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Thread: Campaign log: Glimpse into the golden age.

  1. #21
    Librarian
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    Re: Campaign log: Glimpse into the golden age.

    Read my battle report for battle 3 on my blog http://bad-dice.blogspot.nl/
    (bit of shameless self promotion can't hurt can it)

    It's a trilling tail of two forces of chaos dukeing it out
    Will the deamonprince get one over on the sorceress?
    Will the power of bolters be proven beyond dumbt?
    How many oblitorators does one need any way?
    Read it and find out.

  2. #22
    Chapter Master Str10_hurts's Avatar
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    Re: Campaign log: Glimpse into the golden age.

    Mission 4

    +++ AUTHOR: Enin Hoachmann +++
    +++ REFERENCE: ORDOXENOS / NQ / 3422094 +++
    +++ DESTINATION: Lord Inquisitor Hanmerh Ecazin +++
    +++ DATE: 2 082 995.M41 +++
    +++ ENCRYPTION : 4c / GAMMA +++

    ++++++++++++++++++++ Start of transmission ++++++++++++++++++++

    +++The magnetic field seems to be stabilizing and making it able to transfer messages again. The starting of the magnetic field on this world is an incredible feat in itself, imagine the power required to do this. But then again for all its wonder it is now also playing havoc with the climate on this planet. Yesterday we traveled in snow and today we are under a scorching sun. Even the vegetation is behaving differently suddenly awoken by these sudden changes.+++

    +++We have located the end of the energy grid, as in making an 90 degree turn straight into the ground. With multiple hostiles in the following close we will try and find as much information as possible and then go into hiding to decide what to do next.

    Incredible! our sensors could download information out of the grid without any problems, it shows us that over 700 hundred of these shafts controlled by over a dozen of power stations are linked to the core of the planet and is creating an artificial magnetic field. It also seems the field is now gradually becoming stronger and we are picking up even more waves we cannot determine yet.

    We must leave this site now and cut once again all contact to shake the forces off our trails with most scanners distorted at the moment.+++

    ++++++++++++++++++++ End of transmission ++++++++++++++++++++


    Point limit: 1250

    Table size: 6’X4’

    Terrain: Standard density, with jungle terrain (if possible) and a ruin in the center. All (non-clear)terrain on the table counts as forests, jungle and woods in addition to its other type and roll for these effects accordingly (p. 102)

    Anomaly level: 2, heavy fluctuation in the magnetic-field is influencing the the climate worldwide and changing it in a matter of days. Before sides have been chosen roll on the table for war zone traits (p. 368) and play with the new introduced rules.

    Mission: The Relic

    Deployment: Hammer and anvil

    Bonus experience: Its my, my precious... If your warlord is with a unit holding the Relic at the end of the battle you gain 2 bonus warlord experience.

    BONUS:You gain one free roll on the warlord experience table and on the battle experience table!(roll before the battle starts)
    Last edited by Str10_hurts; 13-09-2012 at 04:38.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  3. #23
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    Re: Campaign log: Glimpse into the golden age.

    I hope that you mean al non-clear terrain. Cause if the whole table counts as a forrest that is going to be annoying

  4. #24
    Chapter Master Str10_hurts's Avatar
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    Re: Campaign log: Glimpse into the golden age.

    All terrain pieces that are placed on the table are forrests in addition to the other types.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  5. #25
    Chapter Master Str10_hurts's Avatar
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    Re: Campaign log: Glimpse into the golden age.

    Battle report: Str10_hurts vs Don Cabulo
    Mission 4

    Army lists:
    Necrons
    - Destroyer lord, 2+ save
    - 5 Praetorians, voidblades and pistols
    - 9 Immortals, tesla
    - 10 Immortals, tesla
    - 5 warriors
    - 5 wraiths
    - 9 scarabs
    - 3 scarabs
    - 3 spiders, 1 gloomfield

    IG + Grey knight allies
    - Company command squad, 4 plasma guns, chimera
    - Platoon command squad , 4 flamers, chimera
    - 3 infantry squads, 3 auto cannons
    - 1 veteran squad, 3 plasma guns
    - 1 colossus
    - Librarian, +1 power, lvl 2
    - 10 terminators, banner, psybolts, 2 hammers

    Warzone trait:
    Sub-zero: Dangerous terrain fails on a 1-2, gets hot rule does not apply.
    Click image for larger version. 

