View Poll Results: Is a decent set of solo play rules a good idea?

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  • Yes, a good idea, would be useful

    44 72.13%
  • No, unnessary, better to just control both sides

    17 27.87%
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Thread: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

  1. #1
    Chapter Master Eternus's Avatar
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    Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    Ok, from the off, I much prefer playing against a live opponent, and in the main haven't struggled to get games in my area, but sometimes this just isn't possible. Many people have tried playing solo to try out a new unit, or rule or whatever, but some people are not lucky enough to live anywhere near other hobbyists, and it's those people that this is really about.

    The question is this: Is the idea of coming up with a decent set of solo rules a good one, or is it unnecessary, as people can just control both sides without having to resort to a system to do it for them?
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  2. #2

    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    I've never seen a solo system but one way I've seen is to play by email using paint for the maps and an online diceroller- it takes away the model aspect but you do get to play people- I'm currenctly envolved in a mordhime email campain (using warseer as the hub) and thinking off possibly running a fantasy online campain afterwords if people are intrested

    as said other than this no real way of playing alone
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  3. #3

    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    Some kind or RPG system or something, you mean? I'd certainly be curious...

  4. #4
    Chapter Master Eternus's Avatar
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    What I had in mind was people who have a battlefield and two or more armies, just no one to play against, and using a response based system for how the enemy respond to your moves.
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  5. #5

    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    I know what you mean, Because you want the element of chance, as opposed to setting up flank charges by yourself, and choosing what spells to let through etc.
    maybe you could create a dice table ,and you have to roll for hold flee SnS or dispell if possible or let through etc.
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  6. #6
    Chapter Master Eternus's Avatar
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    Quote Originally Posted by Dirty Mac View Post
    I know what you mean, Because you want the element of chance, as opposed to setting up flank charges by yourself, and choosing what spells to let through etc.
    maybe you could create a dice table ,and you have to roll for hold flee SnS or dispell if possible or let through etc.
    That's kinda what I had in mind, though the plan was to have broad categories that every unit in the game fit into, and this determines which response table the opposing unit rolls on to determine it's response, so that they behave 'as if' they were controlled by a human player, and not just respond randomly.

    I have a thread started in the Rules Development section for this, but wanted to post a poll here to work out whether there's any point in the putting the work in to it if it turns out no one is bothered.
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  7. #7

    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    no one really speaks there mind here though. look at the army list page, 250 views 2 replies. lots of topics like that.
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  8. #8
    Chapter Master Eternus's Avatar
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    Quote Originally Posted by Dirty Mac View Post
    no one really speaks there mind here though. look at the army list page, 250 views 2 replies. lots of topics like that.
    That's partly why I included a Poll. Nice and easy just to click away.
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  9. #9
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    I am going to design a solo system for my general (ie a campaign that has him go from hero to lord). Starts out at a few hundred points and then it will pitch him against some units, monsters, then him and his crew vs more, than his army vs etc....

  10. #10
    Chapter Master Urgat's Avatar
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    I'd certainly be interested in such rules, yeah, because I play a couple games every 6 months or something As for the Rules Development forum, it's even more lonely than the center of a purple sun. really no point in posting there at all.

  11. #11

    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    Anyone think dwarves would make good candidate for the 'non player character' army?
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  12. #12
    Chapter Master Urgat's Avatar
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    Depends what you play. With the animosity, the frenzy and the stupidity, greenskins could almost play themselves w/o a player, actually

  13. #13

    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    I'd be interested in seeing such rules, but I don't know if I would end up actually using them. I've lived in places where I knew nobody that played and if I wanted to play online I was much more likely to play a video game with friends. I've played Warhammer Quest solo some so I imagine it is possible, but I am too lazy to write up a system. Maybe something like order dice to see if commands get relayed correctly or not. I always thought such a thing was a bit silly in a scifi game with radios and other means of communication everywhere, but it makes sense to me in a fantasy setting where other units are more likely to be looking for visual cues from the general. Where I am now there are other players available, but it might be nice to try a game or two at home as I am extremely antisocial.

  14. #14

    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    There are solo wargaming rules in the market, and they cover stuff like the probable reactions of certain units to certain battlefield developments, pre-determined general strategic attitudes of the armies etc.

    I´d love to have something cool and adapted to WHFB. While the random element already does its part in reducing the dullness of playing against yourself, having some well thought out specific campaign stuff would be nice. I´d buy it.

  15. #15
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    What about using a deck of cards. Each one says something like Hold, Advance, Attack. Simple as far as AI goes, but it would get things moving.

    Spilt the NPC army into 'battle groups', and draw 1 card per battle group to see what its orders are for the turn.
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  16. #16
    Chapter Master Eternus's Avatar
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    Quote Originally Posted by StygianBeach View Post
    What about using a deck of cards. Each one says something like Hold, Advance, Attack. Simple as far as AI goes, but it would get things moving.

    Spilt the NPC army into 'battle groups', and draw 1 card per battle group to see what its orders are for the turn.
    The thing I don't like about this is that it doesn't represent what a human opponent might do unless it accounts for what the enemy are doing, which is why I prefer a method which categorises the unit you are making the decision for, and the unit they are responding to, and has this decide which set of actions are most appropriate, before determining by a random method which one they go for. This way you could have a fair idea of how a unit will respond to your own moves, and each option might be one a human opponent might try, but you can't be sure which option is used until the decision has to be made.

    There has to be a balance between optimal response by the system, and total predictability, which would make it pointless. You can predict 99% of the time how some players will respond, but playing against players like that isn't really a test is it? Unless of course you can't counter what you know they're going to do because it's a killer move...

    As an aside, I also thought this kind of system could be a challenge for a pair or team of human opponents to face together, allowing the system to control the enemy, a bit like co-op play on a turn based strategy computer game. A different way of playing to glaring at each other across the table for a change.
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  17. #17
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    I think you will find it extremely difficult to make rules for enemy reactions that are at all convincing or entertaining. Most of the games with solo rules that I have seen revolve around mindless NPCs whose ability to win is through numbers, or because the players have to complete tasks as well as fight them. I am thinking mainly of games like Zombie Plague.
    I really don't see how you could create a system for an ememy force that wouldn't be either too predictable (ie, enemy charges if you get within X") or too random (ie, I've drawn the Hold card for my Warriors, but the Advance card for my chosen). I would be interested if you could prove me wrong though!

  18. #18
    Chapter Master Urgat's Avatar
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    Well, certainly it'd have to be done through either cards or a table you roll on. It'd have to take into account the unit type. Can't see how it'd take into account the larger picture, or terrain (unless obvious stuff like "if ranged unit, hold behind the wall"). Let's call IBM so that they adapt Deeper Blue to Warhammer?

  19. #19
    Chapter Master Jind_Singh's Avatar
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    I guess all that you could is set the army up - and then say if a unit has 2-3 options (good options) about what they can do just roll a die and see what they do - adds some randomness to the game.
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  20. #20
    Chapter Master Eternus's Avatar
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    Re: Is there a market for Solo rules for playing Warhammer Fantasy/40K?

    Quote Originally Posted by Jind_Singh View Post
    I guess all that you could is set the army up - and then say if a unit has 2-3 options (good options) about what they can do just roll a die and see what they do - adds some randomness to the game.
    That would be the idea. The actions available would be appropriate to the unit taking the action, and the unit they are responding to, via comparison of their respective categories, distance between them, proximity of other units and the game objective (so that a combat orientated unit defending an objective can't just be lured away to chase a bait unit, just because they're geared for combat),
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