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Thread: Dark Angels rumours

  1. #1
    Modstralian The Dude's Avatar
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    Dark Angels rumours

    Vovin has brouught us the following very dubious Dark Angels rumours from Faeit 212:

    Quote Originally Posted by Vovin View Post
    via Faeit 212 "A must remain anonymous source"
    Here's a compilation of the most recent Dark Angels playtest.
    Anything not included is because it's the same, or I didn't notice a difference.
    The universal DA rules are ATSKNF, Combat Squad and Stubborn. HQs are all fearless.


    HQ

    Azrael
    up to WS6, his gun is now a master crafted assault 2 12" 1 shot plasma, on top of a bolter. (basically assault instead of rapid fire, but can't fire at long range) and is fearless.


    Belial
    Also WS6, but is now more expensive and still unlocks DW as troops.


    Interrogator Chaplains
    more expensive, all units within 12" are fearless, not just his own squad
    Rerolls misses and wounds in challenges. Interrogator chaplains that win challenges against Independent Characters give you +1 victory point in a mission that uses victory points.


    Elites

    Chaplains are now elites and cost as much as their BA counterparts, but you can buy 1-3 of them as a single choice. They can be upgraded to take specific banners. At the start of the game they nominate a model in the squad they're attached to to be their "banner bearer" who must be modeled appropriately with the specific banner. If the chaplain later leaves the squad, the banner remains.


    Furious charge USR, reroll armor saves against overwatch wounds when charging a unit within 6" of an objective
    Counter attack USR, reroll misses with overwatch when within 6" of an objective
    Reroll wounds against models within 6" of an objective with shooting, reroll wounds in a close combat that takes place within 6" of an objective
    [Note: These are playtest rules, hence why these all seem very similar. Either they are intended to have a theme, or they're intended to be playtested and the most popular is kept]


    Deathwing Terminator Squads slightly more points than their SM counterparts base, can swap to lightning claws for free, pay as much as BA for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now as much as the BA one.
    Deathwing assault works a little bit differently. All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault."
    It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit.


    [Note: This would mean if you want 2 deathwing units + a character to deathwing assault turn 1, you'd need 3 units on the table. But if you somehow had 5 units on the table, and 3 units of Deathwing + 2 HQs on the table, all 5 would Deathwing assault turn 1.]


    Dreadnoughtsare a bit cheaper on points base, can be upgraded to venerable, and can upgrade their dreadnought close combat weapon to any ranged weapon (not just missile launcher or autocannon)


    Sternguard are in, but can swap their bolter for a close-combat weapon if they want. Any model can upgrade their close combat weapon to a power weapon, lightning claw, power fist or thunder hammer. Any model with a close combat weapon can swap their bolt pistol for a Storm Shield (as much as a sergeant would pay) or take a Combat Shield (as much as a sergeant would pay).


    Scouts are still elite


    Troops

    Tactical Squad starts with 5 models and can take a special weapon [flamer , meltagun , or plasma gun ], can buy up to 5 more models at standard points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher , Plasma Cannon, Lascannon ] point costs like BA tact squad, but melta and plasma gun slightly more expensive


    Fast Attack
    Assault squads can remove jump pack, and get a price of a Rhino point discount on transport vehicle instead of a rhino/drop pod for free, but are otherwise unchanged.


    Vanguard are in


    Heavy Support

    Predators can take a heavy 2 Plasma Cannon turret option


    Whirlwind can switch their Vengeance/Castellan missiles for Hyperios missiles for the price of a Space Marine. Heavy 2, Twin-Linked krak missiles, with skyfire/interceptor.


    No upgrade for Devastators to take skyfire flak missiles.
    The rules are allegedly 2 month old. I have formatted the text to enhance the readability and edited point costs out.

    There is this snippet in the comments of the blog entry from user Source1:
    Technically this set of rumours has some truth in it, but not much. I dare say that the correct parts are only coincidence.

    How can someone who has read a playtest codex spend so much time on the little irrelevant details like point costs and completely fails to mention the big elephants in the house ... like new units. Playtest codices are by no means complete, but they are not stripped to a degree where every new toy is missing. Nobody needs a group of testers to test small alterations of the generic space marine stuff that already was the backbone of a handful of codices.

    To name a few false asumptions:
    - Devastators get indeed flakk missiles .. and much more.
    - Belial does not make Deathwing unit troops. There is no need for that.
    - Regular dreadnoughts (those that can be upgraded to venerable ones) do not get a two weapon set up.

    There is other nonesense, but I have already talked too much. Maybe his playtest version was totally different but in this case either the rumours do not matter because the Codex is not based on this version or the new Dark Angels codex will be a very very bland affair. Or Naftka is holding something back.
    The Tale of Guilders

    That's just... like... your opinion, man.

