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Thread: The hobgoblin problem

  1. #1
    Chapter Master HereBeDragons's Avatar
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    The hobgoblin problem

    In the grand and noble quest to collect models to represent the endless hordes that make up the monster tables in this game, there are some entries that cause more problems than others, and few that cause more problems than Hobgoblins! While I still hold out hope that forge world will eventually release them, I am forced to consider alternatives. The original OOP models cost a small fortune, and although there are one or two D&D type models that I've seen, the sculpts are rarely any good and you end up having to buy 12 individually packaged metal models. I found these guys from Otherworld miniatures:

    http://otherworldminiatures.co.uk/sh...ry/hobgoblins/

    These would cost £40 for the required 12, but annoyingly force you to have 4 with bows!? Pfffft...

    I have come up with an interesting possibility however: GW LotR range Morannon Orcs:

    http://www.games-workshop.com/gws/ca...d=prod1500546a

    Since the LotR range is slightly smaller than the normal WH range, I'm hoping these orcs would be the right height for hobgoblins (which I think were a little taller than normal goblins, but not as big/chunky as orcs right?). With a bit of greenstuff I'm thinking the characteristic noses could be added, and to top it all off, they come in a box of 12!

    What do people think? Good solution? What other monsters in the tables are particularly awkward to get hold of nowadays? Have you found any solutions for them?
    My random painting log: HereBeDragons' Paintathon

    Painting target 2012: 212 models. Number complete: 212 !!!!!!!!

    Models to paint this year (2013) so far: 266 Number complete: 16

  2. #2
    Veteran Sergeant Frogczar's Avatar
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    Re: The hobgoblin problem

    There is a fellow who has written a guide to converting the much more common Battle for Skull Pass night goblins into Hobgoblins.

    http://www.chaos-dwarfs.com/guide2.php

    I thought they were decent conversions, without much need for converting expertise. They also look very "Warhammer" appropriate.

    -Frog
    Last edited by Frogczar; 02-08-2012 at 17:30.

  3. #3
    Chapter Master HereBeDragons's Avatar
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    Re: The hobgoblin problem

    Thats a pretty cool conversion. The morannon orcs don't match the warhammer look I must admit, though they do seem to match the traditional roleplay look. How similar are the battle for skull pass goblins to the current night goblin box set? Could the same conversion be applied to those?
    My random painting log: HereBeDragons' Paintathon

    Painting target 2012: 212 models. Number complete: 212 !!!!!!!!

    Models to paint this year (2013) so far: 266 Number complete: 16

  4. #4

    Re: The hobgoblin problem

    For now I just use Gnoblars as Hobgoblins. Though a poor proxy they work and since the hobs don't show up that much they seem to be just fine and cost very little.

  5. #5

    Re: The hobgoblin problem

    The old preslotta ones come up frequently one eBay and they were quite common, so they don't go for crazy money. They have a very different 'look' to normal Goblins too, more fierce and Eastern, a bit like Samurai.

  6. #6

    Re: The hobgoblin problem

    I've always checked out Chaos Dwarf forum for inspiration with these. Here's a link to a thread folks add their versions too:

    http://www.chaos-dwarfs.com/forum/pr...d.php?tid=2477

    The best seem to utilise Skaven Plaguemonk bodies and current goblin heads, or Skaven clanrats bodies plus goblin/gnoblar heads.

    http://www.chaos-dwarfs.com/forum/sh...d.php?tid=6694
    Last edited by Shas'El Tael; 16-08-2012 at 01:43.

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