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Thread: SWTOR Going fully F2P this fall

  1. #41
    Quote Originally Posted by eldargal View Post
    Bioware say most people cancelling their subscription have cited the scubscription model, not gameplay, as the primary reason, hence the mtaking this action.
    ... Wait, what?
    I must be missing some context here: people are cancelling their subscriptions because they don't like the subscription model? Surely if they dislike the subscription model they shouldn't have...bought...a...subscription?

    Unless their desire to play the game overrode their subscription aversion, but then the problem is that the game has failed to be sufficiently desirable as to maintain that situation.

    I just... The logic of "I hate subscriptions so I'm going to buy one then cancel it" baffles me.

  2. #42
    Commander Dargon's Avatar
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    Re: SWTOR Going fully F2P this fall

    Can't help but wonder if the whole change of model happens to have anything to do with Guild Wars 2 announcing its impending release, given that GW2s primary appeal is being a free-to-play MMO boasting the quality of a subscription based model.

    It sounds paranoid, but hey, WoW has survived all these years by specifically tailoring all their expansions to include content boasted by "the next big thing" (usually rushed out asap in order to get in first). Even to this day, EA has yet to be so generous with free-to-play content in Warhammer Online.

  3. #43

    Re: SWTOR Going fully F2P this fall

    Yeah but thats where the trip up the F2P players is the limited content. While not a fan of the subscription model, I started playing and im loving it. But now I have the problem of moving to a new place and I wont have 'net service for a couple of months, so my 'scription will end up wasted. This maskes me wish, at least in the games twilight months, that they make an offline patch or the ability to host your own game. Sure you wouldn't be able to do pvp or fp's with ppl, but the game's structure is still sp based (think areas that say "story area" but apply it to the rest of the game as a seperate "environment" like the launch menu takes you to every other patch) and I think it could be done. Offline crafting/crew missions could still be active but just based on the time lapse your pc's tells the game.
    Last edited by witchunter180; 13-08-2012 at 17:01.

  4. #44
    Chapter Master Urgat's Avatar
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    Re: SWTOR Going fully F2P this fall

    Quote Originally Posted by Stormtrooper Clark View Post
    Just because the **** doesn't smell as bad doesn't mean it's not a ****. Those subscriptions still sunk very quickly. We're going through the same motions as WAR's failure did and it all starts to feel a lot like deja vu.
    Well no, at least they're going F2P to see if it's going to save it, while they're just watching W:AR sink w/o even updating it anymore besides the same old special date events that get recycled every year.

    Quote Originally Posted by Wicksy View Post
    I must admit, i wasnt too enthused with SWTOR. It looks great and the the story seems cool but i never got on with it.... i started mmos with RIFT. It was, and is a good wow clone but once i'd done it all, nothing else, no matter the game is new. I think this is the issue with MMOs now. All the mechanics for raids have been done before. Nothing is different.
    Ah, there's games that try to be different. More recently, you have Tera. Next coming is Blade&Soul. Different gameplay and stuff. Problem is, those games are asian, and those tend to be shunned now because of the mass of horrid F2P (most of which are actually pay2win, in fact) that have swarmed the market over the past 5 years, so there's a big bias against them. I think we have to look at the MMO world as being in a huge transitionnary era. Before WoW, it was, let's be honest, a niche market. WoW made the whole thing go with a nuclear bang. And when the neighbour just spwened the Holy Mother of Cows with Golden Tits milking pure Oil, well, obviously, you want to do the same. Hence the saturation of the market with "tab,1,2,3" games (that's what I call a WoW clone, even if all the MMO previous to WoW were like that, the proliferation happened because of WoW, not another game). There's going to be a lot of projects that are going to fail in teh near future. Some overly-hyped, and most of the smaller ones. Kind of when the FPS market started really after Duke Nukem 3D, or the RTS genre after Warcraft 2. And then the developpers will hopefully put a bit more thoughts into it because getting the Golden Cow requires a bit more thoughts. WoW wasn't released in 1 year after having gotten a peek at DAoC or Everquest.
    Last edited by Urgat; 17-08-2012 at 10:04.

  5. #45
    Chapter Master logan054's Avatar
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    Re: SWTOR Going fully F2P this fall

    Quote Originally Posted by Charax View Post
    ... Wait, what?
    I must be missing some context here: people are cancelling their subscriptions because they don't like the subscription model? Surely if they dislike the subscription model they shouldn't have...bought...a...subscription?

    Unless their desire to play the game overrode their subscription aversion, but then the problem is that the game has failed to be sufficiently desirable as to maintain that situation.

    I just... The logic of "I hate subscriptions so I'm going to buy one then cancel it" baffles me.
    I think most people tried it out because it was a star wars game and got annoyed with the subscription because it felt like paying to play a single player game, I think the game needs a lot more content added, at the moment I would pay maybe £3/4 a month, not near on £10

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