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    Pre battle thoughts:
    Colossus and the terminators are the main threat, the rest I can handle/ignore. Main game plan, clam objective with a troop choice as I have the first move. Hold up the terminators as long as possible to give my unit capturing the relic a bit more breath. We both have the false start(D3 units move D6'' extra after deploying) so combat will commence very fast.

    Deployment:
    Reserved my praetorians so I can deep strike and with a little luck knock out the colossus fast. Deployed everything forward in position to apply maximum damage to the terminators and grab the objective as fast as I can.
    My opponent did what I expected. Holding the guard a bit back for a nice fire base and pushing forward the terminators to contest or get the objective.
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    Turn 1:
    Added 3 more scarabs to up the big unit of scarabs to 12. Seeing my chance I move them up 12 and let my lord join them. Moved my immortals to shoot the terminators and the warriors hide just behind the terrain. The center terrain piece is infested with brainleafs (Ld check on 3D6, random models inflicts D6 auto hits on his unit) urgh... nasty but in my advantage I guess as the terminators are their own worst enemies, other terrain is ether found to be normal or is the spine thorn.
    The shooting phase results in one dead terminator and the wraiths make their Ld check.
    The assault phase....oh my god, 3A S6 terminators. I always underestimate how powerful these guys are. Lord challenges the librarian and they do a Mexican stand-off 12 wound, 12 dead scarabs.
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    My opponent moves the vehicle a bit forward, nukes 1 spider, blasts with the colossus my unit of 3 scarabs to 1 and kills and wounds a wraith.
    He fails to hit with any of the hammers and make all my other saves. My lord does nothing but miraculous survives.
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    Turn 2:
    My praetorians deep strike exactly where I want them. I fill up my scarabs to 3 and take 2 wounds on my spiders -_-'. The rest of the army gets into position to pepper the guard and my warriors claim the objective. My scarabs move over the flank to engage a vehicle.
    My shooting results in a near dead infantry squad and my praetorians manage to kill the colossus!
    I pass my Ld check or the brainleaf does nothing.
    In the assault phase my wraiths charge into the terminators to hopefully live another 2 rounds. My lord manages to kill 2 terminators and make all the necessary saves(even with the malediction of re-rolling the successful ones), but all my wraiths get destroyed.
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    My opponent sends his PCS with 4 flames to engage the praetorians. Moves his CCS to get into 12'' range of the warriors.
    In the shooting phase 2 of my warriors bite the dust and I drop the objective and are pinned due to gone to ground. My praetorians suffer minor damage from the infantry, veteran squad and PCS, but get backup with repair protocols.
    My lord is obliterated by the terminator squad and consolidates in front of the chimera holding the CCS.
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    Turn 3:
    Inner thought: Oh crap how am I going to get myself out of this mess, I am rolling fantastic and my opponent under average and I still can't deal with the terminators.
    My movement the immortals pick up the objective and hope I kill lots of terminators or they fail the charge. My spiders move forward to make the terminators chose and my other immortals get into position to pour more firepower in the terminator unit. My praetorians move towards the veterans. I got my scarab number up to 4 with one spider being in range and moved into positions to charge the chimera.
    The shooting phase was not as lucky as I hoped for, zero damage on the terminators. My praetorians were doing better and nuked a 2 veterans.
    The assault phase resulted in an exploded chimera with a plasma gunner getting burned in the wreckage. My praetorians combined charged the left over infantry squad and veteran squad getting 2 killed by over watch but winning the combat destroying the infantry squad and breaking the morale of the veterans sending them running.
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    Don Cabulo moves his guard to engage the praetorians again and his terminators move into position to charge the immortals holding the objective. The CCS moves up to engage the spiders.
    In the shooting phase my spiders cannot deal with the torrent of plasma fire and are destroyed. The praetorians are outperforming themselves today and shake of all of the wounds.
    In the assault phase my immortals kill 2 terminators with over watch! they then get stomped into the ground.
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    Turn 4:
    (It's not looking good but who knows I might epic luck myself into a victory as I did with my game 3 against Tau.) I move my immortals in a position to pepper the terminators while keeping distance. The praetorian and swarms move up to the command squad to engage them.
    The shooting phase does squat.
    The assault phase results in a minor loss for the command squad but holds. I lost a swarm to an over watching plasmagun.

