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Thread: 1850 Dark Eldar , Need input!

  1. #1
    Commander Johnmclane's Avatar
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    1850 Dark Eldar , Need input!

    40K Army: Dark Eldar
    Hi

    Building a list for a local tournament/campaign, 1850 pts. All armies represented more or less (I'm the one playing mech Guard which I'm not using, so there might be foot guard.).

    There is a not many flyers, if any, at the moment in our meta. Got some flying monsters though.

    So What do You Think:

    Hq:

    The Baron

    Troops:

    10 kabalites, blaster, dark lance , raider/darklance , nightshield , splinter rack

    10 kabalites, blaster, dark lance , raider/darklance , nightshield , splinter rack

    10 kabalites, blaster, dark lance , raider/darklance , nightshield, splinter rack

    5 wyches, Venom, two splinter cannons.

    14 Hellions (The baron goes here)


    Fast attack:

    9 reavers, 3 cluster caltrops

    6 reavers , 2 cluster caltrops

    Heavy suppport:

    Ravager/Dark lances, Night shield

    Ravager/Dark lances, Night shield

    Ravager/Desintegrator cannons, Night shield

    Gameplan:

    First turn, if getting first turn, spread out in deployment. Then focus dark lance fire on transports, to open them up. Run over models in the open with Reavers. Trying to get rid of all heavy templates (landspeeders, heavy flamer for example) , to make the jetbikes more hard to kill. Nightshield splinter rifle fire on models in the open, while ravager and the raiders focus on destroying anything with an Armour Value. Hellions and the baron attacks all infiltrators, outflanker deepstrikers.

    What do you think ?
    Last edited by Johnmclane; 30-07-2012 at 21:18. Reason: edited because part of it was illegal as pointed out below :)

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  3. #3
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    Re: 1850 Dark Eldar , Need input!

    1. I am fairly certain max capacity of the Venom is 5 models.
    2. I would replace the dark lances in your warrior squads with splinter cannons. You will be wasting the splinter racks if you use your dark lance. My thoughts anyways.

  4. #4
    Commander Johnmclane's Avatar
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    Re: 1850 Dark Eldar , Need input!

    1: Oh , that's right. Missed that one. Well, that's one more splinter rack. changed the list above

    2: I thought so as well, and actually had splinter cannons first ... then I read the splinter rack passage and it says that only splinter rifles and splinter pistols benefit from the racks. Actually really annoying unless it has been faq'ed to include cannons as well?!

  5. #5

    Re: 1850 Dark Eldar , Need input!

    Definitely keep the Dark Lances, as you'll need the extra punch against armored targets. Personally, have never been a fan of splinter racks, as, more often than not, the raiders end up killing half the models with the rifles when they inevitably explode (the irony). Also realize by the time you're done shooting with your lances and blasters in the warrior squads, it will probably be turn three at the earliest. Which means for the first two turns you won't be using that 10 point upgrade. If you drop even one of the racks your Wyches can afford Haywire Grenades! Which are all kinds of fantastic.

    Also, is your meta saturated with infantry lists? You seem to have plenty (and I mean plenty) of stuff to kill it with.

  6. #6
    Commander Johnmclane's Avatar
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    Re: 1850 Dark Eldar , Need input!

    Great Idea with haywire grenades for the wyches. Will def use it.

    Our local meta is a bit light on vehicles, but this list is a stretch. Hopefully I'll be able to wreck transports in the first turn, and kill the guys with the reavers in the same turn. We also have an Tyranid player with five flying monsterous creatures, so hope the reavers will put the fear god into them.

    Not that afraid of the normal spacemarine tanks. I don't think I'll use this list against mech guard though .

  7. #7

    Re: 1850 Dark Eldar , Need input!

    I'd swap lances for splinter cannons on ur warriors and try and get a razorwing or two in your list


    Btw what r ur plans for ur reavers?

  8. #8
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    Re: 1850 Dark Eldar , Need input!

    1) 5 Wyches won't do anything except die. You really do want a 10-man squad in a Raider (or 9-man with Haemonculus for pain token). If they're there solely to squeeze in an extra Venom then take Wracks as they're cheaper.

    2) You're correct about Splinter Racks - they only benefit Splinter Rifles. However, the extra Splinter Cannon gives you increased range and more shots so is still a worthwhile investment if you don't want to take darklight weapons on the Warriors.

    3) Reavers have access to the most devasting anti-vehicle weapon DE can bring to the table - the Heat Lance. IIRC, Heat Lances are nearly twice as likely to destroy a vehicle than normal darklight, so you'd be a fool not to include them if you're taking the bikes.

  9. #9
    Commander Johnmclane's Avatar
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    Re: 1850 Dark Eldar , Need input!

    How do you make the bikes survive after they onload their heatlances? Isn't they very brittle without their 3+ cover save ? And how many would you need for them to be effecient? (still have those pesky monstrous flying creatures to deal with

  10. #10

    Re: 1850 Dark Eldar , Need input!

    4+ cover save from Jink + skilled rider helps, as does the ability to move 2d6 (I think thats the new rule for Eldar JEtbikes, at least) in the assault phase.

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