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Thread: WHQ Revision

  1. #1

    WHQ Revision

    Hi there several years ago our group got back into WHQ after a prolonged break. We found the core mechanics just as fun as they used to be but the balance scewed from nigh impossible in the beginning to Laughably easy at the higher levels. So we started tinkering with the rules, adding in others house rules, making up our own etc. What follows is a Google Docs link below.

    https://docs.google.com/folder/d/0B_dW6NCrPT61WXdycy1EaUtzVU...

    We have kept the core mechanics and feel for the most part and built on top of that core. It may not be apparent at first but a ton has changed. Monster tweaks abound as do the encounters themselves. Warriors (only 4 in this release but there are far more that have been tested to 10) have been made stronger and or more interesting to balance out the various types and keep them fun to play all the way to 10.

    Due to the high number of small tweaks it is highly recommended that when playing this revision you throw out your knowledge of the old rules and actually read the new ones as even special abilities have changed in some instances.

    All official and some unofficial board sections are used in this revision. I will post my dungeon card deck when I get a chance as it is slightly altered for balance and varieties sake.

    Anyways let me know what you think and do try it out. We have played 5 campaigns to level 10 and are currently testing out the new Lustria setting so there are reasons behind the the rules choices. Also if yours or anyone's work appears in this that you know of and is not credited let me know! I didn't intend to release this at the beginning but I thought the community would enjoy it and I do want others work to be credited (check the main rules).

    New things (such as warriors and settings ie lustria) will be added soon!

  2. #2
    Brother Sergeant
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    Re: WHQ Revision

    Looking forward to having a read of your rules.

    Cheers and many thanks for sharing!
    Eboli

  3. #3

    Re: WHQ Revision

    There are some interesting changes in here, but so much information to take in!

  4. #4

    Re: WHQ Revision

    Just to let you know, it seems like the Monster Magic Items link is broken, at least when I try to access it.

    Cheers

  5. #5

    Re: WHQ Revision

    Looks really good from the 5 minutes I've just had with it. I'll be coming back to thread.

  6. #6

    Re: WHQ Revision

    Monster Items should be working there doesn't seem to be a problem with it. Its in a folder of its own as the current expansions expand the number of monster tables. As an aside putting those items into a deck of cards speeds up the later levels a ton!

  7. #7

    Re: WHQ Revision

    Works like a charm now. There must've been daemons chewing cables in the Arkane Interwebs! Loving how you've expanded many of the tables, a lot of these will be finding their way into my games in some form or another.

  8. #8
    Chapter Master Daniel36's Avatar
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    Re: WHQ Revision

    I am very intrigued by this, but was wondering if it wouldn't be easier if you threw everything you have into only a couple of PDFs. Right now, the rules are in so many different documents, which is obviously very handy for referencing, but it would be awesome if there were also PDFs available with several things combined.

    I didn't yet get to encounter tables, but are they themed like the Bestiaries? By the way, the Bestiaries are awesome!!
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  9. #9

    Re: WHQ Revision

    Quote Originally Posted by Daniel36 View Post
    I am very intrigued by this, but was wondering if it wouldn't be easier if you threw everything you have into only a couple of PDFs. Right now, the rules are in so many different documents, which is obviously very handy for referencing, but it would be awesome if there were also PDFs available with several things combined.

    I didn't yet get to encounter tables, but are they themed like the Bestiaries? By the way, the Bestiaries are awesome!!
    Originally I was going to PDF them however I decided to say 'screw it' and skip the extra work of formatting and making it pretty until I could get everything finished. Currently we play the game on laptops with 10 or so tabs open per person to look up monsters, rules and items which works out pretty well. A lot of the rules are split up to help with google docs being ungodly slow on large documents

    As far as themed monster encounter tables they are coming but not soon (at least not for everything). Added a few new warriors in too lately so have fun with those!

  10. #10

    Re: WHQ Revision

    @bobthebobish: I PM'd you about some of the tables you use. Did you get a notification?

    Cheers

  11. #11
    Chapter Master Daniel36's Avatar
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    Re: WHQ Revision

    Quote Originally Posted by bobthebobish View Post
    skip the extra work of formatting and making it pretty until I could get everything finished.
    A very wise decision. You are completely right.
    Well... I am not going to offer any feedback, as I am knee-deep into working on my own game right now, so... but I am going to wish you the best of luck on working it out. Quest is a great game, but creating a house-ruled version is an absolute nightmare... I've tried it myself so I know... Anyways, you guys seem to be going greatly. Perhaps when things are more or less finished I can pitch in with some cool new magic items or something.
    My Project Log of Everything - Fun stuff for everyone!
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  12. #12
    Chapter Master Daniel36's Avatar
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    Re: WHQ Revision