    Don splits up the librarian to engage the warriors while the terminators get out of the dangerous forest, but do not manage to get out entirely. His leftover IG infantry move towards the praetorians to free the CCS.
    The thunder hammer (with the objective) terminator gets taken over and kills all of his squad mates. (I might do it, I might luck though this!)
    The last remaining infantry squad joins the fray, some wounds on the scarabs, some guard fall and its a stalemate.

    Turn 5:
    I move my immortals so all can see the lone terminator.
    I shoot....and do nothing.
    Combat stalemate yet again.

    Don moves out of the now lethal terrain with his terminator and the Librarian moves slightly towards the immortals doing his king of the hill pose.
    The combat is a minor win for me but both units hold.
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    The battle ends.

    5 victory points for guard to 0 for necrons.
    Don Cabulo wins!
    Last edited by Str10_hurts; 15-09-2012 at 15:27.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  6. #26
    Marine Skrilkt Doomseeker's Avatar
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    Re: Campaign log: Glimpse into the golden age.

    Battle Report of Mission 4 (DaanofWar)
    The mission was "The Relic" and the mission said we could only use forests as terrain. The only time this really mattered was when Dirk's daemon prince landed in a piece of terrain that made him hit himself for 1 wound (that was pretty funny). The battle went back and forth a lot of the time and although Dirk had some bad luck with his daemon prince and greater daemon. Only the great unclean one seemed to be performing as it should and totally murdered one of my marine units, an obliterator and half of my termies. My terminators were pretty useful in taking out the greater daemon and a plague marine unit.

    When the game ended at turn six I was extremely relieved, having only a single troop model left (that was holding the relic) while my termies were desperately holding off the great unclean one and a full plague marine unit.

    http://daan-of-war.blogspot.nl/2012/...-battle-4.html

  7. #27
    Chapter Master Str10_hurts's Avatar
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    Re: Campaign log: Glimpse into the golden age.

    Mission 5

    +++ AUTHOR: Enin Hoachmann +++
    +++ REFERENCE: ORDOXENOS / NQ / 3422094 +++
    +++ DESTINATION: Lord Inquisitor Hanmerh Ecazin +++
    +++ DATE: 2 082 995.M41 +++
    +++ ENCRYPTION : 4c / GAMMA +++

    ++++++++++++++++++++ Start of transmission ++++++++++++++++++++

    +++Our position remains secret once again, for one part thanks to the interference that has prevented us from contacting our ship as secondly the enemy forces that are engaging each other. The enemy forces are once again fighting over what little technology is left on this world.+++

    +++Painstakingly my engineer and scribe are working out by hand what we can learn from the extracted information to keep our scanable footprint at the low. They both mention it wont take long, then again that what they said three days ago.

    The weather madness! Massive hurricanes are vindicating the land of anything that weighs less than a tonne, snowstorms reducing the visibility to mere meters followed by scorching heatwaves. The Jungle is now more of a swamp than anything else.+++

    +++Thank the Emperor, my scribe has reported that just north out of the jungle is a way point that should lead to the main city of this world. This should give answers. The odd thing is, that this 'huge' city was not detected by any of the scanners, Mennon does keep telling me that this is the entry to the city without a doubt. Also if we did not detect it then probably the enemies haven't ether, giving us the advantage again.

    I will be updating again next week.+++

    ++++++++++++++++++++ End of transmission ++++++++++++++++++++


    Point limit: 1250

    Table size: 6’X4’

    Terrain: Standard density. Use water terrain features (p. 103) if possible or use trenches as rivers.

    Anomaly level: 2, heavy fluctuation in the magnetic-field is influencing the the climate worldwide and changing it in a matter of days. Before sides have been chosen roll on the table for war zone traits (p. 368) and play with the new introduced rules.

