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Thread: Hellcannon: Rampage

  1. #1

    Hellcannon: Rampage

    So a friend brought up an interesting question; If you pass your Hellcannon's leadership test for Rampage, can you choose to rampage still? A it says you "may" behave as normal?

    I've never played that you could, but I thought it was an interesting question. I searched for the answer but couldn't find it.

    Can any of you fine gentlemen shed some light on this?

    Thanks!

  2. #2
    Chapter Master T10's Avatar
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    Re: Hellcannon: Rampage

    Discuss this issue with Daemon players: They are convinced that they can choose not to re-roll failed break tests for precicely the same reason: The use of the word "may".

    Why would they want to do this? Because sometimes it is advantageous to accept a mercifully lower-than-average roll that fails due to a high break test modifier; e.g.: A unit of blood letters with current Ld 8 is defeated and loses combat by 10 points. Since the average roll of 2d6 is 7, they can expect to fail by 9 points and thus lose 9 more wounds. They roll and get 3! This is failed break test (they need to roll an impossible -2 or less to pass, or roll double 1's which is an automatic success), but they only fail by 5 points. If they re-roll due to the BSB odds are that they will get a higher roll and suffer a higher degree of failure.

    -T10
    Will Orc for food!

  3. #3

    Re: Hellcannon: Rampage

    Precisely.
    The daemon player in my group does this and others have read it that way as well because of the word "may".
    In this case my hellcannon would have random movement 3d6 as a flank guard for my warriors list.
    I didn't think it was sportsmanlike to do, but after some convincing by a fellow player it seems plausible. So I figured I'd see if anybody had a solid idea of what was acceptable.

  4. #4
    Commander papabearshane's Avatar
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    Re: Hellcannon: Rampage

    Both the deamon re-roll and hell cannon re-roll are ok as far as RAW but they will not win you any friends as both are very Win at all costs" type of play. I for one always re-roll the rampage check and feel that if you dont want to then dont put your HC in the BSB bubble or just dont take a BSB.

  5. #5
    Chapter Master T10's Avatar
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    Re: Hellcannon: Rampage

    The OP isn't about re-rolling the "rampage test" (which is not allowed: the BSB only allows re-rolling failed tests, and then the re-roll isn't optional), it's about foregoing the test completely and voluntarilly selecting what would usually be the consequence of failing the test.

    -T10
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  6. #6

    Re: Hellcannon: Rampage

    Given that the only time you'd want to fail a Rampage test is to charge something you can't see or prevent a charge reaction (as charging 6+2D6 is much better than 3D6), it does seem a rather cheap thing to try.

    Also, while it says the Hellcannon 'may' act as normal if it passes the Rampage test, nowhere does it say you can get RM 3D6 if you pass - therefore you can't (since the LD test is not optional) - permissive ruleset and all that.

  7. #7

    Re: Hellcannon: Rampage

    Very good point Lord Zarkov!

    Sweet, thanks guys!

  8. #8

    Re: Hellcannon: Rampage

    I don't see why not and why it's considered WAAC play to do it? It clearly says "may" which means they clearly intended it to be an option.
    I'll tell you what mate; the fact that you've gotten 100% positive replies on Warseer of all places is as sure a sign as any that you should start the army.

    Knowledge: Know your own and opponents armies rules and units.
    Experience: Good grasp of tactics and how rules impact on this.
    Luck: At least getting an average deal from the dice.
    Psych: Sometimes you can convince the opponent they are facing an uphill battle.

  9. #9

    Re: Hellcannon: Rampage

    Sh4d0w:

    It says may behave as normal. It does not say may act as if it failed rampage test.

    The word 'may' can be used in a few different ways, in this case it is being used to allow normal behaviour when the rampage test is passed. It is not logical to say that gives you the option for the Hell Cannon to behave in any un-normal ways.
    Sent from my Astropath using Tele Talk

  10. #10

    Re: Hellcannon: Rampage

    @Harwammer i should have specified I meant for the daemon BSB example
    I'll tell you what mate; the fact that you've gotten 100% positive replies on Warseer of all places is as sure a sign as any that you should start the army.

    Knowledge: Know your own and opponents armies rules and units.
    Experience: Good grasp of tactics and how rules impact on this.
    Luck: At least getting an average deal from the dice.
    Psych: Sometimes you can convince the opponent they are facing an uphill battle.

  11. #11

    Re: Hellcannon: Rampage

    I'm kind of in agreement with Harwammer. The Rampage rule gives you the option of "may act normal," if you past the leadership test but doesn't really explain this as an option. The rule tells you what to do if you fail the test, not really anything else. In this instance, you really haven't failed the leadership test so you can't follow the rules for rampage. For all we know, you may choose to not act normal by spinning the hellcannon in a circle and calling it done.

  12. #12

    Re: Hellcannon: Rampage

    Quote Originally Posted by Sh4d0w View Post
    @Harwammer i should have specified I meant for the daemon BSB example
    Whoops! I contextualised your post using the OP. Sorry.

    OP, I don't have anything to say on the demon side beyond this:

    Just because the word 'may' for DoC implies an option doesn't mean the word 'may' for WoC implies an option. For the DoC it seems the phrasing can be interpreted to allow the reroll (I'm not saying this interpretation is correct) HOWEVER, for WoC once the rampage test is passed there is no mechanic to allow the hell cannon to behave as if it failed.

    IMHO the two issues are not comparable.
    Sent from my Astropath using Tele Talk

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