    Quote Originally Posted by bobthebobish View Post
    skip the extra work of formatting and making it pretty until I could get everything finished.
    A very wise decision. You are completely right.
    Well... I am not going to offer any feedback, as I am knee-deep into working on my own game right now, so... but I am going to wish you the best of luck on working it out. Quest is a great game, but creating a house-ruled version is an absolute nightmare... I've tried it myself so I know... Anyways, you guys seem to be going greatly. Perhaps when things are more or less finished I can pitch in with some cool new magic items or something.
    My Project Log of Everything - Fun stuff for everyone!
    Warhammer Battle Day - Time for Epic Battles
    Warhammer 8th games played : 26
    Storm of Magic games played : 2

  13. #13

    Re: WHQ Revision

    Quote Originally Posted by Daniel36 View Post
    Perhaps when things are more or less finished I can pitch in with some cool new magic items or something.
    Do it now! More magic items, more events, more hazards, more equipment! More more more!

  14. #14
    Chapter Master Daniel36's Avatar
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    Re: WHQ Revision

    Well, alright alright... I will see if I have a bit of time soon. Magic Items are pretty easy to do, I have too much imagination. The issue I have with some Quest items (as well as pretty much all WHFB items) is they are way too unique. I don't want to equip my lowly adventurer with "The One of a Kind Skullsmasher of Urwhag the Great" I want a Skullsmasher Sword, which I may or may not choose in favour of a Fire Blade, again, a relatively commonly named item. But that's just me.

    I will see what I can do. I will say this, I really don't have time to photoshop cool item cards, I will merely come up with some names and effects... WHEN I have time.
    My Project Log of Everything - Fun stuff for everyone!
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  15. #15

    Re: WHQ Revision

    Glad people are liking it. If you have items you want added in send em my way for sure!!! The lustria treasures are done but that leaves several other expansions left with no treasure tables yet. Those stupid treasure tables really are my bane (and the adventure books) as they not only take forever to make but testing them for exploits is nigh impossible considering the number of combinations keep growing.

    I'll have lustria up as soon as the adventure book is finished. We are currently playing through our first lustria campaign and at level 9 we are attempting to fight Mazdamundi. So far we still have at least one original member with two or three deaths during the campaign so it might need some boosting on the danger end

  16. #16

    Re: WHQ Revision

    Whilst we are on the subject...

    I'm also doing my own home version of 'Quest, which is pretty much the same rules but making each player have a lot more choice about where he wants to take his Character. As I'm a bit of a Skyrim fan, I'm using a lot of the notions regarding skills improvements, etc. So rather than rolling on a table when the warrior goes up a BL he picks from a group of skills available to him.

    For example some skill sets I am working on are criminal, one-handed, two-handed, stealth, intelligence, ...

    And the Barbarian, say, would be able to choose from criminal, one-handed, two-handed but not stealth or intelligence. Then, like skyrim, the better skills are further along the skill tree, needing Warriors to work their way to them.

    For the Wizard I was thinking that he could exchange his 3 spells learnt for a skill, allowing him to be a Warrior-Wizard, etc.

  17. #17

    Re: WHQ Revision

    That's an interesting take on skill development. Tough to balance but does allow the player much more freedom of play style too! Definitely post that up when you have it ready!

  18. #18

    Re: WHQ Revision

    I'm not sure it would be entirely compatable because I'm stripping each character down to basically just their statline, taking away the Elves dodge and Escape Pinning, for example, (though they would still be skill options) and then allowing the player to choose 3 to start the game so the player can make a number of different Elf characters - ie a stealthy Elf who gets bonuses for attacking from behind to Insane Elves who like to wield two handed Warhammers and getting stuck in!

    I'm still not a 100% on all the details yet, but if you want me to post a few of the skillset and skill trees I have come up with so far I don't mind sharing - perhaps you lot can give me some ideas too.

  19. #19

    Re: WHQ Revision

    Quote Originally Posted by Daemonslave View Post
    I'm still not a 100% on all the details yet, but if you want me to post a few of the skillset and skill trees I have come up with so far I don't mind sharing - perhaps you lot can give me some ideas too.
    Sounds like a new thread! I've always been interested in a slightly more involved way of character development, allowing you to play a certain style of character, like you say.

  20. #20

    Re: WHQ Revision

    Quote Originally Posted by EldritchGamer View Post
    Sounds like a new thread! I've always been interested in a slightly more involved way of character development, allowing you to play a certain style of character, like you say.
    I've made a start with some of my ideas - will update it as I go - I didn't realise just how much work I had actually put into it!

    http://www.warseer.com/forums/showth...48#post6365848

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