    Mission: The Emperors will! In addition place 5 architeotecth artifacts on the center line of the table from left to right 12'' apart and 12'' from the table edge. For each 2 artifacts you control at the end of the game you gain 1 victory point.

    Deployment: Dawn of war

    Bonus experience:Break their morale! If your warlord or a unit it he is with makes an enemy unit fail a morale check gain 1 warlord experience (to a maximum of 4).
    Last edited by Str10_hurts; 20-09-2012 at 20:56.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  8. #28
    Chapter Master Str10_hurts's Avatar
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    Re: Campaign log: Glimpse into the golden age.

    Mission 6

    +++ AUTHOR: Enin Hoachmann +++
    +++ REFERENCE: ORDOXENOS / NQ / 3422094 +++
    +++ DESTINATION: Lord Inquisitor Hanmerh Ecazin +++
    +++ DATE: 2 082 995.M41 +++
    +++ ENCRYPTION : 4c / GAMMA +++

    ++++++++++++++++++++ Start of transmission ++++++++++++++++++++

    +++There is absolutely nothing here... a couple of ruins yes but not anywhere near warranting the biggest city of the planet. My engineer and scribe keep telling me it must be here. We will investigate further.+++

    +++We found a small inscription of a massive transportation network, it does give us hope that we might be somewhere near.

    Of course! all this time we were lured to what was above ground, inspecting there inscriptions the transportation network leads downward. We are currently following one of these inscriptions to what we might think is the entrance.

    This world and its technology makes me nervous so well preserved. We are currently standing before the entrance. We have found a new set inscriptions that should lead us to the main city. We will have to go by foot and will take some time as the city appears to be quite deep underground.

    We are n.. en...ing ..e .unn.ls w. ... g.i.. .................................................. .................................................. .................................................. ..........+++

    ++++++++++++++++++++ End of transmission ++++++++++++++++++++


    Point limit: 1250

    Table size: 6’X4’

    Terrain: Standard density. Use one building with an entrance to mark the objective exit zone (see table setup).

    Anomaly level: 2, heavy fluctuation in the magnetic-field is influencing the the climate worldwide and changing it in a matter of days. Before sides have been chosen roll on the table for war zone traits (p. 368) and play with the new introduced rules.

    Mission: Purge the alien. After sides have been chosen place a relic anywhere on your the objective line. The relic behaves as found on p.131, in addition a model may start its turn with the relic already picked up. The relic is worth 3 victory points if transported to the objective exit zone. When at the end of your movement phase the relic or a model with the relic is in contact with the building or agreed exit zone it instantly gives 3 victory points and is removed. (note: relic stealing is ok!)

    Deployment: See attachment: Click image for larger version. 

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    Bonus experience:To the gate! gain 1 army experience for each unit that is within 6'' of the objective exit zone. (up to a maximum of 4)

    Note: next week no mission, in two weeks points go up to 1500!
    Last edited by Str10_hurts; 24-09-2012 at 23:07.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  9. #29

    Re: Campaign log: Glimpse into the golden age.

    Mission 5:
    Str10_hurts (Necrons) vs Grimzilla (Necrons)

    The heavy tank squad of Grimzilla was marching across the Tomb World Extremus (known for its high gravity) when it encountered a rogue Necron army lead by an escaped Destroyer Lord.
    Reports say that he has been looting Tomb Worlds to increase his army and must be stopped before his army is too big too handle.

    Grimzilla laid an ambush near some waterpools to halt Str10_hurts assault.
    During the fight Warriors, Scarabs, Spiders, Wraiths and Praetorians were killed together with the Destroyer Lord. 2 units of Immortals were still remaining.
    Friendly forces that have been killed; Immortals, Warriors, Annihilation Barges, Doomsday Ark, Overlord and Nightscythe

    Grimzillas losses were heavy and thus not able to stop the advance of Str10_hurts assault

  10. #30
    Marine Skrilkt Doomseeker's Avatar
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    Re: Campaign log: Glimpse into the golden age.

    The battle I played was against Remco (Confessor Theodoris on the forums) with his sisters of battle. His list is kind of famous at the club for doing well in tournaments and stuff "despite" it being a sisters list. This kinda put me on my guard and also pretty much halfway into writing down a loss.

