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Thread: Allies and Counts-as

  1. #1
    Commander dugaal's Avatar
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    Allies and Counts-as

    Anyone consider allied selections that use models and fluff that integrate them into their main FOC? For example. I have Chaos Marines counted as Blood Angels..... but was looking for a way to use converted beastmen as Kroot and some kind of flying cyborg champion as a battlesuited HQ to add firepower.
    In my case I'm not pushing FOC boundaries (like taking allies for 4 Heavy selections etc) But I feel it gives me more Codex options that remove the "Allies" theme.

    What other options can you think of? I can Imagine DE-Eldar being role-reversed to expand options in their own codexes.
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  2. #2
    Chapter Master totgeboren's Avatar
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    Re: Allies and Counts-as

    I saw some really cool humanoid androids made to look like Tau units, but they would use the rules for Necrons (Warriors I think) as allies to the Tau. Allies open up alot of really interesting armies and themes now. My Word Bearer cult is getting a psychic coven (Primaris Pychers and a squad of Battle Psychers all converted from models that look totally insane and chaotic, plus some rag-tag cultists). Not really original, but as I said, this opens up a lot of options.
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  3. #3

    Re: Allies and Counts-as

    I'm using Eldar with Dark Eldar allies to expand my selection of dinosaurs for my counts-as Exodite force. I'm mainly thinking about using a Talos as Carnosaur (Stegadons as well as a converted Exosuit will use the rules for Wraithlords) and Beastmaster packs to add razordons and maybe some Reaper Mini Raptors to the force.
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  4. #4

    Re: Allies and Counts-as

    I was thinking about adding Blood Angels death company to my Space Wolves to represent wolf bitten berserkers who are nearly full wulfen but not quite. I also wanted to convert a Storm Raven to have a dragon prow and storm shields along the sides to look like a longship.

  5. #5

    Re: Allies and Counts-as

    My Dark Eldar are a corsair force so integrating some Rangers and a Farseer in isn't too much of a stretch. I'll just be modeling them to fit in with my merry band of pirates.

    I will be starting a Night Lords warband in the future, however, and I really like the idea of having a small allied detachment of Mechanicum skitarii led by an adept with ancient ties to the Legion. Unfortunately we've yet to be gifted with rules for the glorious Mechanicum so I'll have to make due with using rules for Imperial Guard, Tau, or Necrons. Each could work, but I'm just trying to decide which will be the most fun to use.

  6. #6

    Re: Allies and Counts-as

    I'm toying with the idea of Ork Crisis suits and grots in armour with double barreled long rifles.

  7. #7
    Brother Sergeant nlive's Avatar
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    I know a guy that runs a space rats army. Uses skaven for imperial guard. It really works well.

  8. #8
    Chapter Master Sir_Turalyon's Avatar
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    Re: Allies and Counts-as

    Squats as IG / inquisitorial henchmen. Chaos androids as necrons. I'm also toying with idea of using rules for allied sisters when running RT era and modern marine models one next to other as they are already in different scale...
    I thought I was elitist. Then my wife said she's willing to enter 40k, but she wants a Squat army .

  9. #9
    Brother Sergeant Sazabi's Avatar
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    Re: Allies and Counts-as

    I use allied gaurd and grey knights codex to fully represent my Mechanicus force. Grey Knights as preatorians, Henchmen as Skitarii, and Gaurdsmen as pressed workers, as well as having a full spectrum of Imperial Armour to use. It feels very right. I love the ally rules for counts-as.

  10. #10
    Commander Ambience 327's Avatar
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    Re: Allies and Counts-as

    Quote Originally Posted by Threeshades View Post
    I'm using Eldar with Dark Eldar allies to expand my selection of dinosaurs for my counts-as Exodite force. I'm mainly thinking about using a Talos as Carnosaur (Stegadons as well as a converted Exosuit will use the rules for Wraithlords) and Beastmaster packs to add razordons and maybe some Reaper Mini Raptors to the force.
    After jumping for joy that I would finally be able to field a proper Arbites force again (GK Coteaz list w/ IG Shotgun/Carapace vets as allies), this was my second awesome thought. I haven't quite gotten to grips with all of the possibilities yet, but the Eldar+Dark Eldar combo makes the Exodites (and Harlequins) much easier to really do right in any competitive or pick-up game environment that allows Allies.
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  11. #11

    Re: Allies and Counts-as

    Don't have this army (yet), but Tau forces with Human auxillary. Simply using Cadians (as veterans) with a lot of bits from the Tau sprues. Has been done, but now you can field humans legaly in a Tau army
    See my army projects.

