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Thread: Tau flyers and new unit help?

  1. #1

    Question Tau flyers and new unit help?

    Hello

    I have created this thread to bring in the help of the community, the reason I need your help is that me and a couple of others are basically making a tau air force, since the tau are ment to be quite aircraft reliant it very annoying the the tau don't even have a proper air force, so we set out at making a couple of air craft that can be used in normal games, this is what we have come up with




    Claymene gun ship

    Bs 3 Front 12. Side 12. Back 11



    Fusion missile x4. 27" S7. Ap3. Heavy 1 large blast


    Missile pods x2. 36". S7. Ap4. Heavy 2 sky fire


    Pulse reaper x2. 36". S6. Ap4. Heavy 3 strafing run


    Marker light turret. 48" assault 3


    Must move 6" flat out 12". You must wait a hole turn befor the missiles can be fired again since it is reloading.


    Sparrowhawk.

    Bs3. Front11. Side11. Back 10


    Long barreld burst cannon x3. 27". S5. Ap5. Assault 3


    Galilean non linear rifle 35". S8. Ap3. Heavy 2 sky fire only glances


    Must move 10" flat out 18".






    Un-named (anti-air)

    Bs3 Front 10 side 10 back 10


    Galilean repeater rifle x2. 30" S7. Ap3. Heavy 2 sky fire only glances


    Must move 12" flat out 24".






    Sky Shield (transport)

    Bs3. Front 13. Side13 back12


    Long barrelled burst cannon


    Transport capacity 27


    Once landed can't take off until 2 turns after landing.



    All of these aircraft are flyers, so what I need your help in is ideas to make them fair, to imput your ideas down, a name for the un named one and points for all the flyers, we are trying to make this as game ready ships( that gw could put in there next codex type ready, not that there going to be in the codex) so your help will be very much appreciated


    Last edited by Notepadgamer; 27-07-2012 at 18:07. Reason: Colour change

  2. #2
    Chapter Master Charistoph's Avatar
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    Re: Tau flyers and new unit help?

    Quote Originally Posted by Notepadgamer View Post
    [FONT=Tahoma, Calibri, Verdana, Geneva, sans-serif]Hello

    I have created this thread to bring in the help of the community, the reason I need your help is that me and a couple of others are basically making a tau air force, since the tau are ment to be quite aircraft reliant it very annoying the the tau don't even have a proper air force, so we set out at making a couple of air craft that can be used in normal games, this is what we have come up with
    Always a noble effort. Apparently you find the Remora and Barracuda unfit for 40K duty (yes, there are more, but these are the smaller ones), so, let's take a look. One thing I will note is that it's usually wiser to use conventional weapons that are already in codex or IA, since you added a lot. And if there already is a version of the weapon, don't stat it, just note it's presence.

    Also, what types are these? All Flyers? Any Flyer, Hovers? Are they FMCs (obviously not, but there is no type notification)? And what's with the names? Tau aircraft/skimmer designations are named after fish, try to find some better if you can.

    Claymene gun ship

    Bs 3 Front 12. Side 12. Back 11

    Fusion missile x4. 27" S7. Ap3. Heavy 1 large blast

    Missile pods x2. 36". S7. Ap4. Heavy 2 sky fire

    Pulse reaper x2. 36". S6. Ap4. Heavy 3 strafing run

    Marker light turret. 48" assault 3


    Must move 6" flat out 12". You must wait a hole turn befor the missiles can be fired again since it is reloading.
    Fusion weapons are Melta in Tau gear, so those Missiles should reflect that. You should make them Seekers in every way but damage profile. So keep the profile, but make them Blast, Melta, One Shot, Seeker.
    Missile Pods already have a profile, so keep with the originals there. If you want to dedicate them to AA, add a prename to show it, but otherwise keep the original range and type.
    Swap out the Pulse Reapers with Long-Barrelled Burst Cannons. That's what they are built for.
    Can this ship squadron with Ramoras?

    Sparrowhawk.

