Game 6: A Dangerous Gambit
”Hurry!” Dura’lyl urged from the Venom’s rear. The driver rolled his eyes. How much faster did he think this bloody thing could go? The small craft hurtled along a narrow path of the Webway seeking its goal.
At last they found it. They knew this strand of the webway was brittle, and it was clear why. In ages past, some foolish Eldar had raised a temple to the dark gods. Such fools were a miniscule part of Eldar culture, even during the fall, but they had existed. It was long abandoned, but grass refused to grow upon the blasphemous stones.
The Venom alighted on the temple and the pair leapt out. Dura’lyl carefully unwrapped his cargo.
“Jeez, it’s just a heart, no need to be so dainty,” the driver remarked.
“Do you have any idea how hard it is to find a virgin’s heart in Commoragh?” Dura’lyl snapped back.
“What’s a virgin?”
“I rest my case,” the other Eldar commented wryly. He approached the altar’s summit were a foreboding skull sat. The two Eldar were traitors to Kuras. In order to save themselves, they’d accepted this quest. It was certainly dangerous, but place the heart in the skull’s mouth, and they’d have a few minutes to escape before all hell literally broke loose.
Dura’lyl was not so naïve as to believe he’d be spared, but he was desperate. He placed the heart into the skull. The last dregs of blood activated the ancient device and finished what had started eons ago. The two Eldar died as the Webway began to shatter.
Atop the altar, a purple-feathered daemon emerged, a Prince of its kind. It could hear the lockstep staccato of hundreds of metallic feet.
“Right on time,” it muttered.
Ramaxis led a phalanx through the narrow corridors of the webway. They were following the small vessel that had flitted into their sensor range. What would a craft be doing by itself? Scouting? Delivering a message? Either way, Ramaxis was intrigued and had gone after it.
He could now see the altar and the daemon atop, weaving its foul magic. His optics began to give him information that made no sense, and he realised that the warp was leaking into this reality. A single Doomscythe Bomber followed the formation and he instantly ordered an attack run.
Before it got there, something appeared before it. Ramaxis had no heart, and even in life he was cold and compassionless, but even he could not feel nothing as a Bloodthirster of Khorne entered reality. The bomber fell, a smoking hulk, and exploded. The beast roared amidst the flames.
Ramaxis knew that retreat was not an option. If the tunnel splintered and his goal was beyond…
“Advance! Secure the objective! Adjust target protocols: Moving objects that do not radiate bio-signs!”
Yo! Today’s game is 2500pts of Necrons against Daemons. The goal: the Necrons must traverse the board and secure the objective…lest reality itself fall apart!
Yeah…that’s about it.
Ramaxis’ Assault Phalanx
Ramaxis – Catacomb Command Barge
Monrath, Destoyer Lord – Sempiternal Weave, Resurrection Orb
20 Warriors – Lord w/ Res Orb
20 Warriors – Lord w/ Res Orb
20 Warriors – Lord w/ Res Orb
10 Immortals – Lord w/ Res Orb
10 Immortals – Lord w/ Res Orb, Tesla Carbines
5 Canoptek Wraiths – 2 Whip Coils, 2 Particle Casters
Bloodthirster – all upgrades
Lord of Change – all upgrades (looks like a Balrog)
12 Bloodletters – Full Command
10 Daemonettes – Transfixing Gaze
10 Daemonettes – Transfixing Gaze
6 Horrors – Bolt of Tzeentch
4 Fiends – Unholy Might
6 Flesh Hounds – Karanak
Pi’Jin Felltalon – Daemon Prince w/ Mark of Tzeentch, Bolt, Breath, Flight
Deployment and Necron Turn 1
A phalanx of Necron soldiers files down the road. Warriors and Immortals alternate procession in the line, with the two Barges in the very centre. Wraiths float at the very front, shielding the rest from assault.
Daemon Turn 1
Pi’Jin solidifies atop the altar, violet plumage fluttering in an ethereal wind. He instantly claims first ‘blood’ as he extends a talon. A bolt of indigo energy snaps out and one Wraith is reduced to dust.
The rest of the daemon’s first wave appear at the front of the Necron column, though the Bloodletters lose three as they veer wildly off course and into a forest. The Horrors fire and the Bloodthirster’s whip cracked. Two more Warriors go to the junkheap in the sky.
Necron Turn 2
The war machine that is the Necron phalanx continues to advance. The Horrors vanish in an instant from the first block of Warriors. The Bloodthirster, despite swooping, takes a total of three wounds from the remaining shooting in range. Tesla hurts fliers!
The Wraiths engage the Bloodcrushers in an indecisive melee, each fouled by the other’s toughness.
Daemon Turn 2
Apart from the Fiends, all of the remaining daemons turn up. Daemonettes join the battle line, while Screamers, Flamers and the Lord of Change flank the Necrons. However, the Flamers scatter badly and cannot fire this turn. The Flesh Hounds and Plaguebearers appear at the back to support the altar later.
There is an enormously tactical period of thought as I decide what to charge and in what order. The Bloodletters reach the Immortals just past the first Necron squad. It’s not often that I have Bloodletters make combat and I realise why as the six survivors butcher 1 Immortals and their Lord.
