
Originally Posted by
TornadoCreator
The problem I find at the moment is that Fantasy games in general are played with too small a points value. For a new person learning 500 points is enough to learn basics, ie. how to move models, measuring distances, wheeling units etc. but it won't teach tactics. For some armies such as Skaven, Orcs & Goblins, Vampire Counts, and Empire for example a 1000 point game will teach them a fair bit about the tactics for their armies, but others such as Lizardmen, Warriors Of Chaos, and Ogre Kingdoms; they learn almost nothing from a 1000 point game, with a standard 5x4 block of infantry (or equivalent) for them being 300 points or more on average they can barely get three decent units, a general, and a battle standard bearer put together for 1000 points. Compare that with Orcs & Goblins for example who can get heroes out for less than 50 points and the average unit of 20 Orcs costs 150-200 points. Sure, Chaos Warriors, Ogre Bulls or Saurus Warriors may be better in a one to one fight but to learn Warhammer you need to actually have enough units that you can use tactics, plan flank manoeuvres, block charges with weaker units and counter-charge etc. all of these things require you to have a solid 5-8 units on the board. Personally, I consider Lizardmen, Warriors Of Chaos, and Ogre Kingdoms gimped at games below 2000 points, simply unable to field enough units to use any tactics short of "run forward and hope". So, for learning the game, 2000 points is perfect, it's just enough that heavy hitter armies can actually start utilising tactics, and it's big enough that the loss of one unit to bad dice rolls doesn't end you the game. You need some give when learning the game. 2000 points is where that give really lies.
Now, after saying that, I'd actually like to add that Warhammer Fantasy is far too small scale. People play the game at 1500-3000 points on average. Rare games will reach the 4000 points level. That's not good enough, in ALL the short stories, fluff fiction, novels, the armies are much bigger. I say the games should be far bigger. With 4000-6000 being standard games, and 10,000 not being uncommon. This would give people options that they really should have but don't do because the points cost don't let them. Cavalry with a damn rank bonus outside of Bretonnians, (lets face it, when in literature do you see only 5 horsemen in a cavalry unit). Batteries of war machines, (what army goes to war with *A* bolt thrower... seriously). Multiple units of infantry all marching in formation. Actual blocks of monstrous infantry rather than just 3 random Trolls off in the corner somewhere. From lurking here it's clear there are plenty of people here who collect 10,000 point armies, some even collect as high as 20,000 points. In 40k I've heard of Battle Reports for 40,000 points and higher. Some people say those sizes are too big, they're not though. My 5000 point Warriors Of Chaos army (currently being represented by empty bases with blue-tac'd on toothpick flags on them) numbers less than 150 models, more than half of which will be Forgeworld models, and would cost me only about £600, (that's for every single model, paint, tools, glue etc). I intend to up this to a 10,000 point army, along with 2 friends who are playing Dark Elves and Empire. I personally think the extra options, the variety available, and the general scope of the game at this level will also stop the game being so much about "luck". The smaller the armies the more vital and important each dice roll becomes and the more about luck the game ends up being, naturally anything that stops the game being about luck and makes it more about skill is a good thing. Plus with special characters that frequently top 600-700 points, I think that's proof enough than this game is designed to be run at the 5000-10,000 points range.
That's my take on it as least.