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Thread: Farsight Enclave 1999pt list

  1. #1

    Farsight Enclave 1999pt list

    So seeing some interesting lists out there made me consider that maybe I could pull off a fun and hopefully all comers Farsight list. I think the key is to not look at it as just a chance to spam crisis suits. But rather take a "balanced" list that gets a shooting advantage against a potential horde army, orks. There is also the bonus that Farsight is now one of the few characters left with a weapon that ignores armor saves. Not that he has a bodyguard decent in CC to back him up, but it might help in a pinch.
    So the list is:
    HQ
    170: Farsight - Shield Generator, Plasma rifle, Dawn Blade, Ork Fighter, Blood brothers

    Elites - 503
    167: 3 Crisis Suits - Twin Linked Missile Pods, Targeting Array, Team Leader w/HW blacksun filter

    194: 3 Crisis Suits - Missile Pods, Plasma Guns, Multi-tracker, Team Leader w/HW blacksun filter

    142: 3 Crisis Suits - TL Flamer, Burst cannon, Team leader w/ HW DC, 2 gun drones

    Troops - 845
    191: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter
    Devilfish - Sensor Spines

    191: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter
    Devilfish - Sensor Spines

    181: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter
    Devilfish

    181: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter
    Devilfish

    101: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter

    Fast Attack - 150
    150: 5 Pathfinders
    Devilfish

    Heavy Support - 331
    168: 2 Broadsides - Targeting Arrays, Team leader w/Blacksun filter

    163: Hammerhead - Railgun, Burst Cannons, Blacksun Filter, Flechette Discharger


    1999 points

    I could save points by incorporating the last firewarrior squad into the other squads
    and drop a devilfish but am trying to stay mobile and flexible about objectives with more units. Want to be more aggressive with them than usual tau and engage from mid-range near the objectives. Still iffy on the Pathfinders as not sure they will be able to keep up with the rest of the force, and thus be more exposed to attack, but the bonus to hit and remove cover could be great for the broadsides and hammerhead at the beginning to take out transports in the 1st turn. I could fanagle the point to get a sniper squad in there instead.

  2. #2

    Re: Farsight Enclave 1999pt list

    Quote Originally Posted by zawyvern View Post
    So seeing some interesting lists out there made me consider that maybe I could pull off a fun and hopefully all comers Farsight list. I think the key is to not look at it as just a chance to spam crisis suits. But rather take a "balanced" list that gets a shooting advantage against a potential horde army, orks. There is also the bonus that Farsight is now one of the few characters left with a weapon that ignores armor saves. Not that he has a bodyguard decent in CC to back him up, but it might help in a pinch.
    So the list is:
    HQ
    170: Farsight - Shield Generator, Plasma rifle, Dawn Blade, Ork Fighter, Blood brothers

    Elites - 503
    167: 3 Crisis Suits - Twin Linked Missile Pods, Targeting Array, Team Leader w/HW blacksun filter

    194: 3 Crisis Suits - Missile Pods, Plasma Guns, Multi-tracker, Team Leader w/HW blacksun filter

    142: 3 Crisis Suits - TL Flamer, Burst cannon, Team leader w/ HW DC, 2 gun drones

    Troops - 845
    191: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter
    Devilfish - Sensor Spines

    191: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter
    Devilfish - Sensor Spines

    181: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter
    Devilfish

    181: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter
    Devilfish

    101: 8 Fire Warriors - Photon Grenades, Team leader w/Blacksun filter

    Fast Attack - 150
    150: 5 Pathfinders
    Devilfish

    Heavy Support - 331
    168: 2 Broadsides - Targeting Arrays, Team leader w/Blacksun filter

    163: Hammerhead - Railgun, Burst Cannons, Blacksun Filter, Flechette Discharger


    1999 points

    I could save points by incorporating the last firewarrior squad into the other squads
    and drop a devilfish but am trying to stay mobile and flexible about objectives with more units. Want to be more aggressive with them than usual tau and engage from mid-range near the objectives. Still iffy on the Pathfinders as not sure they will be able to keep up with the rest of the force, and thus be more exposed to attack, but the bonus to hit and remove cover could be great for the broadsides and hammerhead at the beginning to take out transports in the 1st turn. I could fanagle the point to get a sniper squad in there instead.
    Get rid of your photon grenades if your in cc your dead against most things. Get rid of 1 unit of fire warrior and take pathfinders. And get some shield drones on your suites.

    And why are you taking farsight if your not using his body guard... if you don't use them don't use farsight.. they are all characters fyi..
    Last edited by AUN'SHI; 04-08-2012 at 13:24.
    For the Greater Good!!!

  3. #3
    Brother Sergeant
    Join Date
    Jun 2012
    Location
    Queensland, Australia
    Posts
    34

    Re: Farsight Enclave 1999pt list

    I agree with Aun'shi. Considereing you aren't using the body guard, if you compare it to a Shas'O (with shield, bonding knife, and tl plasma rifle) you end up paying alot more for the Blade and Prefered Enemy(Orks). Even then with the changes in 6th ed Bonding knives aren't that fantastic anymore. With 8 Firewarriors you can regroup at 25% (Without Bonding Knife), thats 2 models. So the bonding knife is only useful if your down to the last man.
    Photon grenades can go either way, they could create a tar-pit (not a very good one mind you) but personally I'd take a few more attacks and hope to fall back so that I can regroup and get another shot at them.
    Finally, I'd drop a devilfish and get another 8 Firewarriors to split between the other units. But thats because I hate Devilfish... alot.

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