Having played AI and Epic:A for a little while before returning to BFG, we thought it would be interesting to see what the game would be like with an alternating turn structure (so the turn swaps between ships/squadrons, rather than after one side has moved their whole fleet) since the model count is certainly low enough to make it easy to keep track of.
Worked really well, only fiddle we had to make was to have Ordnance move at the same time the ship controlling it did and then again after all the ships have moved (the same time transports in a convoy mission move too). Anyone else given this style a go? We've only had a fairly short campaign with it so far (and also used Andy Chamber's 2nd rules replacing the Firepower tables with 'to-hit rolls'), so are there any issues that you think would come up with this system that would be good to address before they come up?


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