Hello my fellow warseerites!
This thread will just be me testing out my new Lizardmen which I'm painting up for a fluff-campaign that I'm organizing for myself and three friends. The campaign will go from 500 to 1500pts so the training battles will be conducted at that range. Since this thread will be played with unpainted models I won't post any fluff in it, instead, once we all have 500pts painted the campaign will start and this thread will probably become less active. My lists are not optimized, but these are the models I have so that's what I have to use, and use them i shall!
The paint log can be found here at Lizardmen: 1500pts
Anyway, the first battle for the thread will be a 1500pts battle against Daemons of Chaos.
Overview
Scenario: Meeting Engagement
Date Played: 2012-08-16
First Turn: Daemons of Chaos
Lizardmen
Heroes - 218 Points (15%)
Teheq (Skink Priest) - 100 points
Level 2
Seteq (Skink Chief) - 118 points
Battle standard bearer, blowpipe, shield of the mirrored pool
Core - 490 points (33%)
20x Saurus Warriors - 238 points
Standard bearer, musician
12x Skink Skirmishers - 84 points
12x Skink Skirmishers - 84 points
12x Skink Skirmishers - 84 points
Special - 516 Points (34%)
10x Temple Guards - 196 points
Standard bearer, musician, banner of swiftness
8x Cold One Cavalry - 320 points
Standard bearer, musician, banner of eternal flame.
Rare - 275 Points (18%)
Ancient Stegadon - 275 points
Total: 1499 Points
Daemons of Chaos
Heroes - 140 Points (9%)
Herald of Tzeentch
Master of Sorcery
Core - 1020 Points (68%)
30x Bloodletters of Khorne - 390 points
Full command
30x Bloodletters of Khorne - 390 points
Full command
10x Pink Horrors of Tzeentch - 120 points
5x Chaos Furies - 60 points
5x Chaos Furies - 60 points
Special - 120 Points (8%)
3x Screamers of Tzeentch - 120 points
Rare - 220 Points (15%)
4x Fiends of Slaneesh - 220 points
Total: 1500 Points
Pre-Game Comments
Well, when he put his army up I pretty much figured I was toast, gotta be honest here. I felt like I didn't have any proper counter for his two main blocks. It felt like my only option was to avoid battle for as long as possible while picking him off with blowpipes. But with his wardsave, many fast units and magic it felt like my skinks would be done in quickly. My plan was to hold my combat units back, harass his flanks and shut down his magic missiles, and if opportunity presented itself gang up on one unit and take it down quickly. But, I felt intimidated, I've rarely beaten this opponent and I don't think I've ever beaten his daemons.
Magic
I rolled 'Harmonic Convergance' and 'Wind Blast'. I exchanged 'Wind Blast' for 'Iceshard Blizzard'.
He had loremaster in light.
Terrain
On my side there was a forest on each side and a swamp in the centre, on his side there was two buildings, a wall, some high grass which gave soft cover and two forests. To the left in the middle there was some mausoleums which just counted as impassable.
Deployment
I deployed from my left to right: Skinks with my general and bsb, templeguard, ancient stegadon and on the far right skinks. My last unit of skinks, my cold ones and my saurus started in reserve.
My opponent deployed from my left to right: Bloodletters and behind them both furies units and behind them the screamers. His other bloodletters, pink horrors with general and fiends began in reserve.
Turn 1 – Daemons of Chaos
My opponent start off by moving up his bloodletters, screamers and one unit of furies towards my stegadon and temple guards. His other unit of furies move up as intimidation against my skinks. His reminging units all come in on my left and move up. Magic is uneventful.
Turn 1 – Lizardmen
I shuffle my entire line towads my right to stay away from his new units, I prepare to use my temple guards as my flank protectors while moving my stegadon into the center and keeping my bunker back. My new units come in behind the swamp and right forest, staying away from his main lines, using the terrain for protection. I manage to cast 'Iceshard Blizzard' on his right furies, I do one wound with the lore attribute but he saves it. I then cause around six wounds with shooting on both furies units but he saves them all, great...
Turn 2 – Daemons of Chaos
He pretty much just moves everything up straightforwardly, keeping my units boxed in for his main blocks to deal with. His magic manage to kill three skinks and he casts 'Net of Amyntok' on my cold ones.
Turn 2 – Lizardmen
I keep moving to the right with my units so that my bunker is now in the center, my temple guards secure their flank position, my stegadon charge and destroy his furies. My right skinks move in close to his bloodletter and actually manage to kill a few of them!





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Malorian

