Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 40 of 78

Thread: Scariest Baddies

  1. #21
    Chaplain
    Join Date
    Mar 2012
    Location
    Cambridge
    Posts
    177

    Re: Scariest Baddies

    The forest its self probably

  2. #22

    Re: Scariest Baddies

    The Undead. Its even in the rules!
    Despite the quip, I am deadly serious. For all their ferociousness, an Orc, Beastmen or Tax Collector can bleed and they can die just like any other man. It this sense they are natural, if unhinged and funny smelling. The Undead however can't: they are unnatural creatures of the blackest of magics, resistant to the peasant standby of a pitchfork to the face and they just keep getting back up.
    Whilst Daemons share quite a few similarities, they are thankfully far rarer in the Empire than the Undead, which is why I've discounted them as an unknown horror out of sight and out of mind.
    Finally, there would be nothing that would freak me out like a loved one rising out of their grave and trying to kill you. That thought alone would be enough to keep me hanging witchbane from the door and hiding under the covers.
    Quote Originally Posted by IcedAnimals View Post
    *hey nun wearing similiar gothic fashion, crusading in the name of the same god emperor we both believe in and who also hates psykers. Get out of our way, we have a xeno psychic tea party to get to.*

  3. #23
    Chapter Master The bearded one's Avatar
    Join Date
    Sep 2010
    Location
    somewhere far away from whining
    Posts
    6,412

    Re: Scariest Baddies

    Cairn Wraiths. They're pretty scary.
    Sometimes a post is so rotten I have to respond like dr.Cox
    Quote Originally Posted by Lord Dan View Post
    This just reinforces my belief that all the cool players live in the Netherlands.
    -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
    ---> Newest: 13-5-2013; Lizardmen, tournament pictures, Won best painted army! ---> New: 7-4-2013; The friendly riptide saves a firewarrior

  4. #24

    Re: Scariest Baddies

    Its probably easier to ask what an Imperial Peasant wouldn't be afraid of with so much often warranted superstition its easy to become afraid of mundane things like the old woman down the road, or that bad tempered village cat. The most pressing everyday foe of your average villager though would be the Imperial Tax Collector.

  5. #25

    Re: Scariest Baddies

    Surely the Empire is based strongly on a feudal system? The only ones getting taxed are the lords. The peasants would be more afraid of the lord demanding his payment or the army requisitioning their food/men.
    Quote Originally Posted by IcedAnimals View Post
    *hey nun wearing similiar gothic fashion, crusading in the name of the same god emperor we both believe in and who also hates psykers. Get out of our way, we have a xeno psychic tea party to get to.*

  6. #26

    Re: Scariest Baddies

    Eh, I'm not convinced your average peasant would be unduly mortified by Uncle Bob clawing his way out of the sod with a newfound appetite for grey matter. I'd imagine that sort of thing is a fairly common occurence as far as nasty encounters are concerned and thus said peasant might be aware that actually, a good thrust with a pitchfork is all it usually takes. I'm going to throw in my lot with the Beastmen. Everyone knows of their existence, hears their cries, smells their gatherings, sees their pyres, but unlike the aforementioned shuffling relative the first Gor you lay eyes upon is highly likely to be your last.

  7. #27
    Chapter Master The bearded one's Avatar
    Join Date
    Sep 2010
    Location
    somewhere far away from whining
    Posts
    6,412

    Re: Scariest Baddies

    Quote Originally Posted by Athlan na Dyr View Post
    Surely the Empire is based strongly on a feudal system?
    No, Bretonnia is. The empire does not centre around feudal estates, but bustling towns and cities. They're a bit like early real-life rennaisance.
    Sometimes a post is so rotten I have to respond like dr.Cox
    Quote Originally Posted by Lord Dan View Post
    This just reinforces my belief that all the cool players live in the Netherlands.
    -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
    ---> Newest: 13-5-2013; Lizardmen, tournament pictures, Won best painted army! ---> New: 7-4-2013; The friendly riptide saves a firewarrior

  8. #28
    Commander woodster17's Avatar
    Join Date
    Oct 2011
    Location
    Leeds, UK
    Posts
    808

