Hi,
basically, I haven't had a chance to play in years, and I recently read a 40k book (titanicus) and remembered how much I liked the game. I got a space marine book while on holiday, and have been playing with army lists. I know the idea is to find a list, play with it, modify it, play with it, and keep doing that if you need to, but I need to save money for uni stuff, and so I cant spend too much of my money , so I cant completely change my list if my first ones completely wrong. So, it'd be really helpful if you guys with your loads of experience could help me get a list I wont have to edit too much.
Master of the forge: 155
With conversion beamer and space marine bike
Sterngaurd veteran squad: 260
With 5 extra members and a Plasma cannon
Scout squad: 230
With snipers, heavy bolter with hellfire shells, serg. Telion, 10 camo cloaks, 5 extra members
Tactical squad: 175
With 5 extra members, flamer, plasma cannon
2 Attack bikes: 80
3 Attack bikes: 150
With 3 multi meltas
Land raider: 350
With Sergeant chronus, Hunter killer missile, Storm bolter, Multi melta
Thunderfire cannon: 100
1500 points in all
My thoughts for everything were:
master of the forge: relatively cheap HQ choice, and with the conversion beamer it can be used as an anti infantry model, and as an anti tank model. And, with the space marine bike, I can move him 12" and still fire the conversion beamer, due to the relentless rule, so I can get the master of the forge to the correct range before firing in the same term.
The sterngaurd veterans were to bolster the lack of troops, and the different ammo types can be useful against some of the heavier troops, and at longer ranges then normal. The plasma cannon is to combat strong elites/HQ choices.
the tactical squad was chosen to combat enemy troops squads, and the plasma cannon and flamer were use3d to add a little diversity.
the scout squad was the same as the tactical squad, and serg telion seems awesome from what I've read on here, so I couldnt resist.
the normal attack bikes are for anti infantry
the multi-melta armed attack bikes are to rush to enemy armour, get within 12", and then use the extra dice roll for armour penetration given to melta weapons within half range. Then theyre to go and combat elites/HQ choices.
Thunderfire cannon is for anti infantry, and generally harrying anything the enemy has.
the land raider was for all round support.
Any suggestions for improvements, or anything you would change?


Reply With Quote
. By CC I mean Close Combat, in a marine army I mean either a chaplain (who is far less appealing with the new Power Weapon rules), some librarian builds, or the standard company commander. No worries

