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Thread: Dark Angels rumours

  1. #41

    Re: Dark Angels rules from Faeit 212

    I would take all these with a huge pinch of salt. I find them highly unlikely. I would put good money on DA getting Mortis Dreadnoughts and of course a flyer. Sternguard/Vanguard are also highly unlikely. The Chaplain squad rumour has been floating about for a while.

  2. #42
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    Re: Dark Angels rules from Faeit 212

    This smells like wishlisting. No new units aside, it combines an old rumor (chaplains and plasma pred) with the existing codex. The only changes are wargear options and the inclusion of 2 units that are highly unlikely to make an appearance. I could understand if company veterans were given sterngaurd bolters and the option to take jump packs, but I see more emphasis on bikes and terminators to sell those kits than 2 units that are easily made with tactical/assault marines. Especially now that pw are ap3.

    Considering the massive differences between codeces, I find it very hard to believe that it would be so similar to the current codex. In fact, each change seems to be either a wish for DA players (dreadnoughts with dual heavy weapons) or people who want to take away some of the loop holes (assault terminators losing cyclone option). In fact, since nothing at all has been said or wishlisted about scouts, bikes, and speeders (other than jet bikes), I'll be that's why there is absolutely nothing about them in these "play test" rules.
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  3. #43
    Chapter Master Starchild's Avatar
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    Aye, just rumour reverberation. Nothing to see here. Move along!


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  4. #44
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    Re: Dark Angels rules from Faeit 212

    Ares could be done with 1 sprue for sure 1 plate to fit over the assault ramp area, maybe 3 or 4 bits for the demolisher cannon, and the dozer blade. Packaged with the redeemer sprue/crusader sprue, and it's done. All it would really take is a slick design job on the front plate... I think that's easily doable
    Last edited by Beppo1234; 04-08-2012 at 08:09.

  5. #45
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    Re: Dark Angels rules from Faeit 212

    Why would Sternguard/Vanguard be unlikely? they are in the BA codex.

  6. #46
    Librarian Rogue Star's Avatar
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    Re: Dark Angels rules from Faeit 212

    Quote Originally Posted by BaloOrk View Post
    Why would Sternguard/Vanguard be unlikely? they are in the BA codex.
    Differences in the Dark Angels' organisation. They are Sternguard & Vanguard are veteran units from the 1st Company. The entire Dark Angels 1st company deploys as Terminator Squads by tradition. Not saying I wouldn't like that to change - the Deathwing has to operate independently of the Battle-Companies when attempting to capture a Fallen, it would make sense they are more flexible than other Chapters' 1st companies, but by stint of tradition, Dark Anges get "Company Veterans"...

    Although why they can't use Jump Packs or such is anyone's guess, and opening whole other kettle of fish (i,e, why can't Ultramarines have Stormravens, etc).

  7. #47

    Re: Dark Angels rules from Faeit 212

    Quote Originally Posted by Rogue Star View Post
    Differences in the Dark Angels' organisation. They are Sternguard & Vanguard are veteran units from the 1st Company. The entire Dark Angels 1st company deploys as Terminator Squads by tradition. Not saying I wouldn't like that to change - the Deathwing has to operate independently of the Battle-Companies when attempting to capture a Fallen, it would make sense they are more flexible than other Chapters' 1st companies, but by stint of tradition, Dark Anges get "Company Veterans"...

    Although why they can't use Jump Packs or such is anyone's guess, and opening whole other kettle of fish (i,e, why can't Ultramarines have Stormravens, etc).
    But surely their Company veterans could form Stern/Vanguard units? Until fairly recently Veteran Assault units were BA only, seems unlikely they won't extend them to DA.

  8. #48

    Re: Dark Angels rules from Faeit 212

    I find this rumour hard to belive myself,

    Why would they make dark angels more similar to codex SM? Would it not make more sense to add in more unique stuff like TWC for SW, the dread types and the shiney guard for BA?

  9. #49

    Re: Dark Angels rules from Faeit 212

    The easiest way to include Sternguard/vanguard is to simply put in their fluff entry that DA company vets are split into sternguard and vanguard squads depending on the needs of the mission. As long as any power armoured vets are explained to be part of the battle companies instead of the first company you can do pretty much whatever you want with them rules wise.

    As far as those supposed rumors go the part about tactical squads getting a special weapon at 5 men and heavy at 10 is already part of the 4th ed codex. The only difference is that in these rumors DA tac squads can have 6-9 men while the current codex is 5 or 10 only.
    Last edited by Droma; 04-08-2012 at 11:09.

  10. #50
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    Re: Dark Angels rules from Faeit 212

    Quote Originally Posted by Silvertongue View Post
    Man, this Faeit212 is surely pumping out a lot of rumours as of late. I guess we'll be able to judge their credibility soon enough.
    Naftka posts daily. He always calls SALT on rumors and has no problems pointing out when a rumor he posted was rubbish. I actually love Faeit212... huge fan for a year or so.

    IMHO Warseer > Faeit212 > everything else for rumoring.

  11. #51

    Re: Dark Angels rules from Faeit 212

    So... can you give an example of when Faeit has ever been right? Anybody can make up a load of rubbish and go "oh yeah.... salt, or whatever". When someone is so consistently wrong and their mutterings still end up dominating most of the threads in this forum, it just makes rumours more likely to actually be true get lost in the noise.

  12. #52
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    Re: Dark Angels rules from Faeit 212

    Quote Originally Posted by Droma View Post
    The easiest way to include Sternguard/vanguard is to simply put in their fluff entry that DA company vets are split into sternguard and vanguard squads depending on the needs of the mission. As long as any power armoured vets are explained to be part of the battle companies instead of the first company you can do pretty much whatever you want with them rules wise.