    Totally unnessescary of course as the battle turned out to be just a plain 'ol draw. Well, not quite plain as it was a really tense battle in the end which could have swung a lot of ways before the final dice was rolled.

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    Turn 1: The big trench in the middle is supposed to represent a river (something that was required for the mission). We obviously didn't have a lot of river terrain at the store.

    The battle started out bad for me as my defiler got shot down right away and my lord got killed by Saint Celestine (which I believe his unkillable special character was called) a couple turns later. My rhino unit compensated a bit by surviving an outflanking sister unit and killing them off in revenge, claiming a special mission objective afterwards (you needed to get two of those for 1 vp). When my deepstrikers came tried to use a termicide unit (3 guys with combi meltas) and an obliterator to kill off his two nasty S8 AP1 tanks, but I only managed to kill one before I lost both units. I used my daemons to kill off celestine and her unit of flying sisters.

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    Celestine is apparently best dealt with though superiority in numbers.

    At the end of the battle my only shot at a draw was to hold on to my home objective, as I wasn't going to be able to get him off of his, and score 2 mission objectives, for a single vp, to counter his 'first blood' vp. I also had to hope Celestine stayed dead of course...

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    End of the battle: I only had a single daemon claiming that objective... Thank the gods for fearless units!

    So a draw it was!

  11. #31
    Marine Skrilkt Doomseeker's Avatar
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    Re: Campaign log: Glimpse into the golden age.

    Battle 6 for the campaign was against Piers (Str10_hurts on the forum). Piers is the one organizing the campaign and I had a feeling his necrons were going to be a tough opponent to deal with. He had a destroyer lord, a bodyguard of some sort, two big units of immortals, 3 tomb spiders, loads of scarabs, a couple of wraiths and a small unit of warriors carrying his relic. The mission objective was for each player to carry his own relic to a 'doorway' in the middle/back of the board. Otherwise the mission was just kill points (or whatever they call it nowadays). I went for a big unit of 20 marines accompanied by a lord, a small unit of 10 in a rhino, some lesser daemons, some termies, a defiler and an obliterator.

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    This was how it looked after the first turn. Big marine unit would be going to try and punch through to the objective (the big tower in the back) to deliver the package.

    It soon turned out though, that punching through the scarab wave wouldn't be going as easy as I would have hoped and my big marine unit got stuck in bad. Also, my 10 man unit was thrown out of their rhino almost immediately by the wraiths and also got stuck in. In turn two I decided to throw in my daemons and termies with the 10 man squad, hopefully killing the wraiths as soon as possible.

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    Turn 2: Big unit stuck in scarabs, about to get assaulted by necron lord/spiders and 10 man squad + daemons duking it out with the wraiths.

    Unfortunately, none of those quick breakthroughs happened and at a couple of points I was wondering if they were ever going to happen at all. Luckilly, the termies charging in with the 10 man squad and the defiler helping out with the big unit was enough to break all of Piers' units eventually.

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    Epic challenge between chaos lord and necron lord. Necron lord reanimated himself twice and had to be beaten down repeatedly by awesome daemon weapon rolls.

    The battle ended with me having a major lead in killpoints and piers having been able to deliver his package. I made a last ditch effort to reach the objective zone, but was stopped by a distinct lack of a turn 7.

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    My poor marines, stopped dead in their tracks by sheer lack of turnage.

    In the end the battle was a draw and all in all a nice way to sound out the old codex. Piers has a great necron army that's proven tough to beat by everyone else so far, so fighting him to a standstill counts as a solid result in my book.

  12. #32
    Chapter Master Str10_hurts's Avatar
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    Re: Campaign log: Glimpse into the golden age.

    Mission 7

    +++ AUTHOR: Enin Hoachmann +++
    +++ REFERENCE: ORDOXENOS / NQ / 3422094 +++
    +++ DESTINATION: Lord Inquisitor Hanmerh Ecazin +++
    +++ DATE: 2 082 995.M41 +++
    +++ ENCRYPTION : 4c / GAMMA +++

    ++++++++++++++++++++ Start of transmission ++++++++++++++++++++

    +++... ...... ....... .... tunnels, they ... on endless with multiple smaller tunnels ........ everything. +++

    +++ Hefty ......., enemy ... close behind us, .. must push .. +++

    +++ Dear ... Emperor ... .... its really here! .. .. huge! +++

    ++++++++++++++++++++ End of transmission ++++++++++++++++++++


    Point limit: 1500

    Table size: 6’X4’

    Terrain: High density, preferably ruins. Leave the deployment zones free of scenery!

