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Thread: 1850 wolf guard spam

  1. #1

    1850 wolf guard spam

    40K Army: Space Marines
    HQ
    Logan Grimnar

    Troops
    3 x Wolf Guard Pack
    .3 x Combi-melta
    .Drop Pod

    3 x Wolf Guard Pack
    .3 x Combi-melta
    .Drop Pod

    3 x Wolf Guard Pack
    .3 x Combi-melta
    .Drop Pod

    9 x Wolf Guard Pack
    .8 x Combi-plasma
    .1 x Terminator Armour
    .1 x Assault Cannon
    .Drop Pod

    9 x Wolf Guard Pack
    .8 x Combi-plasma
    .1 x Terminator Armour
    .1 x Assault Cannon
    .Drop Pod

    10 x Wolf Guard Pack
    .2 x Terminator Armour
    .2 x Cyclone Missile Launchers

    Heavy Support
    6 x Long Fangs Pack
    .5 x Missile Launchers

    6 x Long Fangs Pack
    .5 x Missile Launchers

    6 x Long Fangs Pack
    .5 x Missile Launchers

    if there are vehicles then the melta squads jump down first turn to pop them otherwise the plasma squads go first
    logan goes with big squad and gives them preferred enemy
    long fangs do what they do best

    any questions, comments or criticism?
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  2. #2

    Re: 1850 wolf guard spam

    anything would be appreciated
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  3. #3

    Re: 1850 wolf guard spam

    This is a truely scary list. I have been thinking over all the counters that I could, orks probably have the best chance at it I would say....

    You have plenty of anti- high armour models, but you are a bit reliant on that one turn of blam, i hope ur ***** dead. if not, you dont really have much to counter a mass 2+ save army. especially in combat.


    However, if you are planning on taking this list to a tournament, be warned... it is likely to get thrashed on soft scores. comp in particular. as most of your units are just copy-paste spam. if i faced this army in a tournament, im sorry, but that is a 0 for comp.

    I would still like to play a list like this though, it would be a good challenge. The drop pods, and the units aren't the scary part, its the 15 missile launchers that can split their fire. and are effective against both vehicles and hordes. and can even do a fair amount of damage to MEQ's.

    Important to note I suppose, is the large number of kill points you have at 1850pts. 15 kill points. now for a marine army that aint too bad, the problem, is that a lot of those kill points are very easy to get. drop pods, easy kill points, 3 3-man power armour units, easy kill points. However, I am not sure on how many missions will be using kill points in tournaments. as only 1 of the 6 rule book missions now uses them.

    Anyways, those are my gripes. Hope it's informative

  4. #4

    Re: 1850 wolf guard spam

    thank you!
    yeah kill points i lose big time, i like to think that while they are using a unit to kill just 3 power armour guys my other squads are being left alone (same goes for them shooting the drop pods)

    i think this army might stand a better chance than you think against a 2+ heavy army, even though they are single shots there are still 32 plasma shots and 9 melta shots, even if they dont die to that i can still deal a fair punch in assault

    any comments regarding the 10 man footslogging unit? do you think i should just give logan a terminator squad instead?
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  5. #5

    Re: 1850 wolf guard spam

    Hmm, its hard for me to be too critical for the new rules set as I have only had a few games with it.

    My advice is based on general damage output/ survivability/ tactics.

    to counter your point about wasting time attacking the 3 man squads and the drop pods - i would ignore them. one can easily deal with 3 marines in the later turns of the game, and once they have unloaded their melta, well im just shaking in my boots at getting attacked by 3 marines. the drop pods merely have storm bolters correct? also, not much of a threat, sure they are a nuisance, but not so much of a nuisance to draw my attention until i have dealt with the more serious threats of the 20 marines/2 terminators/ logan that will be on my doorstep.

    As for the number of plasma shots you have, that is 32 shots yes. but only on a maximum 2 targets, for 1 round. same goes for the melta, and with the melta you will have the hardest choice, tanks or infantry. the saving grace is really that mass of missiles, although they will still have a hard time taking out flyers. as you will need all 15 to take out 1 flyer on average. and if they are ignored, then that is fine. if they are targetted then you are screwed. but to be honest they are the best choice that the space wolves have against such things.

    as for combat, what are the terminators armed with? powerfists?

    now, as for logan. quick question then i will answer based on the affirmative. are space wolf drop pods 12 man capacity? if so - for the love of god put logan in with a drop podding plasma squad. he is a huge points sink to have sitting at the back of your lines for preffered enemy. that large 10 man unit is there to sit on an objective - which is excellent, logan is wasted doing that. bring him down in the first wave of drop pods, if he dies so be it. he will take a chunk out of the enemy and require focussed attention to take care of.


    hope this helps some.

    Cheers.

