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Thread: Warmachines misrepresented.

  1. #61
    Chapter Master theunwantedbeing's Avatar
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    Re: Warmachines misrepresented.

    Quote Originally Posted by yabbadabba View Post
    Neither of us is wrong.
    Gold stars for everyone then, yay
    Plan B kill it with fire
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    Quote Originally Posted by RanaldLoec View Post
    I would have to agree with The Unwantedbeing as he is a paragon of sense and reason in an unreasonable environment.

  2. #62

    Re: Warmachines misrepresented.

    Artillery Dice with Misfire, -4, -2, Hit, +2, +4 would be much better for cannons. It would also remove the need of chosing any other target than a model. Making it worse versus mounted monsters would be a good idea. There are some other war machines that could use a boost though, only looking at cannons is not fair to especially 8th edition empire. (The change to the artillery dice would work for the Empire Mortar as well: Misfire, 0, 0, ,0, +2, +4 making it far more accurate)

  3. #63
    Chapter Master Lord Inquisitor's Avatar
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    Re: Warmachines misrepresented.

    Presumably you'd then nominate a target right? Otherwise if you nominated a point on the ground it wouldn't make actual difference...
    ... and then I won.

  4. #64
    Commander dementian's Avatar
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    Re: Warmachines misrepresented.

    Quote Originally Posted by pippin_nl View Post
    Artillery Dice with Misfire, -4, -2, Hit, +2, +4 would be much better for cannons. It would also remove the need of chosing any other target than a model. Making it worse versus mounted monsters would be a good idea. There are some other war machines that could use a boost though, only looking at cannons is not fair to especially 8th edition empire. (The change to the artillery dice would work for the Empire Mortar as well: Misfire, 0, 0, ,0, +2, +4 making it far more accurate)
    And how would you then roll for bounce?

    Would your cannon ball hit the ground and then roll backwards 4" if you roll a -4?

    Why try and make a new artillery dice at this point?

  5. #65

    Re: Warmachines misrepresented.

    Quote Originally Posted by dementian View Post
    And how would you then roll for bounce?

    Would your cannon ball hit the ground and then roll backwards 4" if you roll a -4?

    Why try and make a new artillery dice at this point?
    The idea was to add an artillery die (or whatever other name) that has sides Misfire, -4, -2, Hit, +2, +4, not replace the Misfire, +2, +4, +6, +8, +10. The bounce would still use the old artillery die, just like numerous other stuff. It would solve the unsatisfactory targetting rules we have now, as the rules could be changed; you must pick a model as the target. This would already make the cannon a lot less accurate for sniping and characters mounted on 50mm monsters would also be safer from cannons.

  6. #66

    Re: Warmachines misrepresented.

    Quote Originally Posted by Lord Inquisitor View Post
    Presumably you'd then nominate a target right? Otherwise if you nominated a point on the ground it wouldn't make actual difference...
    Yes the idea is to change the rules and force the player to nominate a model as the target.

  7. #67
    Chapter Master theunwantedbeing's Avatar
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    Re: Warmachines misrepresented.

    Quote Originally Posted by pippin_nl View Post
    Yes the idea is to change the rules and force the player to nominate a model as the target.
    Forcing a cannon crew to nominate a visible enemy model they are aiming at would also help alleviate this issue.
    Maybe add in a clause to state they have to aim 0-10" infront of that model as well.
    Plan B kill it with fire
    Meat is Murder tasty, tasty murder
    Quote Originally Posted by RanaldLoec View Post
    I would have to agree with The Unwantedbeing as he is a paragon of sense and reason in an unreasonable environment.

  8. #68

    Re: Warmachines misrepresented.

    Forcing all it's players to buy a new "full set" of dice does sound a lot like something GW would do.

  9. #69
    Chapter Master Lord Inquisitor's Avatar
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    Re: Warmachines misrepresented.

    In fairness, the scatter and artillery dice haven't changed in ... 20 years? 40K dropped the artillery dice but WFB have kept both up to now.
    ... and then I won.

  10. #70

    Re: Warmachines misrepresented.

    Quote Originally Posted by dms505 View Post
    Forcing all it's players to buy a new "full set" of dice does sound a lot like something GW would do.
    GW doesn't force you to do anything.
    Free your hobby! Be creative and stop slavishly following the damn Book.
    Quote Originally Posted by Osbad View Post
    Anyone calling the LotR system's balance inferior to the other 2 core games' is just spouting absolute rubbish and clearly doesn't know what they are talking about.
    RIP Brimstone.
    I used to read the GW Other Forum, but I am much happier now.

  11. #71

    Re: Warmachines misrepresented.

    Why not just make it near/far with a d6? No reason to add *another* special die to get lost (unless, as mentioned, you're GW). 1-3 and you land short by whatever's on the artillery dice (or 1-2 or whatever ends up working out).

  12. #72

    Re: Warmachines misrepresented.

    The important aspect is not a new die, but the change to the targetting rules combined with a chance to fall short of the target or overshoot it, without losing the chance of a hit or misfire.

  13. #73

    Re: Warmachines misrepresented.

    I really like Pippin UI's idea, as a 9th edition fix. Hopefully GW will actually think about what was wrong with this rule set instead of just adding another 200 pages of fluff and making us pay $20 more.

  14. #74

    Re: Warmachines misrepresented.

    Quote Originally Posted by Citadel97501 View Post
    I really like Pippin UI's idea, as a 9th edition fix. Hopefully GW will actually think about what was wrong with this rule set instead of just adding another 200 pages of fluff and making us pay $20 more.
    GW doesn't make you do anything.
    Free your hobby! Be creative and stop slavishly following the damn Book.
    Quote Originally Posted by Osbad View Post
    Anyone calling the LotR system's balance inferior to the other 2 core games' is just spouting absolute rubbish and clearly doesn't know what they are talking about.
    RIP Brimstone.
    I used to read the GW Other Forum, but I am much happier now.

  15. #75

    Re: Warmachines misrepresented.

    Quote Originally Posted by Blinder View Post
    Why not just make it near/far with a d6? No reason to add *another* special die to get lost (unless, as mentioned, you're GW). 1-3 and you land short by whatever's on the artillery dice (or 1-2 or whatever ends up working out).
    Perfect alternative. Also, I wish GW didn't make me rummage through my neighbor's garbage cans when they're not home.

  16. #76
    Commander dementian's Avatar
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    Re: Warmachines misrepresented.

    Quote Originally Posted by Moss View Post
    Perfect alternative. Also, I wish GW didn't make me rummage through my neighbor's garbage cans when they're not home.
    GW doesn't make you do anything.

  17. #77

    Re: Warmachines misrepresented.

    Quote Originally Posted by Moss View Post
    Also, I wish GW didn't make me rummage through my neighbor's garbage cans when they're not home.
    My mistake. GW does make you do that.
    Free your hobby! Be creative and stop slavishly following the damn Book.
    Quote Originally Posted by Osbad View Post
    Anyone calling the LotR system's balance inferior to the other 2 core games' is just spouting absolute rubbish and clearly doesn't know what they are talking about.
    RIP Brimstone.
    I used to read the GW Other Forum, but I am much happier now.

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