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Thread: Mordheim online campaign (sign up and test game battle report)

  1. #141

    Re: Mordheim online campaign (sign up and test game battle report)

    Don't tempt me...my income can't support two hired swords!
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  2. #142

    Re: Mordheim online campaign (sign up and test game battle report)

    The faceless

    Nyarlatothep
    Spawn of the Outer gods (vampire)
    M-6 WS-4 BS-4 S-4 T-4 W-2 I-5 A-2 Ld-8
    Equipment: Sword, shield
    Skills: Leader, cause fear, ItP, No pain
    20xp
    24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

    Al Hazred
    Mad sorcerer (necromancer)
    M-4 WS-3 BS-3 S-3 T-3 W-1 I-3 A-1 Ld-7
    Witch Hunter: Staff (club)
    Skills: Wizard
    8xp
    11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

    Charles
    Dreg
    M-4 WS-2 BS-2 S-3 T-3 W-1 I-3 A-1 Ld-7
    Dreg: 2 clubs
    Skills:
    0xp
    2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90


    Dexter
    Dreg
    M-4 WS-2 BS-2 S-3 T-3 W-1 I-3 A-1 Ld-7
    Dreg: 2 clubs
    Skills:
    0xp
    2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90


    Ward
    Dreg
    M-4 WS-2 BS-2 S-3 T-3 W-1 I-3 A-1 Ld-7
    Dreg: 2 clubs
    Skills:
    0xp
    2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

    The Ghouls
    5 Ghouls!
    M-4 WS-2 BS-2 S-3 T-4 W-1 I-3 A-2 Ld-5
    Equipment: None!
    Skills: Cause fear
    2, 5, 9, 14

    Dire wolf
    M-9 WS-3 BS-0 S-4 T-3 W-1 I-2 A-1 Ld-4
    Witch Hunter: Pointy teeth!
    Skills: Charge, may not run, cause fear, ItP, unliving, No pain

    The pet
    Zombie
    M-4 WS-2 BS-0 S-3 T-3 W-1 I-1 A-1 Ld-5

    5gc
    Rating: 88
    Last edited by Colonel_kex; 20-08-2012 at 22:38.
    Coming soon: A new witch hunter warband!!! Stay tuned for links!

    Quote Originally Posted by 1201307 View Post
    Have any of you seen how women react to Oprah? Basically, thats what Primarchs are to Space Marines...

  3. #143

    Re: Mordheim online campaign (sign up and test game battle report)

    fluff tonight!
    Coming soon: A new witch hunter warband!!! Stay tuned for links!

    Quote Originally Posted by 1201307 View Post
    Have any of you seen how women react to Oprah? Basically, thats what Primarchs are to Space Marines...

  4. #144

    Re: Mordheim online campaign (sign up and test game battle report)

    I'd recommend either dropping the shield (a 6+ doesn't do much), or dropping the dreg and getting the vampire light armor.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  5. #145

    Re: Mordheim online campaign (sign up and test game battle report)

    wow you must of had some bad injury rolls- feel bad now that your dice were terrible and my girls just destoryed you

    sadly I can't hire a dwarf or I'd have him tied on a chain and lead around

    anyway, when are the new match ups up?
    Last edited by danny-d-b; 20-08-2012 at 17:13.
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  6. #146

    Re: Mordheim online campaign (sign up and test game battle report)

    Just rolled for it. Sorry Danny, I made that email a bit confusing by rolling an extra d6. Only the first one counts.

    The Sisters of Sigmar face the Middenheimers!
    The Marienburgers face the Undead!

    And one more thing...my match probably won't take long. It's the end of turn 1 and we are already in close combat. Next week I'll be moving, so if someone else finishes their game early, I'd gladly automatically go against them so I can ensure that my little amount of free time next week doesn't cost someone a game.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  7. #147

    Re: Mordheim online campaign (sign up and test game battle report)

    And in general, I think we can all agree that being on top of a building gives you cover. But how tall are buildings in terms of climbing/falling?
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  8. #148

    Re: Mordheim online campaign (sign up and test game battle report)

    yep - I've always ran each floor as 3 inches

    and anyway I though there was 6 of us now?
    Last edited by danny-d-b; 20-08-2012 at 21:17.
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  9. #149

    Re: Mordheim online campaign (sign up and test game battle report)

    Tall buildings should be 9" high I think.

    Yeah Danny, you trashed them good both troll slayers and a beardling gone with almost no money to rebuild the warband I thought it'd be fun to try the undead... Never played them before!
    Coming soon: A new witch hunter warband!!! Stay tuned for links!

    Quote Originally Posted by 1201307 View Post
    Have any of you seen how women react to Oprah? Basically, thats what Primarchs are to Space Marines...

  10. #150

    Re: Mordheim online campaign (sign up and test game battle report)

    Btw, love the fluff you made after the battle Danny. I loled!
    Coming soon: A new witch hunter warband!!! Stay tuned for links!

    Quote Originally Posted by 1201307 View Post
    Have any of you seen how women react to Oprah? Basically, thats what Primarchs are to Space Marines...

  11. #151

    Re: Mordheim online campaign (sign up and test game battle report)

    Colonel, that was excellent fluff! Looking forward to learning the vamp's purpose/background

    Danny...I dread fighting your sisters. Soon I'' have to though, I'm sure. Your success is proof that the sisters made pacts with the old night, eh?
    Last edited by grumbaki; 21-08-2012 at 01:21.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  12. #152

    Re: Mordheim online campaign (sign up and test game battle report)

    wow well I've never played them before- the band does have its weaknesses though (nothing quicker than M4, no long range shooting whips have to be quiet bunched up)

    have to say as well at this rate I'm never going to be able to hire berther- though hireing a oger might be usefull, extra speed is always nice
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  13. #153

    Re: Mordheim online campaign (sign up and test game battle report)

    Sneak Peak into our turn 2, something to share with everyone. All that is left is for the possessed to allocate it's attacks. (gulp) I've taken out the crossed out counters/movement marks so that it is easier to see what is going on. As it stands right now...

