I've seen a few of these polls for the strongest lore, but never for the weakest. Please take a moment to answer the poll, above.
Fire
Metal
Heavens
Shadow
Life
Death
Beasts
Light
I've seen a few of these polls for the strongest lore, but never for the weakest. Please take a moment to answer the poll, above.
I'm going to have to say it kind of depends upon the army. Lore of Shadows is awesome with a high leadership army and lore of metal has great synergy with Chaos Dwarfs. On a face value though I would have to say lore of fire for it's lack of diversity. On the other hand it has an incredible signature spell.
I voted fire, but not because it's bad. I just find the other lores to be less situational, whereas fire is only good against certain armies.
You should have included an option of, "They are all strong." I would have voted for that instead.
My vote is heavens. Their spells are situational and the sig spell is pretty meh.
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As much as I love the lore, I'd have to go with beasts, with only one augment that effects units, and an emphasis on combat characters(a comparatively weak thing to emphasize in 8th edition) its a very situational and in my opinion weak lore.
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Don't get me wrong, -1 to hit is nice, but when I look at the other sig spells like a pumped up fire ball, or wild form, or snipe spell, it just doesn't seem equal. Plus if facing hatred or ASF rerolls it's doesn't really do anything.
I'm also not a big fan of the # 6 spell. It can be good but again is situational.
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I'm going to be my normal self and say that all the rulebook loresthis edition are broken (By this, I mean that they are by far better than any of the army specific lores, the only ones coming close to being as good being the skaven lores and the daemon lores). If I had to choose though, it'd easily have to be fire. Although it has IMO, the most reliable sig spell in the game,the rest of the lore, excluding flaming sword is pretty meh.
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I've been using heavens on a level 2 with my ogres and I like it. It has some great spells for any army without access to re-rolls to hit. It's got a lot is versatile and subtle spells. The number 6 spell doesn't rock worlds but I've seen it hit virtually every unit in the enemy army.
I think the award for weakest lore has to go to Fire. Flaming Sword is really the only good spell, the humble fireball isn't bad but there's just nothing else in there.
Metal was a contender because it is situational but against some enemies it's extremely strong. Situational isn't great for a lore but it's sufficiently useful on a secondary caster as a tin opener it isn't bad.
Nope, fire is my vote.
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I actually used a fire-slann for a while (it was good fun, instead of hopping about with T8 templeguard), and was pleasantly surprised by how surprisingly diverse it could be. Flaming cage can inhibit movement, piercing bolts lots of damage to deep units ( * glares at skaven busses * ) , flaming sword of simply a good buff alround, cascading cloak also quite a good one to amplify the damage 1 unit can do, or combat enemy glass cannons like swordmasters or witch elves. The fireball is fine, Flamestorm is a bit underwhelming though and burning head pretty bad, but the lore attribute is very useful most of the time, as opposed to such very situational ones like those of shadow, beast, heavens, etc.
I've gotta go with either heavens or beasts. The beast signature is really great, but the party pretty much ends right there, as the rest is fairly 'meh'. Heavens is a similar case. The signature, harmonic convergence and midnight wind are all quite fine, but the thunderbolt is a bit too much effort, windblast really very situational, and cassandora's and the #6 thunderzapper (I don't even remember its name!) are generally not all that impressive. They can do a bit of nifty damage, but a bit too randomly to be relied on.
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Beast's signature is so good that it is frequently seen for that alone. Also many of the spells are great for making deathstars really silly. Transformation seems to be rarely used these days after it was all over the place in the early days of 8th, but it can still wreck your day.
Flame cage is a good spell, this is true. I can't say I've gotten much mileage out of the lore attribute. I've tried to spam low level fire wizards (Firebellies) and stack the lore attribute up and I just couldn't quite get it to work how it looked on paper. I've been pondering an Empire list built around this concept pushing the envelope - three level 1 fire and a level 4 fire decked out with power stones and the like. Throwing out 1 or 2 dice fireballs with the low level wizards, if let through building up serious kindleflame bonuses with the level 4.
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I voted beasts, mainly because I think it only really has one useful spell; most of the time. I find lore of fire a funny one, I rarely go without a lv1 fire caster whenever I can but rarely bother with any other spells, which I suppose means I should have voted for it instead. But I always take fire when I can, so I cant. In conclusion im conflicted
What would be interesting would be if the "winner" of this poll was compared against the armybook lores to see where it would rank against the rest. Over to you Lord Dan.
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Metal is very very situational. Fire lacks punch compared to most lores. Heavens is alright but other lores outclass it.
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Metal/Beasts IMO.
Fire is situational in that its great vs some and not so good vs others but most of the spells are good. With Metal/Beasts you are playing for half the deck, and most of the time just the sig spell and for that i voted beasts i think because its only taken for the sig spell or for savage beast.
I voted for Metal. It is just too situational. Yes the 6 spell is nice, but other than that...
Fire probably would be my second choice. Besides Flaming Sword its a choice between S4 hits, S4 hits, S4 hits, S4 hits and what am I missing...oh yeah S4 hits.
Heaven's is a great deck in my opinion
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I voted for metals but only because it's the lore I see the least played.
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The lore that would most make me go meh is Beasts. It's got a great signature spell but the rest of the lore is just not very strong - I'd say that it's outdone by the other lores but it doesn't really do enough so that it even can be outdone. I'd say this is not because of the lore but because of the way 8th edition works with less emphasis on fighter characters. I could see Savage Beast of Horros working out if you tried your chances with something like a unit of 10 knights and 5+ of them be characters then try to get the 20+ version off on them but yeah... The rest of the spells aren't up to par with the menaces of the other lores. I'd rather be affected by Curse of Anraheir than Miasma any day, Flock of Doom isn't something you'll consider when picking the lore and Amber Spear is pretty good to have but again not something you pick the lore for.