  6. #6

    Re: 1850 wolf guard spam

    space wolf terminators just have power weapons unfortunately
    and our drop pods are only 10 models :/
    but i could just put logan in one of the plasma squads and leave that big squad to foot slog or sit on an objective

    but that big squad got me thinking, what if i get more of them and more missiles:

    HQ
    Logan Grimnar

    Troops
    3 x Wolf Guard Pack
    .3 x Combi-melta
    .Drop Pod

    3 x Wolf Guard Pack
    .3 x Combi-melta
    .Drop Pod

    3 x Wolf Guard Pack
    .3 x Combi-melta
    .Drop Pod

    10 x Wolf Guard Pack
    .2 x Terminator Armour
    .2 x Cyclone Missile Launchers

    10 x Wolf Guard Pack
    .2 x Terminator Armour
    .2 x Cyclone Missile Launchers

    10 x Wolf Guard Pack
    .2 x Terminator Armour
    .2 x Cyclone Missile Launchers

    Heavy Support
    6 x Long Fangs Pack
    .5 x Missile Launchers

    6 x Long Fangs Pack
    .5 x Missile Launchers

    6 x Long Fangs Pack
    .5 x Missile Launchers

    27 missiles with a possible 9 targets
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  7. #7

    Re: 1850 wolf guard spam

    you have just made the army weaker. you need that plasma as the anti 2+ stuff, because people will use them now. as it stands you have logan for that. thats it. as it was was better, just drop 2 dude from the plasma squad, ad logan, and bulk up something else.

  8. #8

    Re: 1850 wolf guard spam

    yeah agreed
    i can put 1 extra guy in those 3 man units, i just wish i could make them more threatening
    any ideas?
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  9. #9

    Re: 1850 wolf guard spam

    to make the drop podding melta squads more threatening? well are you wanting to have a unit that will have a use after they have unloaded the melta shots? well have fewer, larger squads, and also include other weapons that are to be used after the tank busting. like combi-flamers, and maybe a power weapon or 2.

  10. #10

    Re: 1850 wolf guard spam

    here we go;


    HQ
    Logan Grimnar

    Troops
    5 x Wolf Guard Pack
    .4 x Combi-melta
    .2 x Terminator Armour
    .1 x Heavy Flamer
    .Drop Pod

    5 x Wolf Guard Pack
    .4 x Combi-melta
    .2 x Terminator Armour
    .1 x Heavy Flamer
    .Drop Pod

    9 x Wolf Guard Pack
    .8 x Combi-plasma
    .1 x Terminator Armour
    .1 x Assault Cannon
    .Drop Pod

    7 x Wolf Guard Pack
    .6 x Combi-plasma
    .1 x Terminator Armour
    .1 x Assault Cannon
    .Drop Pod

    10 x Wolf Guard Pack
    .2 x Terminator Armour
    .2 x Cyclone Missile Launchers

    Heavy Support
    6 x Long Fangs Pack
    .5 x Missile Launchers

    6 x Long Fangs Pack
    .5 x Missile Launchers

    6 x Long Fangs Pack
    .5 x Missile Launchers
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  11. #11

    Re: 1850 wolf guard spam

    Nice! Like that list a lot. Mind you, I still would give it low composition in a tournament lol.

    Now take it to the field, try it out, make sure it does what you want it to do. and remember - you can always choose to have logan come down in the first or second wave, its up to you, and your choice based on the opponents army.

    The long fangs will need to be deployed smartly, probably the most important part. Their effectiveness goes down rapidly when taking casualties (as you don't have many ablative wounds).

    Have fun with it, and let me know how it plays.


    Cheers,
    Azadul

  12. #12

    Re: 1850 wolf guard spam

    about the long fangs i could just move 3 wolf guard from the big squad so that each squad has an extra wound
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  13. #13

    Re: 1850 wolf guard spam

    that could work, play with it, have some games. if the long fangs need the extra wounds, put them in, if not, then work with it. at the end of the day theoryhammer only gets you so far.

  14. #14

    Re: 1850 wolf guard spam

    i just need to construct and buy alot of stuff before that happens :/ aha
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  15. #15
    Venerable Inquisitor wanderingblade's Avatar
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    Re: 1850 wolf guard spam

    What's your plan for the 10 man squad with Cyclones? That's an eye-watering 270 points for a unit that will move very slowly across the battlefield, is not particularly survivable, only pumps out 4 missiles and is decent in combat but not much more. 3 Land Speeder Typhoons would offer more firepower for the same points.

    If you're thinking of objective camping... I'm not sure I'd bother. Just stick your objectives near the opponent's deployment zone and go balls to the wall trying to get them, rather than sitting a huge chunk of points in the rear not doing a great deal. If you must have a unit babysitting an objective, you're probably better with a 5 man GH unit with a Cyclone Missile Launcher attached, which would give you the points for a LS Typhoon - ensuring no loss of firepower - and possible some more suits of Termie Armour for your Wolf Guard, or some combat upgrades - or a Rune or Wolf Priest. A Rune Priest could make the army more survivable against psychic powers while applying re-rolls to the plasma fusillade.
    Get off of my lawn!

  16. #16

    Re: 1850 wolf guard spam

    The biggest problem the list has is that if those melta wolves don't do the job, then you will have problems with certain units. My suggestion is make them 5 man instead of 3. this way, you can hull point 4 hull point vehicles out most of the time or at least a good chance to blow it up with a single unit. reliably having to drop 2 of your sacrifical units beside a land raider to make sure those terminators don't get to ride across the battle field in style is always a good choice.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  17. #17

    Re: 1850 wolf guard spam

    wandering blade: thankyou you definitely put that squad in perspective for me. and i mostly forget about landspeeders. i havent read up on them much in this edition are they better or worse than last edition?

    madival: they are 5 man squads
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  18. #18
    Venerable Inquisitor wanderingblade's Avatar
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    Re: 1850 wolf guard spam

    Not a clue I'm afraid! Never used them, just thought of them as another way to get the missile launchers onto the table. I'm sure some of the tactica threads will have some advice on them.
    Get off of my lawn!

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