There has been much discussion around characters on ridden monsters being far to vulnerable to cheap cannon fire. With the new rules making cannons more accurate and the shots hitting both the monster and rider a 700point investment can be wiped off the table from a single shot, if you factor in re-rolls to hit that a few armies can get the chances of survival become even less.
This is not to say a monster rider setup should be able to chew it's way through the field un challenged but between steadfast hordes and more accurate cannon fire that hit both rider and the monster do you think it is time GW revised the rules to even out the balance?
Interested to hear people thoughts on this issue and if it would be worth GW doing a special rules update
Summary of the other thread;
I think 3 relatively simple things could make them viable/ "balanced".
1) Cannons randomise who that hit like the good old days.
2) Character ward saves transfer to the mount as well.
3)Models with the Large Target rule can disrupt ranks or negate steadfast, but not both.
Cannons need to go down to D3 wounds yes, but VPs need to be given when a character is dead or when the monster is dead, at that value, instead of needing both dead to get any vps.
Until the vp system is changed, I don't think cannon damage should be changed.
Agree with above posters about d3 wounds for cannons.
Im guessing most people dont want to go back to herohammer but this is "fantasy" its nice seeing big beasties all over the table but at the moment in any half decent list its very hard to justify them.
Lets also not forget how many points a vampire on a dragon is in comparison to a cannon, as for how many shoots,well that depends on who goes first, if its the player with the cannons then its very likely get two turns of shooting at it, I would certainly question your idea of balanced, dragons can be a real pain in combat however they will always have the problem of being ridden by a lone character and being forced into challenges with unit champions and then still have to break through steadfast units. Cannons in general are poorly balanced.
The current VP system is a joke, I prefer the old system of VP's, that said I don't think the VP system is a reason to keep D6 wounds, it just kills the use of so many models which would otherwise be cool to use.
1. Cannons need to stop being templates and randomise vs multi-part models
2. Monsters ideally need more wounds or to be much cheaper
3. A ridden monster could do with being able to fight without being constrained by the challenge rules
4. Large monsters could do with counting as having a single rank to prevent it being held up by single rank opponents
Another thing I'de have liked to see is regeneration working after wound multiplication
Monsters being able to just leave combat as and when they wish to
Impact hits for larger creatures due to their bulk when charging into a fight