    As far as those supposed rumors go the part about tactical squads getting a special weapon at 5 men and heavy at 10 is already part of the 4th ed codex. The only difference is that in these rumors DA tac squads can have 6-9 men while the current codex is 5 or 10 only.
    the easiest way is to not make the distinction between stern and van. Just give company vets access to optional jumpacks. That's the simplest way

  13. #53
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    Re: Dark Angels rules from Faeit 212

    Quote Originally Posted by Lord Zarkov View Post
    But surely their Company veterans could form Stern/Vanguard units? Until fairly recently Veteran Assault units were BA only, seems unlikely they won't extend them to DA.
    It wouldn't make much sense for DAs to get the same toys as vanilla marines and then more stuff on top of that.

    DA veterans should be DW, RW and company vets (though company vets should be a bit more like sternguard than they currently are).

  14. #54
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    Re: Dark Angels rules from Faeit 212

    GW doesn't need to place false rumours if plenty of people do that for them out of fun.
    We both read the rumour, day and night,
    but you read black where I read white.

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  15. #55

    Re: Dark Angels rules from Faeit 212

    Quote Originally Posted by Rogue Star View Post
    but by stint of tradition, Dark Anges get "Company Veterans"...
    You mean the tradition of here is a plastic kit a Space Marine chapter can't use, we better change the rules for them so they can? Practically the only thing that really made Dark Angels different from other chapters was the 'veterans are all terminators' thing. Everything else are background. ( You might make a case for a few skills as well)
    The company veteran thing is the newest addition to the DA list, and doesn't really match any of the background. Unless you want to go with DA just plain having more veterans than anyone else. That could be a cool angel, having the Dark Angels themselves as a mainly veteran force build from all the Unforgiven, but it would be a radical change to the fluff. But there really isn't much room currently for making DA truly different to vanilla marines so I expect we are going to see a lot of changes/additions.

  16. #56

    Re: Dark Angels rules from Faeit 212

    Just to addmy 2 penneth as a long standing Dark Angel player.

    There used to be power armoured DW veterans a loooong time ago, back in Rogue Trader days, when the Mk7 Strike Force box was first released.

    Now it's not beyond the realms of GW to ret-con things (as we all now) but I agree taht it would be nice to see the toys dropped into a signle veterans unit, similar to now. We can currently have apseudo sternguard unit (with the combi weapons) and a pseudo vanguard unit (lots of power weapons) but it would be nice to have an entry that allowed true mix n match with jump packs and special isue etc.

    Can you imagine, a veteran squad with jump packs and special issue bolters - of course, they'd be watcher-guns or something but they'd still be a laugh.



    In respect to the original post with the rumours - I call shennaingens. GW have gone on record in the past in saying that there will always be support for all armies and it would be bad ideas to alienate one of the largest marine player bases in the world (just check the other forums for DA love..... done that? lots, eh!) especially when you consider the following:


    On the cover for the 6th ed book
    Should be featuring in the starter box (WD teaser almost confirms)
    There's talk of the DA being in the FIRST Horus Heresy book from Forge World (which is a real biggie)
    They have a very unique point in the 40kverse which meshes nicely with the chaos marines (not that we're best buddies of course )


    So, I think it's tosh and I'll be a sad panda if I'm proven wrong.

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  17. #57
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    Re: Dark Angels rules from Faeit 212

    Quote Originally Posted by EpicWarGamer View Post
    Naftka posts daily. He always calls SALT on rumors and has no problems pointing out when a rumor he posted was rubbish. I actually love Faeit212... huge fan for a year or so.

    IMHO Warseer > Faeit212 > everything else for rumoring.
    Faeit is horrendously unreliable. most of what he posts in complete trash.
    Naftka has the sense to call salt on everything he says, but a lot of people *cough*BoLS*cough* take it as fact.
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  18. #58
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    Re: Dark Angels rules from Faeit 212

    Unfortunately very true.

    I have a strong feeling that company vets will have the option to be taken as either Sternguard or Vanguard swapping bolters and specialist ammo for close combat weapons and jump packs. I also have a feeling that it will only be them, Deathwing and Ravenwing who get to take sacred standards.
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  19. #59
    Chapter Master boogle's Avatar
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    Re: Dark Angels rules from Faeit 212

    BA got the following 'new' units: Sanguinor, Astorath, Seth, Sanguinary Guard, Sanguinary Priests (as a seperate unit), Librarian Dreads, Storm Raven

    They don't seem to do 'dead' characters anymore which would preclude Naaman (even though he's pretty awesome), and i'm sure Bethor bought it as well, it wouldn't surprise me to see Sapphon removed and Asmodai take over as the head Chaplain, maybe a Chaplain Dread Character and possibly (but doubtfully) Cypher

    I'd imagine the 1-3 Chaplains makes sense, Command Squad Jetbikes would be pretty cool as would an attack Bike Version, mortis Dread with all ranged options and Skyfire would make at least 1 type of Dread 'takeable', a flyer of some description will be mandatory and i feel a Plasma Land Raider would be doable (maybe with Plasma Sponson that don't get hot), that's the 4 new units

    I'd like them to get Plamsa at a discount as they used to do (and i'm not even a DA player)
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  20. #60
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    Re: Dark Angels rules from Faeit 212

    Quote Originally Posted by boogle View Post
    They don't seem to do 'dead' characters anymore which would preclude Naaman (even though he's pretty awesome), and i'm sure Bethor bought it as well, it wouldn't surprise me to see Sapphon removed and Asmodai take over as the head Chaplain, maybe a Chaplain Dread Character and possibly (but doubtfully) Cypher
    Tycho is dead, but he's one of the first named characters for WH40k, all the way back to early Rogue Trader. Still, precedent is precedent. Cypher has never been included in a DA army book. We'll know in two months when they release CSM

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