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  2. #2
    Modstralian The Dude's Avatar
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    Re: Dark Angels rumours

    Stickmonkey has dropped 2 subsequent lots of rumours:

    Quote Originally Posted by Stickmonkey View Post
    Good day warseer. I've got some juicy model rumors on the upcoming DA release.

    Despite the WD cover, I am hearing Nov/Dec timeframe. Not sure if this is reveal in Nov WD (released in Oct) release in Nov, or reveal in Dec WD...the way the rumors are flowing its getting very difficult to be sure what is meant.

    Here's what my sources have past along:

    Characters:
    New Azrael - PA, helmet on and off options, still with a watcher model holding combi-plasma (supposedly the watchers have an expanded role on table top now, but this is the first I've hear of this and no details given, so lots of skepticism.)
    Azmodai - TA
    Ezekial model staying the same.
    Ravenwing Bike captain
    Named Sargeant (Nameth?)
    Belial gets a model
    Sammael gets a new model (I am not certain, but this could be the bike captain being mistaken)


    Units:
    Landspeeder-esq flyer. (we've heard this before, so could be rehash) Has Aquila like wings. TLAC, TML, TLPC, TLHvyB (sounded like these were options, not that it had them all at once)
    Plasma Pred (heard this before, too) TLPC turret.
    Deathwing Box (new to me) AC, Cyclone Launcher, THSS x2, LC x2, PS x1, PC, HF, PF x5, SB x5, CF x2 (Lots of bits there, consistent with the load of extras in things like the Space wolf Termies, Plasma Cannon Termie? IBIWISI)
    New Dreadnought type. Mortis options.
    Inner Circle box. Elites. Robed PA. dual unit box. one is CC focus, the other is dual pistols (gunslingers, anyone?) one version uses chaplain helmets.
    Seige unit. (not many details given on this, sounds like techmarine thunderfire type unit, hoping to get more on this)
    and this:

    Quote Originally Posted by Stickmonkey View Post
    Hello boys and girls,
    I've rested and recovered from the insanity of GDUK, really enjoyed meeting lots of people. If I met you there, cheers.

    Down to business.

    Right now info I have is we will see DA in November, and we can play with them before Christmas.

    From the rules rumor dept I have a few bits, please bear in mind these are only rumors:

    HQ:
    Azrael
    Belial - not needed for deathwing
    Sammael - not needed for ravenwing
    Azmodai
    Ezekiel
    Barakiel - named Techmarine/master of the forge! Note: barakiel is known as Angel of Lightning in references
    Sabrael - guardian of the inner circle, gives bonus to inner circle unit
    Librarian
    Company Master TA option
    Interrogator chaplain
    Command squad ( option to take TA or bikes with Belial or Sammael respectively, and apothecary, standard bearer, 1 heavy weapon)

    Elite:
    Techmarine
    Chaplains (x3 can function independently like sanguinary priests in BA, or form a unit w special rules). Only characters if independent.
    Inner circle unit ( name is not known) tasked with hunting down one enemy unit, special rules for doing so. Can death wing assault, can assault on deep strike. But glass cannon, great in assault, but standard PA so will be easily shot up.
    Brother-interrogators - this unit wears chaplain style death masks, but are not chaplains, they are a specialist unit adept at near range combat, standard armament is dual bolt pistols and power maul. Can upgrade pistols.
    Veterans
    Dreadnought
    Scouts

    Troops:
    Terminators
    Tactical squad
    Ravenwing Bike squad not sure how it differs from ravenwing assault squad.

    FA:
    Ravenwing assault squad
    Ravenwing support squad
    Assault marines
    Ravenclaw air superiority fighter

    Hvy
    Predator
    Whirlwind w flakk options
    Land raider
    Devastator w flakk options
    Dreadnought
    Vindicator

    Rumor is there is something else for the heavy slot too, but no info specific to it.

    Fortifications:
    Siege cannon ( this is supposedly the Techmarine cannon described earlier)
    Battle bunker

    That's enough to chew on for now....might be a few more surprises...and this is still just RUMOR folks...names and all.
    The Tale of Guilders

    That's just... like... your opinion, man.

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  3. #3
    Modstralian The Dude's Avatar
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    Re: Dark Angels rumours

    Stickmonkey has revised his prediction, saying he has now heard Dark Angels will not appear in December 2012, now saying April 2013 is looking more likely:

    Quote Originally Posted by Stickmonkey View Post
    New rumored slot for DA now. Yes, I'm sorry, rumoring sucks, you get told a lot and its very difficult to sort out what is fit to pass on and what is not.
    However, I am being told some of those rumored generic SM kits may get released along side the DA codex and DA specific models. So thats something promising.
    Discussion here
    The Tale of Guilders

    That's just... like... your opinion, man.

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  4. #4
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    Re: Dark Angels rumours

    Stickmonkey has taken to posting his rumours on BoLS lately, dropping the following:

    TROOPS:

    Deathwing Terminators - Same general layout as we have now, but with additional Plasma Cannon and Autocannon heavy weapon options.

