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Thread: 1500 All Foot Imperial Gaurd + Elysian Veterans

  1. #1
    Commander Thornz's Avatar
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    Oct 2007
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    Talking 1500 All Foot Imperial Gaurd + Elysian Veterans

    40K Army: Imperial Guard
    This is my army list I have been working on for 6th after some playtesting ... your thoughts would be greatly appreciate:

    HQ Elysian Company Command Squad
    Plasma Pistol & Homing Beacon
    Company Standard & Plasma Gun <RR Deepstike & Anti MC & MEQ/TEQ + Orders

    T Elysian – 10 Veterans 3 Plasma Guns <Anti MC & MEQ/TEQ
    T Elysian – 10 Veterans 3 Plasma Guns
    T Elysian – 10 Veterans 3 Plasma Guns
    T Elysian – 10 Veterans 3 Melta Guns <Anti AV13&14 & TEQ
    T Elysian – 10 Veterans 3 Melta Guns
    _______________________________________________

    Allied HQ: Company Command Squad <Warlord and camper + Orders
    Master of Ordinance Company Standard Missile Launcher

    Allied Elite: Guardsman Marbo <MARBO

    Allied Troop: Platoon Command Autocannon & Flamer <Go forward IF needed, 4x 10 man squads or 2x 20 mean squads as needed
    Infantry Squad Melta & Autocannon
    Infantry Squad Flamer & Autocannon
    Infantry Squad Melta & Autocannon
    Infantry Squad Flamer & Autocannon

    Allied Troop: Platoon Command Bolter, Autocannon & Flamer <Objective/Deployment Zone sitters, 4x 10 man squads or 2x 20 mean squads as needed
    Infantry Squad Flamer & Autocannon
    Infantry Squad Flamer & Autocannon
    Infantry Squad Flamer & Autocannon
    Infantry Squad Flamer & Autocannon

    Tactics:

    [SHOOT THEM] ... nuf said
    [NO ASTROPATH] I really NEED my guys to come in a bit later on, so the normal 3+ for turn 2 will be fine. If I got 83% of my Deep Striking reserves on turn 2 with an Astropath and I went first, then I wont be able to react to the enemies reserves.
    [FIRST OR SECOND] With 150+ bodies on the board I'm thinking that maybe going 2nd might be a really good Idea so I can have the last move onto objectives, and for other missions going first. Baring of course First Blood!
    [BODIES] I have 150 men on the board, even more than my 5th ed infantry lists. This should help mitigate the 5+ cover that I am now relying on
    [NO AEGIS] I am foot guard, I don't what to NEED fortifications ... but it is something that I'm considering.
    [NO VEHICLES] I will miss the searchlights the most and my cool FW models. I might be able to sneek in a Scout Sentinel?
    [OWN A SPOT] Choose 1 objective, or 2 close together ones and Deep Strike in NEAR it but not on it, roughly 18" away with all 55 men. Then casually stroll up to it with great gout's of plasma fire ... what could posibly go wrong?
    Kasrkins Imperial Guard
    Thorran 77th - Mobile Infantry

    Red, Yellow, & Blue Platoons
    123rd Airbourne - 108th Recon - 42nd Armoured

  2. #2

    Re: 1500 All Foot Imperial Gaurd + Elysian Veterans

    Every time i am about to say somthing I just think, well hes those assault termies are bound to fail some armour saves with like 200 shots going into them lol.

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