    Anomaly level: 0, The tunnels are temporary shielding your forces of the rapid changing environment. There are no notable effects this battle.

    Mission: Gain 1 victory point for each scoring unit in your own deployment zones and 3 victory points for each scoring unit in your opponents deployment zones. For each non-scoring unit in your opponents deployment zones your opponent gains -1 victory point.

    Deployment: Hammer and anvil.
    Use the following exceptions on deployment:
    1. Before deployment, divide your army in two equal halves nr.1 and nr.2 (divide the number of units you have by two, if there are an uneven amount of units you choose what halve it joins).
    2. Roll a dice the winner can choose to start on table half A or B.
    3. Deploy either army nr.1 or nr.2, up to 3'' from the edge of the chosen table half.
    4. Measure 24'' from the table half (the edge of the de hammer and anvil deployment zone) and the opponent can deploy either his army nr.1 or nr.2 within 3'' of each of the sides of this line.
    5. Measure 48'' from the chosen table edge(the other edge of the hammer and anvil deployment zone) and the you can deploy your last army half within 3'' of the sides of this line.
    6. The opponent deploys his last army half, up to 3'' from the edge of the opposite table half.

    Additional rules.
    - Fliers can only enter within a deployment zone and can never move out of it. This represents the main tunnels that are big enough for fliers to fly through.
    - Deep strikers can only be placed in deployment zones as the risk is to big to insert the unit into a small tunnel.
    - For each deployment zone you shoot through the enemy adds +1 to his cover save. (so if one unit shoots at another unit and there is a deployment zone between them they gain +1. If the unit is within this same deployment zone when they are shot at they receive no cover save). This to represent the different kinds of tunnels joining the main tunnel at different angles.

    Bonus experience:Take the tunnels! Gain 3 battle experience if you have a scoring unit in an opponents deployment zone and an opponent has no units in the same zone. (up to a maximum of 3)

    Edit:Set-up picture, does it need to be more clear?
    Click image for larger version. 

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    Almost forgot!
    Before the battle starts you may re-roll 2 times on the battle experience or warlord experience table. (roll a dice, re-rolling results you already have and then decide if you want the new roll or the old one.)
    Last edited by Str10_hurts; 11-10-2012 at 07:47.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  13. #33
    Librarian
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    Geldrop the netherlands
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    Re: Campaign log: Glimpse into the golden age.

    This could do whit a map
    check out my blog on http://bad-dice.blogspot.nl/
    Sometimes I even post stuff on it

  14. #34
    Brother Sergeant SGS's Avatar
    Join Date
    Apr 2008
    Location
    Fort Vermilion Alberta
    Posts
    33

    Re: Campaign log: Glimpse into the golden age.

    We are starting this campaign system with my gaming group. I selected this one because of the flexible time table and relatively simple rules. None of us have done a campaign before, including myself. And I'm running it. I made some changes because most of us have unpredictable work schedules, sometimes being unavailable for 2 weeks at a time. That is the nature of jobs here in northern Alberta. I made the following changes:

    -You must use at least 50% of your army from your previous campaign mission. A unit altered in any way counts as a whole new unit. This does not include the addition or removal of attached units. ie: adding a dedicated transport to a squad requires you to count the transport, but trading a missile launcher for a plasma cannon requires you to count the whole squad (but not its transport)
    -Players normally have 4 weeks to complete a mission, at which time they get an “auto loose”. ie, when mission 3 is released, anyone not done mission 1 gets a loss.
    -We may decide to release a mission early if all players have completed the previous mission.
    -I will personally be keeping the official log of game results, points etc. Unless I am present and you see me record your results, one or both of the players must email me with all relevant results.

    Thank you for making these rules available here. I do not think our campaign would be possible without them.

  15. #35

    Re: Campaign log: Glimpse into the golden age.