    Tactical Squads - The old classics we all love, moving on...

    Ravenwing Bike Squad - Up to ten bikers, for each 5 bikes, you may upgrade one to an Attack bike. Attack bike gunner options are: HB, MM, HF, Twin-linked Plasmagun!. Squad can Combat Squad and has Teleport Homers.

    FAST ATTACK:

    Ravenwing Landspeeder Support Squad - Same as now, but gunner option are: HB, MM, HF, Twin-linked Plasmagun!

    Ravenwing Bike Support Squad - Full Attack Bike unit (could also be a duplicate report of the TROOPS Bike Squad)

    Assault Squad - Same old classic jump-pack squad we have now.

    Ravenclaw Air Superiority Fighter - Dual "Reaper Cannons" allowing Snap Shots on flyers. Can be replaced with 2x Missiles, or 2x Plasma Cannons.
    Followed by this later clarification:

    Raven's Claw is apparently a nickname or playtest name of the fighter, sounds like this is not the final name.

    The snapfire only applies to this rumored reaper cannon on the fighter when firing "full auto" as a Heavy 12 cannon to balance it. Again, according to playtest notes.

    TL plasma guns on some models will make their way to standard C:SM

    Bikes exchange 2 for 1 on attack bikes, its not a max unit of 14 marines, its a max unit of 10 marines always.

    Gunners taking new weapons is not taking away from the other existing options on landspeeders, and I did not mean to imply it.
    The Tale of Guilders

    That's just... like... your opinion, man.

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  5. #5
    Modstralian The Dude's Avatar
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    Re: Dark Angels rumours

    Stickmonkey has dropped some more information on Bell of Lost Souls:

    Quote Originally Posted by Stickmonkey
    HEAVY SUPPORT:

    Predator - Plasma and "Reaper Cannon" new main gun option, no new sponson options - new model kit possible (and the Predator is kind of an old kit).

    Whirlwind - Flakk missile option.

    Land Raider - Dark Angels get all the current Imperial types. Deathwing can take then at dedicated transports.

    Dreadnought - The classics that we know and love, moving on...

    Devastator Squad - Flakk missile option.

    Vindicator - Nothing new here...

    Siege Cannon - Techmarine's mortar-like cannon. Multiple sources speak of this model being somehow interchangable with Imperial Guard artillery kits to round out the last missing models. ~Editor's note: the Griffon perhaps?

    DEDICATED TRANSPORTS:

    Rhino - Standard rules.

    Razorback - Standard rules, new updated model kit with ALL turret weapons options mentioned.

    Land Raider - Deathwing Terminators ONLY.

    Land Speeder Storm - Scouts only.

    Battle Bunker - from the Wall of Martyrs kit.
    The Tale of Guilders

    That's just... like... your opinion, man.

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  6. #6
    Modstralian The Dude's Avatar
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    Re: Dark Angels rumours

    neko has dropped the following:

    Quote Originally Posted by neko View Post
    So, I've seen a fighter that looks like a marine version of a Thunderbolt/Avenger crossover, and some quad engine land speeders with dorsal mounted plasma weapons and a gunners pulpit on the nose. They look nifty
    I'm probably more of an extra voice of confirmation rather than anything new, but heyho.
    The Tale of Guilders

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  7. #7
    Modstralian The Dude's Avatar
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    Re: Dark Angels rumours

    Several images have appeared ont he net from the January issue of White Dwarf. These have been removed from most sites for copyright reasons.

    We have confirmation that the Dark Angels Codex is written by Jeremy Vetock and the official release date will be 12 January 2013

    Releases are:
    Deathwing Command Squad/knights/normal 35£ 50$ 45€
    New Ravenwing Battleforce 70£ 110$ 90€
    Ravenwing Command Squad 30£ 50$ 40€
    Ravenwing land Speed Vengeance 40£ 65$ 50€
    Ravenwing Dark Talon 45£ 75$ 60€
    Asmodai 11£ 19,25$ 15,50€
    Belial 15£ 22,25$ 22,25€
    The Tale of Guilders

    That's just... like... your opinion, man.

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  8. #8
    Modstralian The Dude's Avatar
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    Re: Dark Angels rumours

    Several images have appeared ont he net from the January issue of White Dwarf. These have been removed from most sites for copyright reasons.

    We have confirmation that the Dark Angels Codex is written by Jeremy Vetock and the official release date will be 12 January 2013

    Releases are:
    Deathwing Command Squad/knights/normal 35£ 50$ 45€
    New Ravenwing Battleforce 70£ 110$ 90€
    Ravenwing Command Squad 30£ 50$ 40€
    Ravenwing land Speed Vengeance 40£ 65$ 50€
    Ravenwing Dark Talon 45£ 75$ 60€
    Asmodai 11£ 19,25$ 15,50€
    Belial 15£ 22,25$ 22,25€
    The Tale of Guilders

    That's just... like... your opinion, man.

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