Hey all, I've just come to a potentially eureka moment in my 40k thought process: An Ork army with Daemon allies.
For me, this works on a dual level because I love religious motifs (daemons) and I would like to maximize the 'tribal spirituality' of the Orks.
On a gaming level, I think the army would likely be great fun to play against as it offers a maximization of the zany randomness that I love (and I think opponents would probably enjoy).
However, I'm not a great converter nor am I in-the-know on all aspects of fluff. However, my main concern here in this post is a discussion about whether you feel this pairing is believable (fluff wise) or if it feels like a poor shoe-in attempt.
Here's how I imagine the army going, and here's where I could also use detailed advice:
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The Force will be Ork Centric, of course. With a small (mostly permanent) side alliance of Daemons including a Herald, 2 troop choices and a soul grinder (more details in a sec)
It will be lead by a Weirdboy. Whether or not that makes it competitive I could not care less about but it seems a requirement for the idea. He will be the reason this has all come together. He's the fluff lynch-pin. (Not that it's of-consequence, but I've tossed around the idea of naming him Emprah Pulpaton (as an homage to a great starwars character, and because, the hope is, he'll "Pulp" a tonne of enemies; however, would you choose a different title to maximize the religious quality of the army? Perhaps Prophet, etc? ). I'd like the Weirdboy to remain the Warlord, but I also would like to include a Shokk attack gun, so that causes a few problems with the Weirdb
In the event that it includes a Mekboy with a Shokk attack gun (the Gun seems to harness the warp on occassion so it seems a fair idea), it will likely include 2 Weirdboyz, but then I lose the flavour of a force lead by Emprah Palpaton (so perhaps no shokk gun most of the time).
Otherwise, beyond this, it will likely be a normal Ork army.
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Now, what about the Daemons?
Here's my first thought: I feel like Nurgle models are most "Orky" and I honestly love the models of the new (chubby) Nurgle Chaos Lord with the axe, the new plague bearers, and the good'ol Great Unclean one. These feel Orky to me. They are awesome.
So my first thought is to go with the Nurgle Lord with the two handed axe as a Herald
Then field two squads of plague bearers
and a soul-grinder painted all Hulk-ish Orky Green while decorated in a a number of Ork Glyphs.... (I might even paint some purple on his lower half just as an homage to the awesome Incredible Hulk--love my pop-culture references.
I'd eventually pick up a Great Unclean One and get him some big ol' tusk bits to add a bit of Orkiness to him, but that's about all.
I'll also be converting Beasts of Nurgle from the Warhammer River Trolls pack, and I think I will paint up some bases of warhammer snotlings as nurglings
So that's the idea.
This portion brings up a few questions though: A) Is it okay to field this as a permanent alliance but not do any conversion/disease work on the Orks? I'd rather not. Perhaps at most, the Ork Vehicles will be crusty and rusty, but beyond that, nadda.
B) Is it far more Orky to run the Daemons as Khorne? Two squads of 'letters perhaps and a herald on a juggy perhaps? And following that, can I get away with painting the Khorne Daemons green? I DO know that the form of Daemons shifts based on who is viewing them, so I thought maybe Green skin wouldn't be so hard to justify for them.
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Anyway, that's all. I know this is a huge ramble but I literally just had this 'epiphany' and would love any insight, advice etc.
If you think it's lame, go ahead and say so, that's part of the idea-building process.
Thanks guys![]()


--love my pop-culture references.
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Lord Damocles
Noise Marines
(allies of convenience count as enemies)