    Mission 8

    +++ AUTHOR: Enin Hoachmann +++
    +++ REFERENCE: ORDOXENOS / NQ / 3422094 +++
    +++ DESTINATION: Lord Inquisitor Hanmerh Ecazin +++
    +++ DATE: 10 082 995.M41 +++
    +++ ENCRYPTION : 4c / GAMMA +++

    ++++++++++++++++++++ Start of transmission ++++++++++++++++++++

    +++……….. found …………emple, enemy is …………….+++

    +++ This temple has …… a lot of artefacts hidden, mostly Xenos+++

    +++ We …… lost a lot. It’s like a maze. +++

    ++++++++++++++++++++ End of transmission ++++++++++++++++++++


    Point limit: 1500

    Table size: 6’X4’

    Terrain: Normal density, preferably buildings and ruins, try to replicate a city

    Anomaly level:3, [I]Roll every game turn for on the warzone traits table, replacing the old one.

    Mission: The Emperor's will, with an additional 2 victory points for each friendly, scoring unit in the enemies deployment zone.(with a max. of 3 units)

    Deployment: Vanguard strike as shown on pager 119 of the rulebook

    Additional rules.
    - No fliers, the entry into the tunnels was already very dangerous for fliers, but entry into the catacombs is downright suicide.

    Bonus experience: Don’t let them get too close Whenever you drive an enemy out of your deployment zone, this can be by making them run, getting destroyed or whatever unusual reason, you get 2 battle XP.
    Last edited by littlehorus; 10-11-2012 at 13:00.

  16. #36
    Chapter Master Str10_hurts's Avatar
    Join Date
    Mar 2005
    Location
    NL, Eindhoven
    Posts
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    Re: Campaign log: Glimpse into the golden age.

    Battle report mission 7
    Daan of War vs Grimzilla
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  17. #37

    Re: Campaign log: Glimpse into the golden age.

    Mission 9

    +++ AUTHOR: Enin Hoachmann +++
    +++ REFERENCE: ORDOXENOS / NQ / 3422094 +++
    +++ DESTINATION: Lord Inquisitor Hanmerh Ecazin +++
    +++ DATE: 10 082 995.M41 +++
    +++ ENCRYPTION : 4c / GAMMA +++

    ++++++++++++++++++++ Start of transmission ++++++++++++++++++++

    +++ This will be my last report. Hell has broken loose, warp storms, everywhere… Emperor have mercy on us all.
    We have found a small house that seems impervious to most of the effects. It seems to hold a communication node that even through these hellish warpquakes can send messages freely. +++

    +++ The technology is so advanced here and so seemingly human it might mean that you, my lord, might have been right. It might hold one of the lost Primarchs, or his legacy that was never found. This may not come to light by any of the forces present, it must be destroyed. +++

    +++ This will be my last report, we are moving to the centre of the storm were we believe lays the mechanism that powers these warp storms, I will place the mechanism in overdrive and let the planet devour itself from the inside out.

    Emperor guide my soul… +++

    ++++++++++++++++++++ End of transmission ++++++++++++++++++++


    Point limit: 1500, of which 500 points has to be spent on allies. Apocalypse is now. All allies are considered allies of convenience for this mission, even ones you could normally not choose!

    Table size: 6’X4’

    Terrain: Light amount of terrain.

    Anomaly level: 3, The city seems to be the origin of the energy build-up and is warping the very fabric of this place. Roll every game turn on the warzone traits table (p. 368), each new effect replacing the old one.

    Mission: Capture the relics, place 1 +D3 relics on the table. Note, they cannot be placed within deployment zones. Whenever a unit picks up a relic, roll on the archeotech artifact table (page 106) to find out what it is.

    Deployment: Special, picture below

    Both players roll a dice and the winner decides who chooses the table edge and gets to deploy first, table edges behave the same as the dawn of war set up.

    1. Player A deploys his force in the right deployment zone without his allies.
    2. Player B deploys his force in his right deployment zone without allies.
    3. Player A deploys his allies in the left deployment zone.
    4. Player B deploys his allies in his left deployment zone.

    The player who deployed first gets the first turn.

    Click image for larger version. 

