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Thread: Raven Guard 1,5k list, First list in 10 years plus

  1. #1

    Raven Guard 1,5k list, First list in 10 years plus

    40K Army: Space Marines
    First list in ten years plus so please be kind! not collected any models yet so want to plan a army so I know what models to get



    Shrike at 195pts

    Dreadnought with assault cannon 115pts
    Dreadnought with assault cannon 115pts

    tac squads 9 men, hb and flamer plus serg 170pts
    tac squads 9 men, hb and flamer plus serg 170pts
    scout squad 4 with snipers plus serg with sniper 75pts

    2x 10 man assault squads 190pts each (can put one with Shrike)
    5man assault squad 100pts

    pred 1 autocannon & hb sponsers 85pts
    pred 2 autocannon & hb sponsers 85pts

    Or this list

    Shrike at 195pts

    Dreadnought with assault cannon and ML 125pts
    Dreadnought with assault cannon and ML 125pts

    tac squads 9 men, hb and flamer plus serg 170pts
    tac squads 9 men, hb and flamer plus serg 170pts
    scout squad 4 with snipers plus serg with sniper 75pts


    2x 10 man assault squads 190pts each (can put one with Shrike)

    Pred 1 autocannon and lascannon sponsers 120pts
    Pred 2 autocannon and lascannon sponsers 120pts

    With 20pts to spare (lascannon instead of HB on tacs?) just to add some AP2 into the mix with the LC's and ap3 with the ML's

  2. #2

    Re: Raven Guard 1,5k list, First list in 10 years plus

    ..second list is, like 20 times better imho. its essentialy, like, -5 assault marines for ACLC preds and more heavy guns.
    "in the current BT codex, we dont have Piranhas; we have landspeeders. we dont have Crisis suits units; we have msu terminator squads with dual cyclone missiles with tankhunters. thats very different!... why are you laughing? we are SO into cc!"

  3. #3
    Commander GraemePaul's Avatar
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    Re: Raven Guard 1,5k list, First list in 10 years plus

    Hi and welcome back to the fold

    Both lists look ok to be fair. but the second is more useful A Couple of thoughts though:

    1 Shrike - One of the most useful things he does for your army is trading in combat tactics for Fleet. That Makes it much more reliable to get into Combat. In addition his See but Remain Unseen makes him (and the Unit he is with) very good at putting the pressure on your opponent in the first turn (Grants Infiltrate). Many people find Infiltrating Thunderhammer/Shormshield Terminators lead by Shrike very distracting

    2 Dreadnoughts - These have gained a little lost a little in this edition of 40K. Hull Points and AV12 mean they generally go down quicker but they are more reliable at providing fire when you need them. As such there are two ways people are taking them. 1 Fire support (Dual Twin Linked Autocannon) or Multimelta/Dread CCW with Heavy Flamer in a Pod. The former sits on your lines blasting apart light transports or high T targets while the latter use their pod to get up close and personal to apply pressure from the get go. The Assault Cannon option is Ok but as you have to pay points for it (which latter Dexes do not) its better keeping things more basic or going dedicated fire support).

    3. Tac Squads - These have done ok out of 6th. New movement rules mean the unit can shuffle around a stationary heavy weapon to get more shots without loss of firepower while Frag/Krak Grenades give more options when shooting out to 8". However I agree with your suggestion of lascannons (or if you want missiles go missile launchers) as they give you a bigger punch against armoured targets or targets with a 2+ save. In addition do not forget the Rhino or Razorback. Rhinos are good for blocking lines of sight so your opponent can only bring fire to bear using a section of his army while for 5pts more the bog standard Razorback brings reliable Heavy Bolter Fire Support and a taxi for your combat squad to zoom up the board. Also, Dont forget meltabombs are dirt cheap if you feel you may need to pop some bigger armoured targets.

    4. Scouts are quite good with Sniper Rifles but do not forget Camo Cloaks. 15pts extra for a unit of 5 and its +1 to your cover save. Invaluable for keeping them alive sometimes.

    5. Assault Squads - The Main Problem with assault Squads is they are not that good at assault (even with the changes). Fleet helps as it helps them get into combat more reliably but if you do take a squad I suggest only taking one and use them to finish off depleted units. Also remember they can deep strike so sometimes its better to keep them in reserve and drop them in later in the game. In additon do not forget power weapons for the sargent. More useful with a character also in the unit as you can choose who accepts (In which case I would give the Sgt a fist so Shrike can deal with challengers) otherwise a power axe may be a good investment for helping get through 2+ Saves.

    6. Your Heavy Support is fine.

    7. Other things to think about. If you are trying to make a fluffy list you may want to consider a stormtalon. Its a decent flier with good firepower which can be used to intercept enemy filers. Also, If you need more bodies cheap try taking allied imperial Guard and finally the Ageis Defence Line is useful for anything hanging back to give it a 5+ cover save and the option to get something to assist in anti filer duties.

    1500pts is a tough points level. Enough to make an army with most stuff but never enough to quite fill all the gaps. Good luck with the army.
    Last edited by GraemePaul; 05-08-2012 at 21:06.
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  4. #4

    Re: Raven Guard 1,5k list, First list in 10 years plus

    Thanks mate, seeing as its raven guard assault troops are fluffly and so are scouts which I would take another squad in higher point games.

    I was thinking of having one unit of assault troops infiltrate with shrike and another deepstrike, but I suppose the cost of 10 assault troops is the same ish cost for 5 assault terms but swapping both out will leave me with a big loss of troops 45 troops to 35 but then terms do have the better staying power.

    As to razor backs wont be taking any, I am trying to buy models I can use in 40k and 30k, so I will have terms assault and tac's fine enough and rhinos and preds (will have to put magnets on the pred LC's as they didnt have annilhators then) but razorbacks werent used during HH. Nor was the stormtalon

    I was planning on using the dreads as a fire support hence the inclusion of ML's in the second list, that way I have four units with decent AP and anti armour, would those 4 units have as much staying power as 2 LR's?

    The way I would plan on planning is inflitrating the assault marines with shrike and the inflitrate the scouts and deep striking the other assault, for the rest of the army have it as a fire base and make the enemy come to me if its cc or if its shooty then i would go to them with the assaults and slowly move up with the rest.

    Just re read what you said about the assault marines and i suppose i could drop one unit for assault terms with claws (seeing as they will be with shrike!) and keeping one unit of assault marines to engage weaker or shoot up squads
    Last edited by archangels uk; 05-08-2012 at 21:25.

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