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Thread: Black Templars 1750 semi-competitive

  1. #1

    Black Templars 1750 semi-competitive

    40K Army: Other
    HQ [300 points]
    Master of Sanctity
    (Terminator Armour, Powerfist)
    The Emperor's Champion
    (Accept Any Challenge)

    TROOPS [805 points]
    10 x Initiates & 10 x Neophytes
    (powerfist, flamer, frag grenades, krak grenades)
    5 x Initiates & Rhino
    (lascannon/plasmagun, searchlight/smokes)
    5 x Initiates & Rhino
    (lascannon/plasmagun, searchlight/smokes)
    5 x Initiates & Rhino
    (meltagun/multimelta, searchlight/smokes)

    ELITES [258 points]
    Dreadnought
    (multimelta, heavy flamer, smokes, searhclight)
    Dreadnought
    (multimelta, hevay flamer, smokes, searchlight)

    FAST ATTACK [130 points]
    2 x Attack Bikes
    (multimeltas)

    HEAVY SUPPORT [256 points]
    Predator
    (autocannon/lascannons, smokes)
    Predator
    (autocannon/lascannons, smokes)

    total points: 1749(i guess a predator could take a searchlight or something)

    total special/heavy weapons count:
    6 x lascannons
    5 x multimeltas
    2 x plasmaguns
    2 x autocannons
    2 x heavy flamers
    1 x flamer
    1 x meltagun


    the two Independent Characters and the large troops unit form a deathstar/bubblewrap to protect my units. the unit has 57 x str 4 attacks, 8 x powerfist attacks, and 5 x str 6 ap3 attacks, all with rerolls on the charge, and a surprisingly good overwatch ratio (neos have bp & ccw, initiates have boltguns and a flamer). if attacked by a vehicle/walker/MC, they will even take the vehicle down usualy, as not only do they have fists and a s6 power weapon, they also have 20 x krak grenades.

    if a particular matchup has difficulties, they can be aided by the two dreadnoughts, who also have Rage for total 4 x str 10 attacks each on cc, init 4.

    the rest of the army operates as a solid firebase- even discounting AP(big assumption, as LOTS of my weapons have good AP) they produce 6 x str 9 shots, 6 x str 8 (melta!)shots and 8 x str 7 shots per turn; with a small number of template weapons and some cc ability to use against infantry.

    thoughts?...
    "in the current BT codex, we dont have Piranhas; we have landspeeders. we dont have Crisis suits units; we have msu terminator squads with dual cyclone missiles with tankhunters. thats very different!... why are you laughing? we are SO into cc!"

  2. #2
    Librarian
    Join Date
    May 2010
    Location
    Everett, WA. USA
    Posts
    460

    Re: Black Templars 1750 semi-competitive

    Any particular reason for the Chaplain instead of a Marshal? I do like the bikes. I've always preferred them to speeders personally, and they've only gotten better in this edition.
    You can't spell manslaughter without laughter!

  3. #3

    Re: Black Templars 1750 semi-competitive

    because the Chaplain grants rerolls, and the vow now does NOT grant rerolls-instead grants Rage. so... the unit has Rage AND rerolls on the charge.
    "in the current BT codex, we dont have Piranhas; we have landspeeders. we dont have Crisis suits units; we have msu terminator squads with dual cyclone missiles with tankhunters. thats very different!... why are you laughing? we are SO into cc!"

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