Hey guys. I found a book the other day, in a bag of stuff that came from my dad's house that I didn't take with me when I moved out. The book was 'Military Modelling Presents: Solo Wargamer'. Now I much perfer to play against a living opponent, but sometimes this isn't possible, due to timing, distances etc, and also, it might be interesting to have two players jointly face an enemy army 'controlled' by the orders system as opposed to facing each other. The main idea is to come up with a system of deploying and controlling an army through a system of responsive orders.
This is a little project I wanted to try out, to really see if it could be done, and whether it works or not. To start off with, I need to categorise all of the units in the game into some broad unit Types, that will allow an assessment to be made of how an enemy unit should respond to them on the battlefield. Below are the categories I think should cover everything. This is very much a work in progress, but this is the first thing I want to get sorted. It may be that some units straddle more than one type, but we'll see:
Unit Types:
Light Infantry
Heavy Infantry
Monstrous Infantry
Light Cavalry
Heavy Cavalary
Monstrous Cavalry
Warmachines
Static Artillery
Monsters (ridden or unridden)
Flying Units
Lords & Heroes
What are your thoughts on these categories? These are just to split units into their types. I will also be categorising units according to their quality and unit size. I think that Type, Quality and Unit Size should tell us as much about pretty much any unit as we need to be able to make an assessment on how to react to them on the battlefield.
Any thoughts you may have are appreciated.



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