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  12. #12
    Commander Zark the Damned's Avatar
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    Re: Allies and Counts-as

    I am tempted to dig out my old Digga figures and use them as IG allies for my Orks (or possibly Chaos Cultist allies depending on the rules).
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    Quote Originally Posted by Coasty View Post
    Hmm. That's an interesting departure for GW; at a time when nearly all new releases are plastic, they- for some reason- decided to release a Stompa kit made entirely of awesome and win.

  13. #13
    Commander Ambience 327's Avatar
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    Re: Allies and Counts-as

    Penal Legion Squads would be a good fit for Diggas, with a Primaris Psyker filling the HQ slot and representing a Digga Shaman. (Or a Commissar could be used as a Digganob.)

    It also bears mentioning that such an allied group could also allow the Orks to field Ogryn again, as they used to have that option back in 2nd Edition.
    *NEW!* Codex: Genestealer Cult (6th Ed) For the Father!
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  14. #14
    Chapter Master Yodhrin's Avatar
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    Re: Allies and Counts-as

    Quote Originally Posted by Ambience 327 View Post
    Penal Legion Squads would be a good fit for Diggas, with a Primaris Psyker filling the HQ slot and representing a Digga Shaman. (Or a Commissar could be used as a Digganob.)

    It also bears mentioning that such an allied group could also allow the Orks to field Ogryn again, as they used to have that option back in 2nd Edition.
    That's an incredible idea, I'd love to play against a proper GorkaMorka force. Make sure the Orks include lots of vehicles and that you ram things a lot though

  15. #15

    Re: Allies and Counts-as

    Quote Originally Posted by Ambience 327 View Post
    Penal Legion Squads would be a good fit for Diggas, with a Primaris Psyker filling the HQ slot and representing a Digga Shaman. (Or a Commissar could be used as a Digganob.)

    It also bears mentioning that such an allied group could also allow the Orks to field Ogryn again, as they used to have that option back in 2nd Edition.
    Ive seen the same idea brought up on a similar thread on another forum. And I love it.


    Another idea i had was using Space Marines with Blood Angel allies to get 4 Units of Sternguard veterans (3 of which scoring as per that character the marines have) an use them along with some scouts with special ammo for their heavy bolters to build a core for a Deathwatch force. The Red thirst and inability to score objectives of the blood angel derived squad could be explained by the unit being comprised of marines from less "stable" chapters (Blood Angels, Flesh Tearers, Space Wolves, White Scars, Charcharodons/Space Sharks)


    With a bit of luck the next Dark Angels Dex which can't be that far anymore will have Sternguard veterans then it could be used to free two slots for terminators in troops. And those if their options stay roughly the same would fit very well with death watch with their individually specialization philosophy and the mixed weapons that Death Guard termies can have.
    Last edited by Threeshades; 01-08-2012 at 11:05.
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  16. #16
    Commander Ambience 327's Avatar
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    Re: Allies and Counts-as

    Quote Originally Posted by Yodhrin View Post
    That's an incredible idea, I'd love to play against a proper GorkaMorka force. Make sure the Orks include lots of vehicles and that you ram things a lot though
    If you want a highly-representative GorkaMorka force, you could also use a squad of Rough Riders to represent Muties, though they are far less likely to be joining up with the Orks than are the Diggas (who emulate them). (Obviously your Grot squads would be modelled up as Rebel Grots.)
    *NEW!* Codex: Genestealer Cult (6th Ed) For the Father!
    *NEW!* Codex: Adeptus Arbites (6th Ed) To detect and to purge!
    *NEW!* Codex: Harlequins (6th ed) The Harlequins will have the last laugh!
    Codex: Spyrer Hunting Party Death leaves the Underhive!
    Codex: Exodites The Dragon Knights prepare to charge!

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