruiser. The Enforcer system controll cruiser. It costs the same as the normal Dauntless but got Str. 1 Hangar each side and a second turret. I always found the S 4 Weaponbattery on the regular Daunt prety much useless. But in a very flexible squadron of 3 of Carrier version you can very quick and precise deliver deliver huge pain to the enemey.
The Endeavour and its subvariants to be honest I consider as utter fail.
i like them but it s a matter of taste . it s like the speciales tables like ship of the sororitas. i forgot how they are call it. any help will be appreciate. like their names and pdf link
Last edited by corps; 31-10-2012 at 20:14.
Dauntless make great support ships for flanking and taking on escorts. The Endurance and Endeavour can almost take the place of true line cruisers with their larger broadsides and armor, their slower speeds further push them in this direction.
And with FAQ2010 the Voss cl gain the 90* degree turn if you prefer it vs the 6+prow.
The Defiant, I agree, is poo. But the Endeavour is a pretty good ship, but you need to use it in an entire different way then a Dauntless. The Endurance is okay.
And I found the comment from Corps interesting, so I like to hear more about his tactics!
we sometimes choose the scenario before the fleet if i have a opportunites to have a heavy transport i use the endeavour and the defiant in team close to the heavy transoort. because they are slower. their own escort are falchion proxy beacause i have no real falchion. i think of them acting like a body. since the heavy cargo is the prize it the center of the body the light cruiser is arm and leg and the falchion hand and feet. the light cruiser remove shield then the other one use his lance. if they are no escort in the enemy lines close to me the falchion use they torpedoes first.
the principale are simple in this configuration i have a lot of turret and i need less fighter.
if we don't choose the scenario first it differ a little excepte that the two light cruiser usally protect my favorites ship the dictator. who in return can protect them.
lets face it imperial fleet has the mobility of anvil in a swiming pool. we have to capitalize on it. i like to appear slow wich we are and vulnerable wich we are not. i like to think that since we are like mobile fortresse we should use the we fast ship we have it creat a unbalanced in our coordination. use only fast or only slow.
just a few of my tactics.
my emperor for example is flanked by two dictator. i don't use much lunar and i almost never use ship with nova canon. i find it unfair against most fleet except chaos. against chao it s just the way to say him comon get close.
Last edited by corps; 01-11-2012 at 12:15.
You mean Endeavour & Endurance right?
Thanks on the reply and tactic insight.
Your only vulnarable state would be a force which pounds you with longer range or an AC dedicated fleet.
Emperor+2 Dictator is pretty ac heavy, so that'll thwart the last bit.
And Nova Cannon... with rules as current... pffft... a weaker choice then torpedoes. Always imo.
That sounds very similar to how i play IN too. I like to have a Dauntless or two and maybe a handful of escorts for flanking/ cover etc. I've never been much of a fan of the AAF mad rush some players swear by.
yes endeavour and endurance. well i know it s a bit heavy and vulnerable but every plan is for the longue range i have my bomber deals with. the real problemes is the cost of the ship.
I like having 2 torp dauntlesses for problem solving and escort killing. I like to use 2 dauntlesses with lances for line support. Both types, I keep them back behind the big line cruisers so they enemy has to roll a LD test to shoot them, which helps keep them protected. Lance Dauntlesses keep close to the line cruisers and hit something that has been shot up and needs to be finished off. Be careful not to knock down shields, causing blast markers, on a ship you are about to torpedo shotgun.
I have an article about how I use IN ships on my blog (SHAMELESS PLUG):
++Imperial Navy Tactica++