So you can get an unsaved wound before rolling saves, eh?
So you can get an unsaved wound before rolling saves, eh?
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Originally Posted by A.T.
It says it in the first sentence. You know, the very sentence that thrust this whole debate in the first place to the limelight?
It seems apparent to me that it can be done either way. The OP had the right of it; in assault, any models in base contact, the defending player can chose between them. If he chose to he could have taken every save on that sorceror, and when he failed one the unsaved wound could be LOS'ed to another model (who would NOT be able to save again...as the wound is already unsaved).
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Originally Posted by A.T.
You are right and that's what I get for not checking. But I still don't see the ambiguity. It says when a "wound (or unsaved wound)" is allocated ... wounds are either yet to be saved or they're unsaved at the point of allocation.
... and then I won.
You allocate before saves in some situations, after saves in others. No?
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Originally Posted by A.T.
That is indeed the case. If all of the unit's saves are the same, including the character, you save then allocate. If the saves are different, you allocate then save.
When you allocate to a character, you have the option to LOS the allocated wound.
So if the unit's saves are identical, you roll all the saves then start allocating and, when you get to a character, you can LOS an unsaved wound. And if the saves are not identical you allocate wounds that are not yet either saved or unsaved, which can the be LOS'd from a character to a mook as desired, before rolling the save.
You never get to the point where you roll the save then LOS; either you roll the save then allocate then LOS, or you allocate then LOS then save.
Originally Posted by Weird Al
Yes.
LOS! is tested for at the allocation of the wound, regardless of if the save has been taken or not. Sometimes the save is taken before allocation (which the unit and character having the same save is the only reason) but generally you will end up allocating prior to making saves.
A very important point that I think you kind of gloss over in this post is that it's not a choice. It might be done one way or the other way (depending on whether mixed saves apply), but you never get to freely decide which way you're going to do it.
This is never true; you cannot allocate, then roll save, then re-allocate with LOS!. If he takes the wound on the sorceror before rolling saves, it has been allocated to the sorceror, and he must LOS! at that moment or leave it on the sorceror, pass or fail.
So, either they're using the same saves (and having a re-roll available IMO makes it a different save, or else the re-roll becomes mostly useless in same-save units) and you roll saves before allocating, or, as in this case, you allocate to the sorceror, decide whether to LOS!, and then roll saves for the sorceror (or the model LOS!'d to).
I am a bit confused. How else can one get an "unsaved wound" to LOS away, if they do not first roll a save?This is never true; you cannot allocate, then roll save, then re-allocate with LOS!. If he takes the wound on the sorceror before rolling saves, it has been allocated to the sorceror, and he must LOS! at that moment or leave it on the sorceror, pass or fail.
I don't level a lot of criticism at GW but that this particular bit doesn't include an example is quite an oversight.
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Originally Posted by A.T.
You've been told several times: by rolling the save before allocating the wound, as in the case of the unit having identical saves.
The two sequences available are:
- Roll to hit –> roll to wound –> roll to save –> allocate –> LOS
- Roll to hit –> roll to wound –> allocate –> LOS –> roll to save
You are insisting on the following:
- Roll to hit –> roll to wound –> allocate –> roll to save –> LOS ( –> roll save again?)
Or something like it, which is wrong; LOS comes directly after allocation, with no intermediate steps like taking a save.
Originally Posted by Weird Al
I was going to post something similar but Mr Rose got it perfectly.
The allocation step depends on which system you use so it can either be a "wound" (i.e. a yet-to-be-saved wound) if you are using complex unit allocation, or an "unsaved wound" (i.e. a failed save wound) if you are using the simple unit allocation system. It can be either at the point of allocation - but not both and there is no choice which method you use.
... and then I won.
I contest that Dark eldar are not Eldar. In the same way that Falcon grav tanks ARE eldar. The name cited is the books's name, not the races name.
Anyway, back to the topic! While the "bullet shield" idea is reasonably sound if you know exactly whats coming at you (combat being a prime one) its also quite possible that your opponent opens up with a round of plasma gun justice (or similar) and just annihilates any 2+ guy who's trying to body block. Remember he allocates the order of different weapons, so can crisp you up before the light arms land on your squad.
Yes these are the only two ways of splitting it up.
So the question is, which do you apply in the OP situation.
A Sorcerer has the same save as the squad so you would have to use Sequence 1, which doesn't allow you to reroll his saves.
Unless you do something like this: Roll to hit –> roll to wound –> roll to save –> allocate to Sorcerer –> reroll to save –> LOS
Which I don't think is right.
Or you can consider them different save from the fact that they have a reroll:
Roll to hit –> roll to wound –> allocate to Sorcerer –> LOS –> roll to save -> Reroll to save.
Lion: Hey Russ, you'll never guess what!
Russ: Yeah, I know! Magnus is a traitor! To think that he could accuse our beloved brother Horus of turning against us. Impossible! But don't worry. I have taken care of it, Horus asked me to destroyed Prospero and I have. Magnus shouldn't be bothering us again.
Lion:... actually, I was going to say that Magnus was right. Horus has turned to Chaos, 7 other Legions have joined him and he has destroyed 3 Loyal Legions already!
Russ:
However, it would be more efficient to roll all the saves once, then reroll only the unsaved wounds assigned to the model which do not get LOSed away to other models.
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