    H2 is knocked down
    P is on 1 wound
    A guard, the demonsoul mutant and the fool are out of action
    Something is about to be hurt by the possessed

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    Always fun when by turn 2 there is a huge melee in the middle of the street! That, and Witch Hunter v. Possessed battles are just classic.

    =============

    And just for Danny, I found a picture of Sister Clasp

    Click image for larger version. 

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    And you really need to get an ogre. That way we have can have an ogre dressed like a witch hunter duel one dressed like a nun.
    Last edited by grumbaki; 21-08-2012 at 06:55.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  14. #154

    Re: Mordheim online campaign (sign up and test game battle report)

    Quote Originally Posted by grumbaki View Post
    And you really need to get an ogre. That way we have can have an ogre dressed like a witch hunter duel one dressed like a nun.

    Thats it- next game all my money is going on an oger

    then we need to have a grudge match round (you get to chose who you play, first orders in take priority)

    your witch hunters are going down lols

    in fact I've already came up with opening fluff for the oger and everything
    Last edited by danny-d-b; 21-08-2012 at 09:51.
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  15. #155

    Re: Mordheim online campaign (sign up and test game battle report)

    Anyone heard from Bsucbe? Pm'd him yesterday but no answer.
    Coming soon: A new witch hunter warband!!! Stay tuned for links!

    Quote Originally Posted by 1201307 View Post
    Have any of you seen how women react to Oprah? Basically, thats what Primarchs are to Space Marines...

  16. #156

    Re: Mordheim online campaign (sign up and test game battle report)

    He's gone to uni for a bit, back today
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  17. #157

    Re: Mordheim online campaign (sign up and test game battle report)

    Ah thx Danny!
    Coming soon: A new witch hunter warband!!! Stay tuned for links!

    Quote Originally Posted by 1201307 View Post
    Have any of you seen how women react to Oprah? Basically, thats what Primarchs are to Space Marines...

  18. #158
    Veteran Sergeant
    Join Date
    Jul 2012
    Location
    Rochdale, UK
    Posts
    129

    Re: Mordheim online campaign (sign up and test game battle report)

    Who am i playing then? Danny or colonel Kex, tbh happy to do both games if everyone is ok with that!

  19. #159

    Re: Mordheim online campaign (sign up and test game battle report)

    Well, time is ticking for me. I'm moving cross-country on Sunday, so I'm taking the time now to write up our BR as is. We're at a lull right now where it is Lastnote's turn, but it seems like he is away for now. Anyways, I'm getting this down now, and if the game continues I'll come back and edit this post for the last few turns.

    ==================

    The Scenario-Old Acquaintances

    Klavin, and the Manor Guard, as well as Gunther, Karl and Father Brunner, all start off in the center of the board. Lastnote gets to pick board side, he deploys first and goes first.

    This represents Klavin hearing that Gunther has come to the Temple complex. Knowing that Gunther is a witch hunter, he decides to ambush him. He contacts him, and calls for him to meet him at such and such a location at such and such a time. Gunther, being an old and paranoid man, has his men take position nearby incase anythis is afoot. So when Klavin springs his trap, and the visibly tainted members of his warband come out to remove the obstacle that is Gunther, the witch hunters then spring a trap of their own. The effect is a huge melee in the middle of the street.

    The game ends when one side fails a rout test or voluntarily routs.

    Deployment

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    Turn 1

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    One of the manor guard charges the warrior priest, but neither do anything. The second manor guard, he guards Klavin and fires off a shot, while the magister takes over Karl's mind. The witch hunter attacks his captain, but is fended off. In return, the two flagellants charge out of hiding and stun the guard, with the priest taking him OOA. Gunther slaps Karl on the face, breaking him out of the spell, and fires two shots at the guard who shields Klavin. The guard falls to the ground, stunned. With the possessed warband spiling into the streets, the witch hunters come out as well. The ogre and the hounds take up position to try and corner Klavin.

    Turn 2

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    The possessed charge in. Literally. The former lord of endwood manor and the fool charge the hound, stunning it. A lucky turn of events, that came about from the possessed failing to wound. The possessed try to form a wall around Klavin, and the hounds/ogre pile in. Three hounds fail to even scratch a beastman, the ogre knocks down the remaining guard, and the flagellants/priest take one wound off of the possessed. The priest used healing hands to get the dog onto it's feet, but the possessed's spines just knocked it back down. The witch hunter heroes on the rooftops took aim, and the mutant with the daemon soul went OOA. And finally, Gunther charged in, taking the Fool out of action.

    Turn 3

    Lastnote passed his rout test, and I'm waiting to hear his decision on whether he wants to counter-charge or voluntarily rout.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  20. #160
    Veteran Sergeant
    Join Date
    Jul 2012
    Location
    Rochdale, UK
    Posts
    129

    Re: Mordheim online campaign (sign up and test game battle report)

    OK that my round 3 done and dusted with another loss, those whips are a killer (literally)! however some nice injury rolls and a lucky position with experience has left me in a good place, will put the battle report up soon. for now i will just say what has changed then update the roster on the other thread.
    Captain has gained resilient skill (-1S on all hits against him in close combat)
    Champion +1 I
    Yb 1 (double hander) +1 WS

    sold the 2 shards i found

    Sold all of yb2s kit, bought him a crossbow (WS1 was never going to go well with a spear)
    Brought in a second swordsman with say kit

    tresury of 29gc
    rating of 115

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