All cards are one use only
and can only be used within the Gameforce
. The gold, red, blue card and warp card cannot be used in tournaments.
Please read how the awards are awarded first here -->glimpse into the golden age 1.4.doc
The loot and rules:
1. Codex Card:
Grants you a 40k codex, in addition you must
organise the next campaign.
2. HQ Card:
Grants 10,- euro off on a GW HQ choice.
3. Colour Card:
Grants 3 GW paint pots.
4. Scenic Card:
Grants 5,- euro off GW basing products.
5. Sticky Card:
Grants you one GW plastic or metal glue pot.
6. Energy Card:
Grants you two soda cans and two chocolate bars, which you should share with an opponent
7. Warp Card:
Use before a battle starts, any one character becomes a lvl 4 psyker and can use any lore and use 2 witch fire powers per turn. In addition when used grants you a soda can.
8. Gold Card:
Any number dice you roll with a unit to hit, to wound or saves in ether the movement, shooting or assault phase you decide the outcome of each dice. In addition when used grants you a soda can.
9. Red Card:
You can choose the outcome of a dice rolled for seize the Imitative in a battle you play. In addition when used grants you a soda can.
10. Blue Card:
Triple the score of points that can be earned of one battle in any campaign in the Gameforce. In addition when used grants you soda can.
Note: The loot is not 100% define