    Re: Scariest Baddies

    Quote Originally Posted by Scammel View Post
    Eh, I'm not convinced your average peasant would be unduly mortified by Uncle Bob clawing his way out of the sod with a newfound appetite for grey matter. I'd imagine that sort of thing is a fairly common occurence as far as nasty encounters are concerned and thus said peasant might be aware that actually, a good thrust with a pitchfork is all it usually takes. I'm going to throw in my lot with the Beastmen. Everyone knows of their existence, hears their cries, smells their gatherings, sees their pyres, but unlike the aforementioned shuffling relative the first Gor you lay eyes upon is highly likely to be your last.
    Not really no. It's only a 'common' occurrence in Sylvania. People don't simply rise out of graves with no prompting, the Necromancer has to be present. If we go by all the fluff, rising from the grave is something that induces shock and terror in peasants; hardly a common occurrence. If it was such a common occurrence, everyone who died would be cremated. That's simply not the case.
    Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk.


  9. #29
    Chapter Master TheDungen's Avatar
    Join Date
    Mar 2012
    Location
    The Frozen North
    Posts
    3,268

    Re: Scariest Baddies

    Actually we've been told that the dead does not rest easily in the old world for quite some time. Sylvania is worse ofcourse but anywhere where there is warpstone or when the winds of death blow strong the dead can rise.

    I'd also say that necromancers aint that uncommon, just necromancers with any real skill.

  10. #30
    Chapter Master Eternus's Avatar
    Join Date
    May 2008
    Location
    Sileby, Leicestershire, UK
    Posts
    2,022

    Re: Scariest Baddies

    Quote Originally Posted by TheDungen View Post
    Actually we've been told that the dead does not rest easily in the old world for quite some time. Sylvania is worse of course but anywhere where there is warpstone or when the winds of death blow strong the dead can rise.
    Correct. And they might not cremate every corpse, but they do bury the dead face down, to try and stop them digging their way out...
    Quote Originally Posted by Malorian View Post
    "People should try improving their game by playing more and posting less".

  11. #31
    Commander hawo0313's Avatar
    Join Date
    Sep 2008
    Location
    country NSW AUS
    Posts
    668

    Re: Scariest Baddies

    I actually think that the enemy you cant see and cant fight is the scariest just the who or when you least expect it. So its not necessarily a monster or a race but something like vampires integrated into society so well you cant tell whose who, the same goes for cultists and inquisition like characters/organisations(witch hunters) these things dont just keep you out of forests, graveyards and crypts (which i would hopefully already be doing) but also effecting what a say near strangers and really effect who i trust. Humans need allies to survive the tough times and these baddies can really be wolves in sheeps clothing
    "Duty, honor, and valor are either in your heart or they are not. You will never know until you are truly tested"
    Ajani goldmane

  12. #32
    Chapter Master Urgat's Avatar
    Join Date
    Apr 2007
    Location
    Paris
    Posts
    14,279

    Re: Scariest Baddies

    I think as a know-nothing farmer, if we make the assumption we're livng in a relatively quiet part of the Empire, the one thing you'd know and would worry about would be if your neighour was a chaos worshipping scum, right until you hear a witch hunter has just arrived in your village and you start agonizing over ever silly little thing you've done and that your neighbour (the one that might be a chaos worshipping scum) could tell to that witch hunter. Other than that, I suppose the greatest farmer's fear would be a sun-less summer which would ruin crops, or packs of (giant?) wolves raiding your sheeps.
    Last edited by Urgat; 31-07-2012 at 17:21.

  13. #33
    Chapter Master The bearded one's Avatar
    Join Date
    Sep 2010
    Location
    somewhere far away from whining
    Posts
    6,412

    Re: Scariest Baddies

    Or of course a band of beastmen razing your village to the ground. According to the beastmen armybook (which, admittedly, makes it look like every month half of the empire's towns get sacked by beastmen), the Middenheim cartographers can't keep up with the speed beastmen destroy villages and towns.
    Sometimes a post is so rotten I have to respond like dr.Cox
    Quote Originally Posted by Lord Dan View Post
    This just reinforces my belief that all the cool players live in the Netherlands.
    -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
    ---> Newest: 13-5-2013; Lizardmen, tournament pictures, Won best painted army! ---> New: 7-4-2013; The friendly riptide saves a firewarrior

