Added the Chaos Warrior (with variations for 4 gods + unaligned), Dwarven Brewmaster, Imperial Noble, Pit Fighter (untested currently), Ogre(partially tested), and Warrior Priest (currently in testing at level 9). Amazon and Swashbuckler will be out once the Lustria expansion is ready as they do go along well with that.
As far as what's tested and what is not we play test each warrior all the way to level 10 with two goals in mind. They have to be viable and useful all the way up to level 10 (though some like the warrior priest are more of a slow build up) and they must be fun and interesting to play. If you have tried playing an elf to level 10 for instance before you would find that they are 'ok' at level one but quickly outclassed due to not having the items that barbarians and dwarves get. On top of that they don't have many options for what to do each turn other than shoot the bow or swing a weapon. Hopefully these rehashes will make things more fun.
One word of warning though non of these warriors are meant for playing without the revised rules. They will almost all be more powerful than their original counterparts (with exceptions for the wizard for instance who got hit pretty hard by the nerf bat). Have fun and give me some feedback on the chaos warrior in particular he is still expected to take a few tweaks before he's fun and balanced.


Reply With Quote


