Which is the problem. If a particular squad set-up is fine, but taking the specials out makes it useless, then the specials should cost more and the basics less. That way the functional squad set-ups can stay the same total cost while the basic troopers get cheaper, thus making more squad set-ups functional.
Like, say ten storm guardians with two flamers are an okay option (they aren't really, but run with it as an example), but ten storm guardians with no options are a pointless waste of time. The total cost for the squad with flamers should stay the same (92, currently), while the basic models should get cheaper. So we might (for the sake of argument) set the points cost of a model at 5, but then have the flamers cost 21 points each.
That was an example, and one I made a mess of. Somehow I was still on the third ed codex with the three guns per unit. It's been too long since I played orks.
They wish they were anything else. Anything else at all. I might wind up using mine as allied fire warriors, even considering this thread.




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