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Thread: eldar 1500 pts seer council hybrid list

  1. #1

    eldar 1500 pts seer council hybrid list

    40K Army: Eldar
    Hq:
    Farseer 133 pts
    -spear
    -fortune
    -RoW
    -Jetbike

    (8) Warlocks 446 pts
    -6x destructors
    -embolden
    -enhance
    -2x spears

    Troops:
    (5) Pathfinders
    (5) Pathfinders
    (5) Pathfinders

    939 pts

    Now im trying to get to 1500 pts and am not sure what would be best to expand the army with.

    Ideas I have though about include some more jetbikes maybe shining spears or warp spiders to spam s6 in the back.
    On the top of s6 spam I could include 6 ww or something coming in outflanking. This would deal with my lack of skyfire.
    Another thought is getting some squad behind an aegis defense line I could run a DA squad with the exarch so that I have bs5 rerollable.
    However with the council Im thinking more offensive troops may be more suited and with the new rules the only truly valid cc unit in 6th for eldar is going to be harlequins.
    I could then run a full ten man squad for 266 pts as well as 3 ww and maybe a small squad of scoring jetbikes. This would very much limit my ability to deal with flyers however flyers wouldnt have any juicy targets to go after either which would put it more at a stalemate than anything with me having a slight advantage as flyers cant score unless its big guns never tire.

    This was a crude sporadic post but I just wanted to get my thoughts out there and see what everyone else though about ideas for 6th.

  2. #2
    Chaplain bobafett_h's Avatar
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    Re: eldar 1500 pts seer council hybrid list

    I would take a unit of Scatter Laser Walkers, Dire Avengers and Warp Spiders on top of what you have. I'd probably drop one of the Pathfinders to be honest. They are good, but only for some things. One unit of Jetbikes with a Shuriken Cannon wouldn't hurt either.

    Remember that there are now missions where Heavy Support or Fast attack units can capture objectives, so having at least one of each along with adequate numbers of Troops is good for you.
    Everyone Dies. It's the final and only lasting Justice. There's no greater good than Justice; It is said correctly that law exists not for the Just but for the unjust, I bow to no one and I give service only for cause...

  3. #3

    Re: eldar 1500 pts seer council hybrid list

    Bounty lord,
    I honestly agree with Boba on his recommendation that you utilize fast and heavy choices due to game types now.

    Your list is interesting, I would take the Farseer off of the Jetbike, 20 pts for T4 is alot. Add In a Wraithlord or 3 for some backup, Spam S6 shots with them by taking a Scatter laser and a Shuriken cannon for a total of 7 S6 attacks, plus the enemy has then 3 Wraithlords (Total cost of 360 pts, cheaper than your warlocks) moving in on them along with the Warlocks, this absorbs fire! I would Also add a Farseer into the Seer Council with Fortune and Guide to help out the Wraithlords.

    The Pathefinders you have are great, I would have at least one squad in a 10 man formation, but thats me.

    Shining Spears are Expensive and can do damage but If you use them put that Farseer on a Jetbike in with them and cast Fortune and Doom.. Yes get stones to use two powers.

    This Should beef out your army quite a bit.

    Hope this helps.
    " We bring only death, and leave only carrion. It is a message even a human can understand."

  4. #4
    Commander Grentain's Avatar
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    Re: eldar 1500 pts seer council hybrid list

    I'm not really a big fan of running more than two Pathfinder squads. I used to be a total Pathfinder Acolyte (especially considering that the Ranger model is what made me decide to play Eldar in the first place), but that's subsided significantly. Unfortunately for me, this leaves me with a ton of Ranger models I don't use, but fortunately for you it means that I get to bring you my opinion, and everyone loves my opinion!

    Pathfinders are expensive, kill things (about half the time), and are very resilient with a 2+ cover save pretty much anywhere you put them. The plus side is that they're quite possibly the best snipers in the game, with a (relatively) huge chance at being able to ignore armor, and with Terminators being the new Black this is pretty good. Downside is wounding on 4+, which is okay if you're shooting against big, high-toughness things (since that's better than what you'd generally have, otherwise), but if you're shooting at units you've got to take into account that you've only got 5 shots. Doom makes them significantly better (though that could be said for almost every Eldar model), and I can see 15 Pathfinders eating through a squad a turn given re-rolls to wound. All in all, I camp them on an objective and pot-shot things while being a pain in the **** to root out.

    Now, the downside. They're squishy Eldar with a terrible armor save, taken in small squads. If you're fielding 360 points of Rangers consistently, your opponents are just going to start bringing blasts that ignore cover and laugh at you as your rangers (and by proxy, troops choices) just kind of die. I've gotten to the point where I like to take one 5-7 man squad of rangers - enough to hold an objective and be irritating, cheap enough to not make a huge dent in my point cost, and not worth enough for my opponent to bring significant ICS weaponry. Also, with the advent of 6E, basically every game is an objective game and if you don't have units that can go and grab points, rather than just hunkering down on the ones you start off with, you're in bad shape.

    I love the Warlock Deathstar. Everything about it makes me laugh deep, cackling laughs in my heart. Heavy Flamer spam, wound on 2+ all the time, invuln saves on everything... Seems so good! So, the only thing I'd have to say about that is that I'd up the deathstar to 10, because if it deserves to be done, it deserves to be overdone. Also, you should put down that the Warlocks are on jetbikes, too - I don't think the previous posters picked up on the squad being way too expensive for walking 'locks. I think Warlocks are a perfectly valid close-combat unit. And by "Close-combat", I obviously mean "Flamering everything in range to be in close-combat, and discouraging the opponent from charging with the possibility of 8, 16, or 24 S5 hits blowing in their face".

    If you're going to run an Aegis line, don't use Dire Avengers. Buy a squad of Fire Dragons for it, and give the Exarch Crack Shot and Tank Hunters. Congratulations, BS 5 against all targets ignoring cover saves (and by proxy, Jink. Goodbye, fliers) and rerolling penetration. It'd be marginally more expensive than the Dire Avengers, and infinitely more effective.

    I'm partial to Swooping Hawks this edition. The key is to be sneaky with them until you want to blow up a vehicle with them. Take a 5-7 man squad of them, don't bother with the exarch (you really don't care about their shooting. They have Haywire Grenades.), and bounce them around out of sight until you get the chance to wreck a vehicle with them. If you don't upgrade the exarch, it's actually a fairly cheap unit that's got some decent utility and has a good chance to trade itself for a vehicle - likely one more expensive than the hawks unit.

    Cheap Wraithlords (Scatter Laser/Shuriken Cannon or Star Cannon) are awesome, especially since that they're characters now you can snipe guys out of units with them, and if you roll Big Guns Never Tire you've got a rock-hard objective-holding machine.

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