First game underway, scenario chance encounter, sisters of sigmar with first turn
First game underway, scenario chance encounter, sisters of sigmar with first turn
Ok another thing aim here is for a game a week
If a player is unable to play their game then the player who was against them gains 1xp for their leader and an xp for each hero on a D6 roll of 5+ (verification by the dice server preferable for this) then they get an exploration dice. No negative effect for the missing player (accept life can be busy)
Sister's summery of first game
SS1 suffers a chest wound (she's lost one breast!)
1 novice died
found 3 shards of wyrd stone (+1 for what I had in game) and prisnors got 65 +5 GC (and a prisnor replacing the dead novice)
no experance upgreads
shopping
buying sling, club and sigamite warhammer on new novise
3 lucky charms
2 helmets
5 GC left
new updated list
Sisters of Plenitude
Matron Casp (Sister matriarch) with 2 whips, sling, lucky charm, helmet and shield of faith 97 (experance 22)
Sister superior Jatt the single brested with 2 whips, lucky charm, helmet and sling 57 (experance 9) (-1 toughness)
Sister superior Frau Sister with 2 whips, lucky charm and sling 57 (experance 9)
Sister superior Hame superior with 2 whips and sling 57 (experance 9)
Auger Reinette with sling and 2 daggers 29 (experance 1)
5 novices with slings, sigmarite warammer and hammer 175 (experance 1)
Warband rating
(10x5=)50 +51= 101
Middenheim game one summary
captain has leg wound
Youngblood dead
got 4 shards, sold for 65 gc
and vague map from upturned cart
experience upgrades
Wolf priest has second prayer ( hammerschlag)
youngblood gains skill (strongman)
swordsman (+1WS)
marksmen (+1 I )
shopping
Youngblood with spear, buckler and helmet (total cost 45)
updated list
Captain, hammer and axe, -1 M (22xp)
Wolf priest, hammer x 2 (snow squall and hammerschlag) (11xp)
Champion, spear and buckler (10xp)
Youngblood, double handed (strongman) (2xp)
Youngblood, spear, buckler, helmet
swordsman , sword (2xp)
3 marksmen, crossbow and club (2xp)
wolf
warband rating
10 x 5 + 49 = 99
Last edited by bsucbe; 06-08-2012 at 20:20.
Uhm, for our game 1 I just (as in just now), sent Colonel a PM explaining how to play Mordheim online. Hopefully we will get a game going soon, but it won't be done anywhere near as fast as you two.
Last edited by grumbaki; 07-08-2012 at 01:30.
I hope nobody minds, but to keep track of everything (and to share the fun), I'm going to post everything on this thread here: http://animositycampaigns.com/forum/...156045#p156045
Feel free to use it as a reference if you need to find something, such as a warband's stats, and don't want to hunt through a thread for it.
Also, if anyone else wants to follow this format, my finalized warband is below. I've included the stats for everyone, along with when their next advances will be. When an advance is gained, I plan to put it in parenthesis. For example, if the captain gets +1 WS after the first game, I will change the stats to WS5, and under the experience line it will read 24(+1 WS), 28...etc. This way as the campaign goes, everyone can see what advances were gained and when.
The Brotherhood of the Found
Gunther von Waldberg
Witch Hunter Captain
M-4 WS-4 BS-4 S-3 T-3 W-1 I-4 A-1 Ld-8
Equipment: Hammer, Dagger, Crossbow
Skills: Leader, Burn the Witch!
20xp
24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
Karl 'the Fop'
Witch Hunter
M-4 WS-3 BS-3 S-3 T-3 W-1 I-3 A-1 Ld-7
Witch Hunter: Hammer, Dagger, Crossbow
Skills: Burn the Witch!
8xp
11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
Ludwig 'Two-Boots' Matthison
Witch Hunter
M-4 WS-3 BS-3 S-3 T-3 W-1 I-3 A-1 Ld-7
Witch Hunter: Hammer, Dagger, Crossbow
Skills: Burn the Witch!
8xp
11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
Smiling Franz
Witch Hunter
M-4 WS-3 BS-3 S-3 T-3 W-1 I-3 A-1 Ld-7
Witch Hunter: Hammer, Dagger, Crossbow
Skills: Burn the Witch!