  14. #34
    Chapter Master Urgat's Avatar
    Join Date
    Apr 2007
    Location
    Paris
    Posts
    14,279

    Re: Scariest Baddies

    Quote Originally Posted by The bearded one View Post
    Or of course a band of beastmen razing your village to the ground. According to the beastmen armybook (which, admittedly, makes it look like every month half of the empire's towns get sacked by beastmen), the Middenheim cartographers can't keep up with the speed beastmen destroy villages and towns.
    But somehow women can keep up with the repopulation part? This is amazing! This is Sparta! Wait, no, this is Warhammer. Where a whole city drowns if you topple a goldfish tank.

  15. #35

    Re: Scariest Baddies

    I would personally say a necromancer, because I would be dragged apart limb from limb, but then be re-animated and not be able to get to a true death

  16. #36

    Re: Scariest Baddies

    Where a whole city drowns if you topple a goldfish tank.
    Welcome, traveler, to Mordheim, City of the Damned.

  17. #37
    Navis Nooobilite MOMUS's Avatar
    Join Date
    Feb 2010
    Location
    Weston-super-mare
    Posts
    2,346

    Re: Scariest Baddies

    What would be the scariest thing if i lived in the old world? The landscape.

    I couldnt go for a stroll without the local woods running after me, a nearby hill eating me or that strange ruin shooting a fireball at my house.


    Also, somebody seems to have packed alot of skulls under the turf *shudders*

    Quote Originally Posted by NixonAsADaemonPrince View Post
    Oh lamentations why oh why have you fallen to the darkness of poetry and zen thoughts I want dirty MOMUS back
    Quote Originally Posted by Lord Inquisitor View Post
    That was pretty epic, MOMUS.

  18. #38
    Chapter Master loveless's Avatar
    Join Date
    Nov 2006
    Location
    Wonderland
    Posts
    9,053

    Re: Scariest Baddies

    Plague probably. If it doesn't kill you, it's going to attract something terrible to your general vicinity - chaos followers, beastmen, skaven, necromancers, witch hunters looking to prevent the spread of the blight, etc.

    I'd say that first sign of sickness in people, crops, or livestock is going to bring about some terrible dread.
    ...and a little help comes in a little glass vial in a gun pressed against her anatomy...

    Quote Originally Posted by scarletsquig View Post
    You can always file off your nipples, it's easily done.

  19. #39
    Chapter Master The bearded one's Avatar
    Join Date
    Sep 2010
    Location
    somewhere far away from whining
    Posts
    6,412

    Re: Scariest Baddies

    Quote Originally Posted by loveless View Post
    I'd say that first sign of sickness in people, crops, or livestock is going to bring about some terrible dread.
    * honey, the livestock is sick *
    - * Sick? O no, that means the taxcollectors are coming! *
    Sometimes a post is so rotten I have to respond like dr.Cox
    Quote Originally Posted by Lord Dan View Post
    This just reinforces my belief that all the cool players live in the Netherlands.
    -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
    ---> Newest: 13-5-2013; Lizardmen, tournament pictures, Won best painted army! ---> New: 7-4-2013; The friendly riptide saves a firewarrior

  20. #40
    Chapter Master Drasanil's Avatar
    Join Date
    Jul 2005
    Location
    Surrounded by Liberals
    Posts
    1,739

    Re: Scariest Baddies

    As a typical know nothing peasant? Orcs and Beastmen may scare me but I could still fight them off with a decent posse. What would scare me the most would probably be things with 'magic' (whether or not they actually have it) like, the local witch especially if she has a reputation for being liberal with that evil eye of hers and elves they make the milk go sour, the crops wither, and the Frau who miscarried two hovels down? Probably them too.
    Last edited by Drasanil; 01-08-2012 at 01:25.
    Quote Originally Posted by G-u-n-l-i-n-e-t-a-s-t-ic, stupid word filter
    And things that require tactics are BAD. The less tactics involved, the better, and it means less things can go wrong.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •