The forest its self probably
The forest its self probably
The Undead. Its even in the rules!
Despite the quip, I am deadly serious. For all their ferociousness, an Orc, Beastmen or Tax Collector can bleed and they can die just like any other man. It this sense they are natural, if unhinged and funny smelling. The Undead however can't: they are unnatural creatures of the blackest of magics, resistant to the peasant standby of a pitchfork to the face and they just keep getting back up.
Whilst Daemons share quite a few similarities, they are thankfully far rarer in the Empire than the Undead, which is why I've discounted them as an unknown horror out of sight and out of mind.
Finally, there would be nothing that would freak me out like a loved one rising out of their grave and trying to kill you. That thought alone would be enough to keep me hanging witchbane from the door and hiding under the covers.
Cairn Wraiths. They're pretty scary.
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Its probably easier to ask what an Imperial Peasant wouldn't be afraid of with so much often warranted superstition its easy to become afraid of mundane things like the old woman down the road, or that bad tempered village cat. The most pressing everyday foe of your average villager though would be the Imperial Tax Collector.
Eh, I'm not convinced your average peasant would be unduly mortified by Uncle Bob clawing his way out of the sod with a newfound appetite for grey matter. I'd imagine that sort of thing is a fairly common occurence as far as nasty encounters are concerned and thus said peasant might be aware that actually, a good thrust with a pitchfork is all it usually takes. I'm going to throw in my lot with the Beastmen. Everyone knows of their existence, hears their cries, smells their gatherings, sees their pyres, but unlike the aforementioned shuffling relative the first Gor you lay eyes upon is highly likely to be your last.
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Not really no. It's only a 'common' occurrence in Sylvania. People don't simply rise out of graves with no prompting, the Necromancer has to be present. If we go by all the fluff, rising from the grave is something that induces shock and terror in peasants; hardly a common occurrence. If it was such a common occurrence, everyone who died would be cremated. That's simply not the case.
Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk.
Actually we've been told that the dead does not rest easily in the old world for quite some time. Sylvania is worse ofcourse but anywhere where there is warpstone or when the winds of death blow strong the dead can rise.
I'd also say that necromancers aint that uncommon, just necromancers with any real skill.
I actually think that the enemy you cant see and cant fight is the scariest just the who or when you least expect it. So its not necessarily a monster or a race but something like vampires integrated into society so well you cant tell whose who, the same goes for cultists and inquisition like characters/organisations(witch hunters) these things dont just keep you out of forests, graveyards and crypts (which i would hopefully already be doing) but also effecting what a say near strangers and really effect who i trust. Humans need allies to survive the tough times and these baddies can really be wolves in sheeps clothing
"Duty, honor, and valor are either in your heart or they are not. You will never know until you are truly tested"
Ajani goldmane
I think as a know-nothing farmer, if we make the assumption we're livng in a relatively quiet part of the Empire, the one thing you'd know and would worry about would be if your neighour was a chaos worshipping scum, right until you hear a witch hunter has just arrived in your village and you start agonizing over ever silly little thing you've done and that your neighbour (the one that might be a chaos worshipping scum) could tell to that witch hunter. Other than that, I suppose the greatest farmer's fear would be a sun-less summer which would ruin crops, or packs of (giant?) wolves raiding your sheeps.
Last edited by Urgat; 31-07-2012 at 17:21.
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Or of course a band of beastmen razing your village to the ground. According to the beastmen armybook (which, admittedly, makes it look like every month half of the empire's towns get sacked by beastmen), the Middenheim cartographers can't keep up with the speed beastmen destroy villages and towns.
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I would personally say a necromancer, because I would be dragged apart limb from limb, but then be re-animated and not be able to get to a true death
Welcome, traveler, to Mordheim, City of the Damned.Where a whole city drowns if you topple a goldfish tank.
What would be the scariest thing if i lived in the old world? The landscape.
I couldnt go for a stroll without the local woods running after me, a nearby hill eating me or that strange ruin shooting a fireball at my house.
Also, somebody seems to have packed alot of skulls under the turf *shudders*
Plague probably. If it doesn't kill you, it's going to attract something terrible to your general vicinity - chaos followers, beastmen, skaven, necromancers, witch hunters looking to prevent the spread of the blight, etc.
I'd say that first sign of sickness in people, crops, or livestock is going to bring about some terrible dread.
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As a typical know nothing peasant? Orcs and Beastmen may scare me but I could still fight them off with a decent posse. What would scare me the most would probably be things with 'magic' (whether or not they actually have it) like, the local witch especially if she has a reputation for being liberal with that evil eye of hers and elves they make the milk go sour, the crops wither, and the Frau who miscarried two hovels down? Probably them too.
Last edited by Drasanil; 01-08-2012 at 01:25.
Originally Posted by G-u-n-l-i-n-e-t-a-s-t-ic, stupid word filter