8xp
11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
Father Brunner
Warrior Priest
M-4 WS-3 BS-3 S-3 T-3 W-1 I-3 A-1 Ld-7
Witch Hunter: Hammer, Dagger
Skills: Healing Hand
12xp
14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
Brother Hans
Flagellant
M-4 WS-3 BS-3 S-4 T-4 W-1 I-3 A-1 Ld-10
Equipment: Great Weapon
Skills: Fearless
2, 5, 9, 14
Brother Matthias
Flagellant
M-4 WS-3 BS-3 S-4 T-4 W-1 I-3 A-1 Ld-10
Equipment: Great Weapon
Skills: Fearless
2, 5, 9, 14
5x Hounds
M-6 WS-4 BS-0 S-4 T-3 W-1 I-4 A-1 Ld-4
Equipment: Jaws!
Skills: Beasts (cannot earn xp)
3gc
Rating: 116
Healing Hand Difficulty 5
Laying hands upon a wounded comrade, the servant of Sigmar calls upon his Lord to heal the
warrior’s wounds.
Any one model within 2" of the Priest (including himself) may be healed. The warrior is restored
to his full quota of Wounds. In addition, if any friendly models within 2" are stunned or knocked
down, they immediately come to their senses, stand up, and continue fighting as normal.
Last edited by grumbaki; 07-08-2012 at 14:47.
Battle report time
So the scenario rolled was chance ncounter, both gangs carrying two pieces of wyrd stone at the start of the game.
Sisters gain the first turn having deployed as a human shiled, understandable given their missile component being the sling each sister was carrying, ine the movement phase this femenine testudo advanced into the ruined building between the two warbands in an attempt to minimis the impact of the superior mercenary firepower, this was all they could do this turn with the matriarchs prayer being active automatically. The middenheim warband didnt move, Graveth being very aware if he and his men charged in numbers wouldnt be their friend, so it came time for the blizzard men to prove there worth, two of them having LOS, M1 scored a hit but failed to wound, M2 missing entirely, causing a sturn look from their unimpressed captain.
So now for turn two, the sisters again move further into the building, now having their enemy in sling range unleashed a volley at the youngblood accompanying the captain, all of them missing, leaving a rather shaken Jantor still standing, just wishing he wasnt so clos to the windows! The middenheimers decide to move in an attempt to gain cover from the rocks flying out of the building, staying in their groups of three, the blizzard men again drawing a line of sight onto the sister formation fired two bolts, M1 hitting Novice 5 and taking her OOA, while M2 hits Novice 4, leaving her stunned.
The sisters now split into two groups, one tracking the Middenheim group lead by the Champion, while the other led by Matron Casp, move towards the collapsed wall, trying to get to grips with the middenheimers with their whips and to enforce sigmars will on this cult of Ulric, this time the sisters slings were far more effective taking Jantor OOA, which would later kill him. The middenheimers reposition, the champions group trying to find a less vulnerable position in terms of those slings while the wolf priest of ulric sends his wolf up to gain a better look at the approaching sisters, the blizzard men again unleash their volley, M2 firing on sister superior Jatt and missing while M1 fires on novice 1 and takes her out of action taking his tally up to two kills.
Turn 4 and the sisters of sigmar finaly get to grips with their foe with Mater Casp charging Graveth, the ensuing combat taking graveth OOA with a severe leg wound which may offer him forsight into weather patterns in a later life but in this campaign will serve to slow down any charging in he planned on doing. Meanwhile Sister Jatt charged into the wolf priest, not scoring any wounding hits, the wolf priest clearly with a sence of humor strikes off one of her breats (possibly making her more acceptable to the witch hunters) and leaving her as the newly christended Sister superior Jatt 'the one breasted'. The middenheimers now respond, the champion and accompanying swordsman move into position should this turn go awry while the prist of ulric and his faithful wolf dive into the matriarch, the wolf priest misses with his attacks however the wolf pins the matriarch to the ground and stuns her.
Turn 5, with three sisters OOA the daughters of sigmar require a rout test which they pass but then rout voluntarily anyway, thus saving their matriarch from a lesson from the wof priest.