    Bs3. Front11. Side11. Back 10

    Long barreld burst cannon x3. 27". S5. Ap5. Assault 3

    Galilean non linear rifle 35". S8. Ap3. Heavy 2 sky fire only glances

    Must move 10" flat out 18".
    FW already has LBBCs, so keep with that profile, and 27" is a very odd range. Keep Ranges and movement profiles to 6" increments.
    Non-linear rifle? 35"? This weapon should probably just be replaced with Ion Cannon

    Un-named (anti-air)

    Bs3 Front 10 side 10 back 10

    Galilean repeater rifle x2. 30" S7. Ap3. Heavy 2 sky fire only glances

    Must move 12" flat out 24".
    Swap out the repeater rifle with an Ion Cannon. If you think 2 are too much, drop to one, add a NML and some Seekers.
    And again, movement profiles are refrenced by unit type, try to just stick with them. Tau aren't Eldar.

    Sky Shield (transport)

    Bs3. Front 13. Side13 back12

    Long barrelled burst cannon

    Transport capacity 27

    Once landed can't take off until 2 turns after landing.
    That is a very big and tough transport. No flyer really is that tough natively. Drop all sides by 1.
    27 is also a random number to transport. Unless you're putting something Bulky in with a squad of Very Bulky, it would be a waste of space in most cases.
    And just 1 LBBC? Pair them up on either side to balance the feel of it.
    Does this one have Hover? If not? How does it drop off troops?
    The 2 turn landing is not really needed, and doesn't fit Tau tech, Kroot tech, though...
    Are you a Wolf, a Sheep, or a Hound?

    Quote Originally Posted by Megavolt
    They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

  3. #3

    Re: Tau flyers and new unit help?

    This will be a great help and that's for the heads up on the weapons,

    The reason for all these diffrent ships are me and 3 others have a tau sept (im air cast)that has been cut off from the rest of the tau because of warp storms, thus leading to be stranded with only a couple of systems t get resources, since that all the air units are diffrent because they had to create new technologys to survive. There tactics are use air units to destroy any AA battery's and minimise the ground and air threat, then the sky shields will land letting of the main bulk of the army off.

    The name of Claymene is a type of dolphin, i think

    And the closest thing I can find that resembles the gunship is the vulture from halo wars

    The changes that will be made are;

    Claymene gunship

    Fution missile - seeker missile, large blast, one shot every other turn ( not sure on how melts works on blast weapons)( and what's seeker)

    Missile pods - iron cannon, sky fire

    Pulse reaper - LBBC

    Sparrowhawk (needs new name)

    The LBBC is 27" to represent that it is 150% longer than its counter part

    Galilean rifle - iron cannon, sky fire, only glances( this is meant to be used as in more shots to over welm The armour then 3 extremely powerful shots to destroy it)

    un-named ( needs new name)

    Galilean rifle - iron cannon(only one), sky fire, only glances

    Networked marker light

    4 seeker missiles, sky fire

    Sky Sheild (needs new name)(it was ment to be a replacement of the orca)

    Lowered capacity to 24

    Lowered down time to only one turn

    Lowered armour to 12 12 10

    Added second LBBC

    added landing gear.

    Just to add all of these are flyers except the sky Sheild it's flyer/skimmer

    Now all I need are points costs, I have probably said this befor but thanks, you have realy helped us along
    👍

  4. #4
    Chapter Master Charistoph's Avatar
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    Re: Tau flyers and new unit help?

    Quote Originally Posted by Notepadgamer View Post
    This will be a great help and that's for the heads up on the weapons,
    By the way, found an online copy of the Long Barrelled Burst Cannon amongst the Forgeworld Tau updates here, and can be found under the Hammerhead Gunship rules. Just remove the obvious TL portion. Trust me, it's a lot better then what you wrote up (and it surprised me, too, haven't looked at them for some time.

    I'm unfamiliar with Tau Flyer prices, so I'll stay out of them.

    Quote Originally Posted by Notepadgamer View Post
    The reason for all these diffrent ships are me and 3 others have a tau sept (im air cast)that has been cut off from the rest of the tau because of warp storms, thus leading to be stranded with only a couple of systems t get resources, since that all the air units are diffrent because they had to create new technologys to survive. There tactics are use air units to destroy any AA battery's and minimise the ground and air threat, then the sky shields will land letting of the main bulk of the army off.

