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Thread: HE vs Soul Grinder

  1. #1
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    HE vs Soul Grinder

    I really don't like the Soul Grinder model in fantasy so I'd like to remove it from the game as fast as possible when I meet it. What are the best/fastest ways to remove a Soul Grinder with High Elves? (no clue what stats & rules it has).

  2. #2
    Chaplain Kallstrom's Avatar
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    Re: HE vs Soul Grinder

    Stats and rules at the bottom. http://www.games-workshop.com/gws/ca...d=prod1630127a

    Edit: Din dalmas
    Last edited by Kallstrom; 11-08-2012 at 11:03.

  3. #3
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    Re: HE vs Soul Grinder

    Off the top of my head, the best option I can think of is taking a shadow wizard and 'pit of shades' it. Its only I3, so theres still only a 50/50 chance of it working, but the rest of the lore benefits HE pretty well, so it's not a waste of a wizar either.
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  4. #4

    Re: HE vs Soul Grinder

    4 light mages. Keep them close together and cast Banishment on it for 3d6 S7 hits.

  5. #5
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    Re: HE vs Soul Grinder

    Oh T7 & I3, ah well Pit of Shades might do the work as you said but Banishment spam seems like the best solution so far.

    Thanks for the suggestions!

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  6. #6
    Chapter Master ftayl5's Avatar
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    Re: HE vs Soul Grinder

    Pit of Shades has a good chance, banishment spam is already used in a lot of HE armies, if yours is among them then that's your best answer.
    Okkams on any unit would help cut it up in combat.

    As being dependent on magic is baaaaaad (your wizards can blow up, the winds can fail you, the dice can fail you, they can use scrolls etc etc) then a strategy not using magic would just be bolt throwers, the reaver bow, maybe a hero on an eagle with potion of strength. If it's already taken a bolt or a magic missile then the noble would have a decent chance of finishing it off.
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  7. #7
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    Re: HE vs Soul Grinder

    I normally use a mix of lores (2-3 lvl.2 & a lvl.1) & so far magic has just disappointed me in 1 game (tried the ''must have'' lvl.4) so I'll just swap lores on my mages. It's reliable enough without shooting!

  8. #8

    Re: HE vs Soul Grinder

    A horde of White Lions? The soulgrinder base is HUGE, so you may get all your attacks. 31 attacks should cause 6.123 unsaved wounds, or thereabouts.
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  9. #9
    Get your custom title 'ere! Jim's Avatar
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    Re: HE vs Soul Grinder

    I think Lore of Shadow so you can try and Pit of Shades it from distance and/or then go for Mindrazor on whatever unit it gets into combat with - I don't think White Lions are even needed IF you get 'Razor off...

    The conclave of Light Wizards seems overkill - how many points would that even be???!!!

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  10. #10
    Chapter Master Lord Dan's Avatar
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    Re: HE vs Soul Grinder

    Agreed with those so far. White Lions or magically buffed spearmen are definitely the way to go.
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  11. #11
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    Re: HE vs Soul Grinder

    If you want a gamble-riffic gimmick that may pay off bigtime, consider the following:

    Noble, BSB
    Foe Bane (wounds models with 2 or more Wounds on their profile on a 2+)
    Dragon Armor
    Shield
    Guardian Phoenix (or Helm of Fortune)
    Great Eagle

    You should be causing 2-3 Wounds on it thanks to Foe Bane, you have +1W because of the Great Eagle so you're unlikely to get smooshed yourself (and you're no longer infantry), your S4 brings its save to 5+, and you have +2 static CR (+1 additional if you charge, which you will, because you fly with swiftstride). Definitely enough to pop it. If you can find the points by taking something out, put in a Potion of Foolhardiness for +1A on the charge and the thing is definitely done for.

    Just something to think about

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