So, having given up on my Orcs & Goblins army book, and my Codex: Chaos Space Marines after both were swallowed by my exploding hard drive, I've finally gotten around to writing something new. This time, since I've just decided to start Dark Angels, and because the official codex is so awful, I decided to have a god at writing my own Dark Angels codex. If you've read any of my fantasy army books; don't worry, my 40k books are intended to be balanced for use with the official ones, (hopefully ) no overpowered silliness here! What I've done is taken the current Dark Angels and Space Marines rules, put them together and added some new units, rules and a few special characters to hopefully do a decent job of representing how the Dark Angels should fight. Oh, and its supposed to be written sort-of-in-the-style of a more recent codex.
Please take a look at it, and then tell me how bad it is! Any advice for improvements will be much appreciated. If anything I've done is horrendously un-fluffy, please tell me.
EDIT: New version is available! Here's a list of changes:
* Hunt the Fallen now awards a Victory Point to the opponent if their Warlord survives (it seemed unfair that there was no downside to this rule).
* Deathwing Stormbolters have been removed, instead the Deathwing rule now grants re-rolls to hit and to wound with Storm Bolters (as well as what it previously did).
* Asmodean has been renamed to Sapphon, seeing as how there is apparently already a Grand Master of Chaplains.
* Asmodai, Interrogator Chaplain has been added as an HQ choice.
* Company Veteran squads have been removed completely, and the Strategist rule has been renamed to Company Veterans. Azrael no longer has this rule, and is therefore 20 points cheaper. Belial can no longer use this rule to have Infiltrating Terminators.
* Chaplains are no longer 1-3 per Elites choice.
* Chaplain Dreadnoughts have had the range of their Fiery Oratory reduced to 6".