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Thread: Which unit type do you miss in 40k?

  1. #1

    Which unit type do you miss in 40k?

    Are there any type of unit you would like to add to the 40k game? I know several unit types that I think are badly implemented in the game (you may have read me whining about snipers in another thread just a few hours ago for example). But now I wonder if there's anything you think are missing?

    I can come upp with one. Fast walkers. Think of a lighter armoured and more agile looking dreadnought (preferably something with legs longer than a gretchin's) rushing att the enemy. Doesn't have to be as fast as a bike but perhaps with movement 6+d6 or something. I would love that.

    Come to think of it. Why haven't we got walkers (or monstrous creatures) as transports? I can't be the first who had that idea.
    Last edited by TheBearminator; 18-08-2012 at 20:37.

  2. #2
    Chapter Master bobafett012's Avatar
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    Re: Which unit type do you miss in 40k?

    You mean like dreadknights that move as jump infantry? Or the BA librarian dreads with wings of sanguinius power?

  3. #3
    Archanist Lord Damocles's Avatar
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    Re: Which unit type do you miss in 40k?

    The Forgeworld Squiggoth is a transport MC, isn't it? (so is the Mycetic Spore, I suppose).

    Transport walkers would be cool, but would be pointless as anything other than a shooting platform for the occupants, which is already covered pretty well by conventional vehicles.
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  4. #4
    Quote Originally Posted by Lord Damocles View Post
    The Forgeworld Squiggoth is a transport MC, isn't it? (so is the Mycetic Spore, I suppose).

    Transport walkers would be cool, but would be pointless as anything other than a shooting platform for the occupants, which is already covered pretty well by conventional vehicles.
    I like the old stegadon (lizardmen) for example. Used as a fire platform indeed, but I wanna be able to choose which unit rides it. And that they get the option to continue on foot if the walker is destroyed. Yeah, I was thinking about the squiggoth, but as forgeworld units it's still just half official.

    Bobbafett: Cool. Didn't know they do, as I haven't played against them. But it's still not a unit type, tight? Rather an exception in a codex. And I want them running, not jumping.

  5. #5
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    Re: Which unit type do you miss in 40k?

    [QUOTE=TheBearminator;6381259]but as forgeworld units it's still just half official. [QUOTE]

    You lost me here... Sigh.

    Scout sentinals.
    Warwalkers
    etc.

  6. #6
    [QUOTE=Tebrey;6381337][QUOTE=TheBearminator;6381259]but as forgeworld units it's still just half official.

    You lost me here... Sigh.

    Scout sentinals.
    Warwalkers
    etc.
    Scout sentinels and warwalkers are still infantry speed. The Squiggoth doesn't have an entry in the ork codex.

  7. #7

    Re: Which unit type do you miss in 40k?

    Ye that already exists. What this game is clearly lacking is aquatic units! Sharkofexes and Guard Nuclear submarines that you always wanted to hide in that pudle that those unsuspecting marines are about to cross :-p

  8. #8
    Chapter Master Chem-Dog's Avatar
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    Re: Which unit type do you miss in 40k?

    Quote Originally Posted by TheBearminator View Post
    Are there any type of unit you would like to add to the 40k game? I know several unit types that I think are badly implemented in the game (you may have read me whining about snipers in another thread just a few hours ago for example). But now I wonder if there's anything you think are missing?

    I can come upp with one. Fast walkers. Think of a lighter armoured and more agile looking dreadnought (preferably something with legs longer than a gretchin's) rushing att the enemy. Doesn't have to be as fast as a bike but perhaps with movement 6+d6 or something. I would love that.

    Come to think of it. Why haven't we got walkers (or monstrous creatures) as transports? I can't be the first who had that idea.
    There's definitely a niche there for more rapid walkers. My renegade Scout Sentinels love this idea.

    Not sure a walking transport would ever be of any real use, if a Transport is intended to move troops quickly from one battle to the next there is little to be gained by doing it with walkers. In the close dense terrain or treacherous environments that Walkers are useful a transport would be a liability, removing any hope of stealth and trade back nothing, this is why to date the only army that makes any significant use of walking transports is Orks with stompaz and those are less about the practical uses of walking vehicles in a combat and more about making a big robot Ork.

    Not really applicable to 40K at all I realise but I've always wondered about how 40K looks at sea. Obviously there are amphibious units or ones that are just as happy fighting under water as they are on ground but there must be some things which would be unique to naval combat on the surface of a planet. If nothing else, I'd like to at least see something concept-art level for things like IG frogmen and an Eldar Aspect shrine dedicated to splishy sploshies.
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  9. #9

    Re: Which unit type do you miss in 40k?

    Quote Originally Posted by TheBearminator View Post
    Doesn't have to be as fast as a bike but perhaps with movement 6+d6 or something. I would love that.
    They existed - 3rd edition penitent engines did all of this, part of their 'holy rage' special rule - essentially an early version of fleet.

    They lost it in 5th when holy rage was replaced with regular old rage, and didn't get fleet either making them pretty slow these days.
    BA death company dreads do have fleet however.

  10. #10
    Quote Originally Posted by A.T. View Post
    They existed - 3rd edition penitent engines did all of this, part of their 'holy rage' special rule - essentially an early version of fleet.

    They lost it in 5th when holy rage was replaced with regular old rage, and didn't get fleet either making them pretty slow these days.
    BA death company dreads do have fleet however.
    Cool! I just barely got started playing before 4th entered so I wouldn't remember that.

  11. #11
    Chaplain Mikial's Avatar
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    Re: Which unit type do you miss in 40k?

