Results 1 to 6 of 6

Thread: Planetary Annihilation - Bringing TA to a New Generation?

  1. #1
    Chapter Master Souleater's Avatar
    Join Date
    Mar 2006
    Location
    England
    Posts
    4,810

    Planetary Annihilation - Bringing TA to a New Generation?

    Uber Entertainment have started a Kickstarter Project for their latest game - an RTS following in the steps of Total Annihilation but on a larger scale.

    http://www.kickstarter.com/projects/...generation-rts


    Gas Giants and Enhanced Orbital Units were funded at $1,300,000

    Next Stretch Goals

    $1,500,000 - Lava and Metal Planets

    http://planetaryannihilation.com/ass...tal_planet.png


    We’re excited to introduce two new types of planets- lava and metal. Lava is extremely volatile but provides vast amounts of energy and raw materials. Geothermal plants and liquid metal processing mines provide the next level of resource extraction technology. Build in strategic locations to take advantage of the natural defense provided by rivers of flowing lava.

    That’s no moon. It’s a space station! Metal planets are wandering relics of wars long past, giant artificial battle stations that can be recycled or reactivated to bring a new level of destruction. Harness the lost knowledge and brute power of the ancients by repairing their installations. Then take over the control structures and rain destruction on your opponents.


    GALACTIC WAR Stretch Goal $1,800,000


    [youtube]http://www.youtube.com/watch?v=5caRZBS9QsM[/youtube]


    The Galactic War is a replayable single and multiplayer metagame. Play locally by yourself or co-op with your friends against our world class Skirmish AI’s. Or play on the live multiplayer servers and try to conquer the galaxy!


    Features include:
    • Procedurally generated galaxy map, play a different galaxy every time!
    • Single player and co-op for local play
    • Online multiplayer mega-battles. Join a faction and plunder the universe!
    • Clan wars servers for fighting the galactic war between clans
    • Dynamic story system that logs your fight and generates exciting counter attacks and special missions that up the challenge level






    http://drut0rlwqlyed.cloudfront.net/...ts/PA_027a.png


    "PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: Total Annihilation-inspired gameplay on a planetary scale."

    [youtube]http://www.youtube.com/watch?v=FhEYvOYceNs[/youtube]

    We all know that the RTS genre has taken a hit. There just aren’t that many quality original RTS games coming out. If you love to play games like Total Annihilation your options are pretty limited. This is where Planetary Annihilation comes in. It is meant to be a truly innovative spin on what RTS games can and should be.

    Expand your empire to harness the resources of entire solar systems to create vast armies with which to annihilate enemy planets, destroy rival systems and win the Galactic War!


    http://drut0rlwqlyed.cloudfront.net/...ots/PA_020.png


    Play a quick skirmish with a friend on a single planet map with a low unit cap or a 12+ hour game with 40 of your closest frenemies and thousands of units. You can also hone your skills against Planetary Annihilation’s AI or team up with a friend against multiple AI’s.

    Planetary Annihilation’s order queuing interface allows you to control massive armies spread across multiple worlds with ease. Get strategic views of the action anywhere, anytime by zooming in and out of the war zone, and use split interfaces and multiple windows to keep an eye on multiple battlegrounds at once.

    http://drut0rlwqlyed.cloudfront.net/...ots/PA_013.png


    Create custom or randomized maps with our procedural planet creator. Like what you see? Save them and share them with the Planetary Annihilation community.

    Planetary Annihilation’s rendering engine is brought to you by the team that developed the rendering engines for Total Annihilation and Supreme Commander. Our engine will allow you to explore vast, new procedural worlds with diverse terrain and build on everything from small, airless rocks to huge earth-type planets. No two maps are exactly alike.

    CLIENT-SERVER NETWORKING ARCHITECTURE
    Other than Total Annihilation, which was asynchronous, most Real-Time Strategy games use a synchronous networking model, which means that all the computers in a given game are held back by the slowest machine. The Planetary Annihilation engine uses a client-server model so that the “heavy lifting” can be done on a game server, freeing up gamers’ machines to engage in bigger battles with more players!

    ADVANCED MODDING FEATURES
    Create new units, gametypes, maps and planet archetypes. Run your own servers with your own sets of units and game modes.

    BASIC PLEDGE LEVELS (there are higher levels if you have the cash)



    There are several more tiers plus the option to buy more game keys or T-Shirts.



    http://s3.amazonaws.com/ksr/assets/0...png?1347075016
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	PA_020.png 
Views:	72 
Size:	217.5 KB 
ID:	148224  
    Last edited by Souleater; 09-09-2012 at 20:03.

  2. #2
    Chapter Master Killgore's Avatar
    Join Date
    Mar 2005
    Location
    Isle of Wight
    Posts
    3,330

    Re: Planetary Annihilation - Bringing TA to a New Generation?

    Wow, hope this makes it through development, looks like everything Supcom was ment to be!

  3. #3
    Chapter Master Souleater's Avatar
    Join Date
    Mar 2006
    Location
    England
    Posts
    4,810

    Re: Planetary Annihilation - Bringing TA to a New Generation?

    Indeed. I'm trying to scrap together a bit of cash to donate but I'm strapped for cash atm what with Raging Heroes, the new Starter, my ailing GPU, etc.
    Last edited by Souleater; 16-08-2012 at 20:42.

  4. #4
    Black Phantom Wyrmwood's Avatar
    Join Date
    Mar 2010
    Location
    By the Bonfire
    Posts
    1,746

    Re: Planetary Annihilation - Bringing TA to a New Generation?

    You're right about the art style, but if they manage to pull it off then it'll be *ahem* stellar.

  5. #5
    Chapter Master Sgt John Keel's Avatar
    Join Date
    Mar 2005
    Location
    Sweden
    Posts
    2,928

    Re: Planetary Annihilation - Bringing TA to a New Generation?

    I'm not 100 % on board with the art style, but I'm 110 % on board with the concept of colliding asteroids into planets. So I've backed the project, and I really hope we'll get to see some of the stretch goals implemented.
    “There's a hole in the world. Feels like we ought to have known.”

  6. #6
    Chapter Master Souleater's Avatar
    Join Date
    Mar 2006
    Location
    England
    Posts
    4,810

    Re: Planetary Annihilation - Bringing TA to a New Generation?

    Can't seem to get the pictures working at the moment.

    The project is almost funded to the level of Lava planets and Metal Planets. Four days left to get to Galactic War - a huge multiplayer online replayable campaign mode!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •