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Thread: Overrun question

  1. #1
    Chapter Master Lord Inquisitor's Avatar
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    Overrun question

    So here's the situation, one that I thought I knew the answer to but discussions with a friend have made me wonder if my interpretation is correct:

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    Unit A has destroyed unit X and is overrunning. Unit A has rolled high enough to reach unit Z, but unit B is in the way. However, unit A is allowed and indeed required to wheel to maximise if the overrun is in range. The kicker here is that you roll, measure the distance, and only after you measure do you move the unit, wheeling if they can make the charge.

    Is unit A allowed to wheel to hit unit Z?
    ... and then I won.

  2. #2

    Re: Overrun question

    From my reading of the rules, Overruns are always straight forward and then you get a free wheel to adjust frontage. So sorry no charging Z, believe me this gets annoying with my Ogres.

    P.S. Very useful visual.

  3. #3
    Chapter Master T10's Avatar
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    Re: Overrun question

    By moving directly forward you are brought within 1" of your own unit and must stop.

    If your straight-ahead-movement would have brought you into contact with an enemy asthe first unit, then you would resolve this as a charge move instead of just moving straight ahead. I can only assume that this still requires that you make contact with the appropriate side you start your overrun move in, and that you are able to close the door with either the overrunning unit or the charged unit. Failing this it seems reasonable to assume that you instead move straight forward and stop 1" away from the enemy unit.
    Will Orc for food!

  4. #4

    Re: Overrun question

    My reading agrees with T10's; overrun only becomes a charge if your normal pursuit route to the nearest enemy unit is unimpeded, even if in becoming a charge you would be able to make it around the obstacle.
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  5. #5
    Navis Nooobilite MOMUS's Avatar
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    Re: Overrun question

    Thanks for the visual.

    I think the only option would be to fight the other combat first and reform to allow the possible overrun of unit A.

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  6. #6
    Chapter Master Lord Inquisitor's Avatar
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    Re: Overrun question

    Right, thanks. That's how I thought it worked (and how I've been playing it since 8th began) but the bit that gave me pause is that my friend pointed out that you measure the move before moving and wheel as necessary if the unit is in range (much like a normal charge), the question I couldn't really give a definitive answer to was if that initial distance rolled whether a unit was "in range" if a wheel would be required to make the charge.
    ... and then I won.

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