    The name of Claymene is a type of dolphin, i think

    And the closest thing I can find that resembles the gunship is the vulture from halo wars
    Right, got that part. But there are still some things to keep in mind, as well. But I think you're looking for the Clymene. Pretty close, though, and you helped me learn one more thing today.

    Quote Originally Posted by Notepadgamer View Post
    Clymene gunship

    Fusion missile - seeker missile, large blast, one shot every other turn ( not sure on how melts works on blast weapons)( and what's seeker)

    Missile pods - ion cannon, sky fire

    Pulse reaper - LBBC
    Seeker means to act like the ubiquitous Tau Seeker missile. It requires a Marker Light hit to be fired, but then hits on BS 5. Also keep in mind that Blast weapons are currently useless against Flyers, so this makes for a very nasty ground weapon.

    Quote Originally Posted by Notepadgamer View Post
    Sparrowhawk (needs new name)

    The LBBC is 27" to represent that it is 150% longer than its counter part

    Galilean rifle - ion cannon, sky fire, only glances( this is meant to be used as in more shots to over welm The armour then 3 extremely powerful shots to destroy it)
    Flyers gain Sky Fire on their own, but having a weapon Sky Fire, makes the weapon useless against ground targets. If that's planned, great, but I thought you should know.

    As for the name, howabout Sturgeon?

    Quote Originally Posted by Notepadgamer View Post
    un-named ( needs new name)

    Galilean rifle - ion cannon(only one), sky fire, only glances

    Networked marker light

    4 seeker missiles, sky fire
    Dogfish, catshark, or ghost shark (especially if you give it the Stealth Field Generator)?

    Quote Originally Posted by Notepadgamer View Post
    Sky Sheild (needs new name)(it was ment to be a replacement of the orca)

    Lowered capacity to 24

    Lowered down time to only one turn

    Lowered armour to 12 12 10

    Added second LBBC

    added landing gear.

    Just to add all of these are flyers except the sky Sheild it's flyer/skimmer
    Make it Flyer/Hover, that's how the new rules roll. For the name, would Beluga be too much? Or Narwhal? (though, for Narwhal, have an option to have a Railgun in the front, hehe).

    Quote Originally Posted by Notepadgamer View Post
    Now all I need are points costs, I have probably said this befor but thanks, you have realy helped us along
    Hey, no problem. People have helped me out before.
    Are you a Wolf, a Sheep, or a Hound?

    Quote Originally Posted by Megavolt
    They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

  5. #5

    Re: Tau flyers and new unit help?

    Thanks for the LBBC and wow I didn't know it was assault 6, as well as the names

    Changes made.

    Clymene gunship

    Added seeker to profile

    Added second LBBC

    Marker light turret(3shot) - marker light x4 (all have can target separate units)


    Sparrowhawk - surgeon (thinking of getting rid of this unit bot not made mind up if it should stay or leave)


    Un-named - ghost-shark

    Added sky fire to networked marker light

    Added stealth field generator


    Sky shield - orbital drop devil fish (O.D. Devilfish)(O.D.D.F)

    Type change to flyer/hover

    General changes

    Added 2 hull points to all

    All can buy stuff from the tau vehicle, but the upgrades have to be bought for each gun, exceptions are none can buy seeker missiles except ghost-shark(max2), none can get flechett discharger(wonder why).

    Fluf section

    The reason I have put skyfire down are to mimic real life(the ion cannon on the gunship is going to be depicted on sponsons pointing upward, the ghost shark is basically the tau version of the jet fighter of today and so forth)

    Just a quick note, me and the others would like to say thnx for all your help, you have progressed this project more in 2 days than 4 people could do in a week, thanks. =]

    All that's left to do is points, if any one finds sumthing were missing pls notify us,

    Just a side note, I will be starting some sketches of the flyers, hope they go well, will try and get them up but no promises I'm not very fluent using the computer.
    Last edited by Notepadgamer; 28-07-2012 at 10:32. Reason: Colour change, typo

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