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    Additional rules.
    The walls are collapsing! Each turn after you rolled for warzone traits a small piece of terrain (a small ruin or crater would do) deep strikes onto the middle of the table and always scatters 6D6 in a random direction, reroll the scatter dice if a hit is rolled. Units hit by a terrain piece deep striking suffer D6 S7 Ap- hits and must take a pinning check.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by littlehorus; 14-11-2012 at 09:34.

  18. #38
    Chapter Master Str10_hurts's Avatar
    Join Date
    Mar 2005
    Location
    NL, Eindhoven
    Posts
    1,579

    Re: Campaign log: Glimpse into the golden age.

    After mission 9 there will be a 2 week break, before starting mission 10 and the lottery the same day. This to give the players the chance to catch up.

    I want to do a big battle report on the 9th mission. If you have a good idea or liked a certain style let me know.
    Ideas, Story driven and narrated, lots of pictures, include a pre- and post battle player interview or a video battle report?
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  19. #39

    Re: Campaign log: Glimpse into the golden age.

    Battle report mission 8:

    Played against Grimzilla:Necrons
    points 1500, no fliers(thank god)

    I won the dice roll and got to put up first, mission objective was put way back on my side behind a building with an rhino with sisters next to it.
    I Brought:
    2 exorcist, 2 battle sisters with rhino, 2 dominion squads with immolators and TMM(in reserve), saint celestine, seraphims, heavy bolter squad
    He brought:
    2 monolith(in reserve), very big gun ship, annihilation barge with lord, 30 necron soldiers, 20 necron tough necron soldiers, 4 scarabs
    (i don`t play necrons, so i don`t know all their names)

    Round1: Nightfight
    i moved my troops but no shots were fired.
    *he moved his troops and almost charged my rhino

    Round 2:
    my dominion squad came up on his side and tried to blow up his monolith with the TLMM immolator and 2 meltaguns, failed, only 1 hull point removed
    moved my battle sisters to his scarabs and removed them.
    my exorcist blew up his big Cannon ship
    *the necrons took their turn, and blew up my Immolator with the monolith, and killed almost all my dominions, still 1 melta standing(passed their LD test)
    2th monolith came up on my side of the table and got a lot of troops transported to my side.
    The troops tried to kill my seraphims, but failed
    the 2th monolith took 1 hull point of 1 exorcist, but didn`t do much more
    His lord came close and tried his 1 time use beam of death,failed and did nothing more

    Round3:
    My 2th dominion squad came up with the immolator TLMM and 2 melta guns, on my table side next to the 2th monolith
    I blew up the 1th monolith, immobilized his 2th monolith.
    killed some troops next to the 2th monolith and charged them with saint celestine
    Tried to kill his lord on the barge but the exorcists didn`t do much, 1 hull point removed
    *the 2th monolith killed Saint Celestine, the lord blew up my excorsist
    His troops are moving to my side of the table

    turn 4:
    Saint celestine came back, and charged the necrons in my deployment zone, they died
    His 2th monolith blew up, by my dominion squad with 2 melta`s
    tried to kill his lord but my exorsist missed.
    My 2th battle sisters sqaud moved into his deployment zone
    *He killed my 2th exorcist with his lord on barge
    His troops came ever closser to my deployment zone
    And his other troops moved to my 2th battle sister in his deployment zone

    turn 5:
    Saint Celestine use an beam weapon on the barge rear
    Killed the barge and lord, but his lord came back.
    *His troops moved into range of my deployment zone.
    His lord moved to my objective to denial me my objective points

    Turn 6:
    Killed his lord, it didn`t come back
    charged his troops with saint celestine, but they killed the Saint.
    *he almost killed my 2th battle sisters, but they hold their ground
    moved his troops into my deployment zone.

    end of battle:
    I won because i got first blood.

    Altough this was a good battle , i still think sisters are weak and inflexible. I only won because I had a lot of luck

  20. #40

    Re: Campaign log: Glimpse into the golden age.

    Quote Originally Posted by bad dice View Post
    Read my battle report for battle 3 on my blog http://bad-dice.blogspot.nl/
    lol Well, I clicked! I just can't help myself when blue lettering appears!

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