Was a very enjoyable game though i think i lucked out quite heavily throughout, marksman one had no right being that accurate! And those sings could have been devestating if dannys luck had been slightly better, however i wil claim this victory in the name of ulric, and while none of the artifacts were found here Graveths men have grown stronger and are being spurred on by the Wolf priest Alfrik who appears to just hate everything.
Noble (85): pistol (15), axe (5), light armour (20), shield (5) 130gc Bolg Irongut, outcast son of the Thane Dongliz Irongut, head of the Irongut clan
Engineer (50): axe (5), crossbow (25) 80gc Gorak Goraksen, engineer eccentric.
Trollslayer (50): axe x2 (10) 60gc Gorog the slayer
Trollslayer (50): axe x2 (10) 60gc Wattok the slayer
3 beardlings (75): Axe (15), club (9) 99gc Thu gutsy three, blood kin and favoured nephews of Bolg
Thunderer (40): crossbow (25) 65gc Kruk the nasty, ousted from the Ironguts halls on unclear basis.
Just a bit of fluffy names for the warband!
The Irongut clan! Glad to see that the opening fluff was read. And now for the perfect grudge! The scenario has been rolled at is is defend the find. The dwarfs will be defending their treasure. Something tells me that the Irongut clan won't be forgiving this offense...
Ok, just realised there is a possible circumstance we have yet to cover
If a game has started, but isnt finished by the monday after it was drawn then it is classed as a draw, experience is deistributed as usual, however any stunned individuals are classed as OOA, also any individuals knocked down roll D6, on 4+ they recover, if not then they too are OOA.
This is so again delays in real life do not hinder any player particularly, however it is not advantageous to run down the clock on your game.
I can't seem to be able to get my little stunties on the map!!! What is the best way of puting them in a map using paint?
Me aint no engineer sonny![]()
1: Put the counter image in paint
2: Make a broken-line box around the counter you want to place
3: copy it
4: in a different paint tab, hit paste. Then drag the counter where you want it.
It took me a long time, even with Danny's help, to get it to work right. So don't worry, I was in the same boat as you.
Got it to work! (it aint pretty) Have dplyed my stunties and waiting for grumbakis deployment.
i'll probably write some fluff during the day.
Nice one glad its working, and hope it goes well, once you have ot the ball rolling the turns move really quickly, any luck with the dice issue?
I have internet explorerat work.. maybe that's the issue.. but i can get it to roll the dice and everything, just the maily bit that's the issue
I'm on explorer too, odd that its the mail bit fluffing up, i have to tell the internet to allow it every time, so maybe something on your email is blocking it?
The game has started! Defend the find:
Deployment
Witch Hunter Turn 1
The dogs charge forward. Thanks to these maps and their M6, they are in combat turn 1. Still, it doesn't go exactly according to plan. Out of the 5 warhounds, 4 miss their attacks. One warhound is knocked down, and so is the thunderer. Hmm...now for the dawi counter attack. And then the witch hunter counter-counter attack. This is going to be bloody.
If at any time I have more standing models than Colonel, the game ends in sudden death. So it's going to be a test both of dwarven resilience and axe work!
End of the game
Troll slayer charges flagellant, takes him OOA
Hound misses beardling, beardling hits but fails to wound hound
Hound misses beardling, beardling stuns hound
Noble hits, fails to wound
Hound hits noble, fails to wound
Hound misses thunderer, thunderer fails to wound hound
Troll slayer takes hound OOA
Game over!
You took 2 models OOA, and stunned one. 9v8 at the end of your turn, I "win." But as you have 3 heroes in the objective, you get +3 wyrdstone. I get +1 exploration die.
2 hounds OOA=survived
flagellant OOA=survived
dwarf exploration: 4,4,2,5
7 shards, and a straggler
witch hunter exploration: 2,3,4,4,5,6
4 shards, and a straggler
Sold 3 shards for 60gc, and bought a hammer
nobody found a relic
Engineer is now at 11xp, so he leveled up. +1 attack
Last edited by grumbaki; 10-08-2012 at 19:31.