Against the formidable twenty man block, it is the Seekers who initiate the charge, and are immediately wiped out by overwatch fire. But this allows the Daemonettes and Bloodthirster in. In a brutal melee, robot bodies are hurled around, and finally the remainder are swept before the bellowing behemoth.
Necron Turn 3
Bam. Bam. Bam. The sound of the relentless advance. Rifles lower and the Bloodletter’s vanish, as do the Daemonettes.
From his barge, Ramais lowers an arm at the Bloodthirster. It roars in defiance, but a golden spear of energy fires out. The Bloodthirster is annihilated by the tremendous power of the Tachyon Arrow.
The Annihilation Barge kills the Screamers threatening it, and the rear of the phalanx kills the Flamers and wounds the Lord of Change twice.
A Bloodcrusher falls as a Wraith entangles the Juggernaught’s neck with its tail and spears the rider with its talons.
Daemon Turn 3
The Fiends pop into existence near the two barges. Pi’Jin sweeps forward from his perch to land before the now-leading Squad of Necron Warriors, supported by the second Daemonette Squad. The Warriors seem fine, but the Lord of Change lands behind them too, and a roiling cloud of chaos kills three.
The Lord of change leads the charge, losing a wound to gauss fire. The trio of daemon units wreck over half the squad between them. Only a single Necron remains to face the Greater Daemon, but it is enough, striking the last wound in a lucky display. Pi’Jin too, takes a wound, but the weakling Daemonettes suffer none! Still, the Warriors are broken and swept.
The Wraiths find themselves assailed by the hounds of hell. So much damage is caused that the Flesh Hounds drop out of melee, unable to consolidate far enough. The last Wraith now faces two Bloodcrushers by itself.
Necron Turn 4
The Necron line is looking a bit dishevelled now but keeps advancing. Despite the long range, the Warriors successfully slaughter Pi’Jin. The Daemonettes in the open never even had a chance as the Immortals blow them away.
The Annilation Barge does nothing, but the Command Barge gets a lucky shot, dealing three wounds to the Fiends.
The Juggers crush the last Wraith underfoot, bellowing in anger.
Daemon Turn 4
The Barges come under assault by the Fiends and Flesh Hounds. The Annihilation Barge comes out unscathed as one Fiend slays its own brethren under the effects of Mindshackle Scarabs. The Command Barge loses two hull points (damn Flesh Hounds wouldn’t roll a six!) but Ramaxis is unable to stop Karanak as he damages its drive motors.
The two Juggernauts die as they try to assault a Warrior block.
Necron Turn 5
The Necrons advance past the melee shooting at the last Daemons around, the Plaguebearers. The Anihilation Barge leaves assault and helps out. Only one dies at this range.
The Destroyer Lord barrels into Karanak, but the last two Fiends wreck Ramaxis’ Barge. Two hounds die under the strokes of Warscythes.
Daemon Turn 5
The Plaguebearers retreat slightly, occupying the objective.
The melee between the Two Necron HQ’s and the daemons is frustratingly inconclusive.
Turns 6 and 7
Karanak and the last Fiend are eventually slain without wounding either Lord.
The Plaguebearers are whittled down over the turns, but the Necrons fail to reach the objective.
Despite being wiped out, the Daemons are the winners as the Necrons failed to secure the breach!
Daemons Win! Woo technicalities!
And no one actually died…
Ramaxis watched in horror as the breach widened. Golden light poured through. It wasn’t holy in way despite its radiance. He ordered a phase out loudly as he watched the advanced elements, including his brother Lord be engulfed. A mortal might go mad, watching reality itself shatter around him.
His attention snapped to. He was back in the makeshift camp the Crypteks had erected in the Webway. He quickly ordered them to erect a Gellar Field around the tunnel that they’d used, but apparently the Crypteks had already started, having been monitoring the battle.
Ramaxis had to admit that he was impressed with the Eldar’s resolve. Purposefully sundering a portion of the Webway as a trap. Not bad. He turned to the form of his brother, Monrath. Apparently the Destroyer Lord’s phase out protocols had activated in time.
But his relief was short lived. His brother could not be roused. He was inert, cold. It was as if something was missing.
”Where am I?”
“Kuku. You are in the warp. If one could register that as a location.”
“…I don’t understand…”
“Such a fragile thing, the Necron soul. I had doubted that enough was left of you in all of those cogitators, but I managed to snatch you at the last moment.”
A purple avian head appeared in his view, if one could describe this as sight. Somehow, it smiled, despite having a beak.
“Interesting. Let’s play for a while!”
”Your gambit failed, Meldon,” Kuras noted. “Only a tiny portion of the Necron forces failed to phase out in time. And they erected a field to prevent utter destruction.”
“Perhaps, but it appears that my scrying is clear again with the Daemon’s destruction,” Meldon replied, stalking up to Kuras’ throne.
“Yes Kuras, I do foresee the betrayal you cooked up while I was blinded.”
Kuras began a flawless excuse.
“And I agree with those explanations.” Meldon interrupted him. “Proceed with your plan.”
Kuras laughed. “You really are an interesting one. So unlike your brethren.” Kuras left, hurrying to enact his plan.
“I always knew I’d have to watch my back,” Meldon said to the empty room.