In regards to the OP, If I had already started my movement before you remembered to assault well im sorry kid but your out of luck.
In regards to the OP, If I had already started my movement before you remembered to assault well im sorry kid but your out of luck.
I didn't realise that 40k was magic the gathering and if you say 'I've passed the turn' but your opponent hasn't acted then its OFFICIAL and there are no go-backs.
Arguably If I pass the turn and you don't immediately start moving then I assume that you've passed your turn and so I'll go straight onto my next turn... yes that is the level of douchery that you'd be doing.
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I think it's pretty common place to have a mulligan rule, or at least an agreement that you might want to remind your opponent to shoot first before declaring charges (or whatever the case may be). Everybody jumps the gun once in a while!
Just last game I reminded my friend (a couple of times) to do stuff like remember to move his squad that hiding behind a building near an objective to make sure that it was actually on the objective come turn 5. In a tournament, skipping a phase or forgetting to move a unit might screw you over, and I wouldn't expect (or demand!) that my opponent give me a do-over but in practice I've let people do it anyway, knowing full well that it was going to cost me the game. Frankly I'd rather lose a game than win because of poor sportsmanship. Still waiting for someone to reciprocate if I screw up in a tournament ... oh well.
It's not pronounced "ass-tarts" silly
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The problem with strictly enforcing this is that players can start "forgetting" the rules that impact their units negatively, and then it becomes necessary for each player to watch the other player like a hawk as they conduct their turn, to make sure that they don't forget any one of a thousand different potentially forgettable things.
I'm a staunch proponent of allowing anything to be retroactively corrected as long as the corrected result wouldn't have influenced what followed.
So if you forgot to assault a unit, and then that unit moved (wiping out notation of its original position) and/or an enemy close combat unit in the same area moved to pursue another of your units (changing its counter-charge possibilities), then you're out of luck; correcting the mistake would require you letting the opponent correct the moves he made based on your error, and it's better not to open that can of worms. However, if you forgot to assault, and then the opponent started moving some units on the other side of the board that are dedicated shooters with clearly favourable targets in front of them, then I would be completely happy to let you launch the assault. Basically, you have to assess every error on a case-by-case basis, and in any situation where your forgetfulness prompted the opponent to show their hand, or make a move informed by your oversight, then you just have to eat the mistake.
Of course, tournaments are a whole 'nother story, and I would expect both players to have a zero tolerance stance by default. Part of the reason why I'm not interested in playing tournies, but fair play to those who enjoy them.
When you're playing a friendly pick up game, if you aren't already 1 or 2 phases farther, one should allow his(her ?) opponent to still do something he forgot. At a tournament you can be less forgiving, cause the whole point of most tournaments is trying to be the best at the game (Besides Blessing of the Dice God).
I often don't even bring up the fact I forgot to charge or shoot with something, because I think you learn better not to forget when you have to face the consequences.
I really don't see why anyone would not let someone make a move that they were clearly going to and doesn't affect any other part of the battle, especially when it's an assault they were clearly going to make and the other player hasn't even done anything in their next turn yet.
It's a game, with the objective being to have fun. There is no point in purposely denying your opponent something they were so obviously intending to do from the start, if you do so, why are you even playing a game? Games are intended to be fun, and this sort of thing just begs the question of why the person is even there.
if your new to the place, I would say suck it up for a while until you become more chummy with everyone. Don't want to make a bad impression.
If not...well thats a bit harder.
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Well, in both 5th and 6th edition you use TLOS. If you can't see the model, you can't see the model. The rules for wrecked vehicles specifically state that you leave them where they are. The stipulation for making them difficult terrain is that you can now effectively move through them, whereas before you could not.
@Wee dawg
I feel you're incorrect. In 5th AND 6th it's based on TLOS. If something can't see something, it can't shoot at it. In 6th it can't even *kill* it.
But that's neither here nor there (and there's a chance I'm wrong..)
Anyway, @OP
This is illegal. Personally I normally remind friends about it for awhile and normally just let it slide as long as nothing sketchy is going on. Still, I'll eventually start double-checking or reminding them beforehand if they're about to strike blows or something. I.E. Before the start the next fight-sub-phase I might say "did you have any more charges you wish to perform?" or similar. IIRC it's already technically too late, but it's close enough.
In magic you'll often have players forget to pass priority and will end up with saying things like "before you attack I'll cast blah.." or "before my turn.." or "at the end of your turn.." even though them passing the turn off is the END of the turn period. However, they forgot to pass priority so the extra (mild) advantage you get from them having less information is sort of enough penalty.
In a tourny I'd button up and try and make sure to do everything by the book; just in case.
First, it's good to call your opponents out on things they forget. It's sort of your... job? I guess? At least in the case of what would benefit you. I know it sounds weird, but having been endowed in more of an MTG culture over the last few years I feel that it's correct. You can't rewind whole turns, but if it's something crucial you should do what you can to correct it.
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Russ:
Same for me. Although I will usually (ie: when not playing in a tournament or tournament practice game) allow my opponents to correct a mistake if they forgot something.
However, following the rules your opponent was completely right, and not even from you passing the turn, but from you going to the fight sub-phase.
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I say the guys a dick, let him have his way but make it clear if he is going to be a douche, you really have no interest in playing him again.
I allow people to correct mistakes because it is in the spirit of the game, when I run into ******** I just clench my jaw, get through the game, and never play them again.
Last edited by Reaver_hive_tyrant; 04-08-2012 at 23:53.
when i started playing i forgot things very often. now i still forget, but seldom.
i put this down to near zero-tolerance of missed moves. if you forget - tough.
maybe you should focus not on what you regard as your opponents lack of sportsmanship, but on your failure to remember to take your turn.
if you do this, i hope you will become less forgetful, and thus less frustrated with others when it is your performance at question, not their's.
for the record, i am a very fluffy non-tournament player. i am not advocating WAAC. i am advocating learning from your mistakes
And winning is fun! Losing also most of the time with friends! But with random players I'd like to test my wits against his. If I forget to assault, tough luck! My fault for not remembering everything and not being as tactical as I hoped.
This is the same, regardless of toy soldiers, MTG, Chess or anything.
Don't tell me you let your opponent redo his move while you were thinking of your own because you have not moved yet while playing chess!
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