All cards are
one use only and can only be used within the
Gameforce. The gold, red, blue card and warp card cannot be used in tournaments.
Please read how the awards are awarded first here -->
glimpse into the golden age 1.4.doc
The loot and rules:
1. Codex Card: Grants you a 40k codex, in addition you
must organise the next campaign.
2. HQ Card: Grants 10,- euro off on a GW HQ choice.
3. Colour Card: Grants 3 GW paint pots.
4. Scenic Card: Grants 5,- euro off GW basing products.
5. Sticky Card: Grants you one GW plastic or metal glue pot.
6. Energy Card: Grants you two soda cans and two chocolate bars,
which you should share with an opponent 
.
7. Warp Card: Use before a battle starts, any one character becomes a lvl 4 psyker and can use any lore and use 2 witch fire powers per turn. In addition when used grants you a soda can.
8. Gold Card: Any number dice you roll with a unit to hit, to wound or saves in ether the movement, shooting or assault phase you decide the outcome of each dice. In addition when used grants you a soda can.
9. Red Card: You can choose the outcome of a dice rolled for seize the Imitative in a battle you play. In addition when used grants you a soda can.
10. Blue Card: Triple the score of points that can be earned of one battle in any campaign in the Gameforce. In addition when used grants you soda can.
Note: The loot is not 100% define