Uber Entertainment have started a Kickstarter Project for their latest game - an RTS following in the steps of Total Annihilation but on a larger scale.
http://www.kickstarter.com/projects/...generation-rts
Gas Giants and Enhanced Orbital Units were funded at $1,300,000
Next Stretch Goals
$1,500,000 - Lava and Metal Planets
http://planetaryannihilation.com/ass...tal_planet.png
We’re excited to introduce two new types of planets- lava and metal. Lava is extremely volatile but provides vast amounts of energy and raw materials. Geothermal plants and liquid metal processing mines provide the next level of resource extraction technology. Build in strategic locations to take advantage of the natural defense provided by rivers of flowing lava.
That’s no moon. It’s a space station! Metal planets are wandering relics of wars long past, giant artificial battle stations that can be recycled or reactivated to bring a new level of destruction. Harness the lost knowledge and brute power of the ancients by repairing their installations. Then take over the control structures and rain destruction on your opponents.
GALACTIC WAR Stretch Goal $1,800,000
[youtube]http://www.youtube.com/watch?v=5caRZBS9QsM[/youtube]
The Galactic War is a replayable single and multiplayer metagame. Play locally by yourself or co-op with your friends against our world class Skirmish AI’s. Or play on the live multiplayer servers and try to conquer the galaxy!
Features include:
- Procedurally generated galaxy map, play a different galaxy every time!
- Single player and co-op for local play
- Online multiplayer mega-battles. Join a faction and plunder the universe!
- Clan wars servers for fighting the galactic war between clans
- Dynamic story system that logs your fight and generates exciting counter attacks and special missions that up the challenge level
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"PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: Total Annihilation-inspired gameplay on a planetary scale."
[youtube]http://www.youtube.com/watch?v=FhEYvOYceNs[/youtube]
We all know that the RTS genre has taken a hit. There just aren’t that many quality original RTS games coming out. If you love to play games like Total Annihilation your options are pretty limited. This is where Planetary Annihilation comes in. It is meant to be a truly innovative spin on what RTS games can and should be.
Expand your empire to harness the resources of entire solar systems to create vast armies with which to annihilate enemy planets, destroy rival systems and win the Galactic War!
http://drut0rlwqlyed.cloudfront.net/...ots/PA_020.png
Play a quick skirmish with a friend on a single planet map with a low unit cap or a 12+ hour game with 40 of your closest frenemies and thousands of units. You can also hone your skills against Planetary Annihilation’s AI or team up with a friend against multiple AI’s.
Planetary Annihilation’s order queuing interface allows you to control massive armies spread across multiple worlds with ease. Get strategic views of the action anywhere, anytime by zooming in and out of the war zone, and use split interfaces and multiple windows to keep an eye on multiple battlegrounds at once.
http://drut0rlwqlyed.cloudfront.net/...ots/PA_013.png
Create custom or randomized maps with our procedural planet creator. Like what you see? Save them and share them with the Planetary Annihilation community.
Planetary Annihilation’s rendering engine is brought to you by the team that developed the rendering engines for Total Annihilation and Supreme Commander. Our engine will allow you to explore vast, new procedural worlds with diverse terrain and build on everything from small, airless rocks to huge earth-type planets. No two maps are exactly alike.
CLIENT-SERVER NETWORKING ARCHITECTURE
Other than Total Annihilation, which was asynchronous, most Real-Time Strategy games use a synchronous networking model, which means that all the computers in a given game are held back by the slowest machine. The Planetary Annihilation engine uses a client-server model so that the “heavy lifting” can be done on a game server, freeing up gamers’ machines to engage in bigger battles with more players!
ADVANCED MODDING FEATURES
Create new units, gametypes, maps and planet archetypes. Run your own servers with your own sets of units and game modes.
BASIC PLEDGE LEVELS (there are higher levels if you have the cash)
- $20 - The game upon release (sometime ~2013)
- $40 - As above plus soundtrack and a Beta Key
- $50 - As above but with limited edition "Progenitor" Commander model[/URL]
http://s3.amazonaws.com/ksr/projects...jpg?1346458290
- $90 - Previous items plus the Alpha Commander Model and access to the game at the Alpha stage
http://s3.amazonaws.com/ksr/projects...jpg?1346458296
- $100 - All the above but in boxed form with PA Back T-Shirt, a Digital Art Book and three miniature figurines of various commanders. Name in the game credits. Add $15 shipping if outside the USA.
- $150 - The previous goodies plus you get to name a planet in game!
There are several more tiers plus the option to buy more game keys or T-Shirts.
http://s3.amazonaws.com/ksr/assets/0...png?1347075016


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