    I agree with the fast walkers. the fluff always talks about Sentinels being fast and agile but in the game they are nothing like that. I guess I would also vote for actual Termite tunneler units for IG, and the old mole mortars and maybe Tarantula guns.

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    Chapter Master Charistoph's Avatar
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    Re: Which unit type do you miss in 40k?

    With the changes to Fast classifications, Fast Walkers don't exist anymore, sadly, and they providing a similar class of movement for them that they had before.

    Another trick they missed is Just a (Flying) classification like Jump or Jet Pack. Think of how that could work for Vespid, Scourges, Swooping Hawks, Gargoyles, and Shrikes. These are models that should Fly, but are left as bouncers across the stage.
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  13. #13
    Chaplain Mikial's Avatar
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    Re: Which unit type do you miss in 40k?

    Quote Originally Posted by Charistoph View Post
    With the changes to Fast classifications, Fast Walkers don't exist anymore, sadly, and they providing a similar class of movement for them that they had before.

    Another trick they missed is Just a (Flying) classification like Jump or Jet Pack. Think of how that could work for Vespid, Scourges, Swooping Hawks, Gargoyles, and Shrikes. These are models that should Fly, but are left as bouncers across the stage.
    Agree completely on the flying troop types. There used to be rules for flight packs, I think it was 2nd Ed.

    I also forgot to mention robots in my earlier post. The old RT robot rules were fun with the logic trees you had to set up as a program before each game, and it was a completely unique unit type. The old RT Eldar Ghost Warrior was cool too. Basically a human sized assassin Wraithguard with better autonomy. You used to always get one on the package with Wraithlord models.

  14. #14

    Re: Which unit type do you miss in 40k?

    Quote Originally Posted by TheBearminator View Post
    Cool! I just barely got started playing before 4th entered so I wouldn't remember that.
    They were there throughout all of 4th and 5th edition (sisters get updated once every 8 years).

    You didn't see them because nobody took them - AV11 open topped and an even more severe form of rage that forced them to always charge (even if it was into something that would tear them apart before they got their D6 I3 attacks) and always shoot (even if it prevent them from then charging). Also required the player to take a priest who was a kind of compulsory handicap for another unit in the army.

    They lost their fleet move in 5th because ... well nobody proof-read the dex I guess.



    There are the eldar wasp walkers - jump pack walkers - from IA11. They move as jetpack infantry or can forgo their jetpacks for a turn in order to make a 12" jump.

  15. #15
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    Re: Which unit type do you miss in 40k?

    I'd like to see more 'cavalry' walkers (not bikes, although Tau bikes per Tron would be a perfect fit).

    Rough riders / seekers / juggernauts are great, there's also the FW kroot riders (and Tallarn thingies), but so much space for more of these units. The Thunderwolves are popular so hopefully we see more along the same vein.

    Tyranid warriors on pupose-bred scuttling mounts? Exodites (as rumoured)? Tau mechanised shooty light-cavalry, like WHFB Empire pistoliers? Orks on armoured squigs?? Some sort of Eldar close combat aspect using mini war walker frames to charge around the battlefield? Dark Eldar riding psychotic khymerae-on-roids?

  16. #16
    Quote Originally Posted by Charistoph View Post
    Another trick they missed is Just a (Flying) classification like Jump or Jet Pack. Think of how that could work for Vespid, Scourges, Swooping Hawks, Gargoyles, and Shrikes. These are models that should Fly, but are left as bouncers across the stage.
    That's really interesting! How would you like to implement them in the game? Seems likely that a flying unit would be imune to charges. Then what?

  17. #17
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    Re: Which unit type do you miss in 40k?

    Quote Originally Posted by Aryllon View Post
    I'd like to see more 'cavalry' walkers (not bikes, although Tau bikes per Tron would be a perfect fit).

    Rough riders / seekers / juggernauts are great, there's also the FW kroot riders (and Tallarn thingies), but so much space for more of these units. The Thunderwolves are popular so hopefully we see more along the same vein.

    Tyranid warriors on pupose-bred scuttling mounts? Exodites (as rumoured)? Tau mechanised shooty light-cavalry, like WHFB Empire pistoliers? Orks on armoured squigs?? Some sort of Eldar close combat aspect using mini war walker frames to charge around the battlefield? Dark Eldar riding psychotic khymerae-on-roids?
    yeah, RRs are a neglected unit, hopefully when IG come up, they'll get some new plastic. I'd also like to see imperial assault buggies/cars.

    I'd like to see small transport tanks, like the FW Centaur, for those special weapon squads.

    Definitely want to see the Knight Titan jump into 40k in the main rules.

  18. #18
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    Re: Which unit type do you miss in 40k?

    Quote Originally Posted by TheBearminator View Post
    That's really interesting! How would you like to implement them in the game? Seems likely that a flying unit would be imune to charges. Then what?
    I've always wanted a telescoping flying base, which would really help in the implementation of this

  19. #19
    Chapter Master Axeman1n's Avatar
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    Re: Which unit type do you miss in 40k?

    I want medium mechs. Something the size of a dreadknight, but has AV13 or 14. I just want Knight Titans. Maybe one with an Axe.

  20. #20
    Chapter Master trigger's Avatar
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    As above , not really into warhounds and reavers , bring back knight titans
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    Ah yes, but you see, we call it stupid, but when ur as hard as a viagra overdose, u tend to think ur invincible...throw in some gribbly warp support and u got urself a regular jocks vs geeks battle of tiddly winks

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