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Thread: What doesn't make any sense in your codex?

  1. #1
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    What doesn't make any sense in your codex?

    Hi everyone.

    I'm just kind of curious what people think doesn't make any sense in their codex.

    As an example:

    No Eldar tank has an armour value over 12 on any facing. When I asked some long time Eldar players why, they said because Eldar know that Lance weaponry reduces your armour to 12 anyway so why bother putting more armour on the tank when Lances will just make a mockery of it.

    The thing that gets me is Eldar are the ones with tons of Lance weaponry. And they KNOW from fighting the other races that Lance weaponry is few and far between when it comes to the other races except, surprise surprise...Dark..wait for it...Eldar.

    So why wouldn't they put heavier armour on their tanks when most races don't have tons of lance weapons?

    It doesn't make any sense...

    So what are your "doesn't make sense " things in your codex?

  2. #2

    Re: What doesn't make any sense in your codex?

    Eldar favour speed and precise application of force and prefer misdirection and evasion to brute armour which slows them down. Their vehicles may be lightly armoured but they are also fast. They are supposed to rely on their speed and technological defences (such as holo fields) for protection, not crude and cumbersome armour. Eldar tanks have more in common with modern apache helecopters than main battle tanks. In terms of their fluff and style it actually makes a lot of sense. Its the Eldar's preference of finesse over raw power that also explains why they use lance weaponry - rather than go for brute force they use their superior technology to negate the enemies defences.

  3. #3
    Chapter Master zoggin-eck's Avatar
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    Re: What doesn't make any sense in your codex?

    unknown_lifeform already answerd you for me.

    Quote Originally Posted by Bergen Beerbelly View Post
    No Eldar tank has an armour value over 12 on any facing. When I asked some long time Eldar players why, they said because Eldar know that Lance weaponry reduces your armour to 12 anyway so why bother putting more armour on the tank when Lances will just make a mockery of it.
    Wait, so the Eldar are well aware that they are in a tabletop game with stsats such as armour 12 and rules for lance weaponry?

    Don't confuse game mechanics for actual background, or games designers intentionally making the armies look and play differently for "not making sense"

  4. #4
    Chaplain Adyger's Avatar
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    Re: What doesn't make any sense in your codex?

    I don't have the exact wording in front of me...but I don't think the death mark snipers from Necrons rule makes sense...the one where they are allowed to arrive from deep strike on you opponents turn...and do nothing! What is the point of that rule? I thought something in 6th would address it, but haven't found anything yet...when looking at the special rules, I thought myabe they'd gain that interceptor rule, so when you opponent has something arrive from reserve, they "pop out" thanks to their special rule, and then get to shoot (thanks to the interceptor rule), but they don't have anthing like that...it makes no sense to me.

  5. #5

    Re: What doesn't make any sense in your codex?

    Yeah, the deathmark sniper teleport rule belongs in the same group of special rules as the lictor pheromone trail and the trygon tunnel. The designers obviously wanted to create a fun and characterful special rule and neglected to make it in any way actually useful...

    @OP: if you want some stuff about the eldar that actually doesn't make sense, why does one of the most technologically advanced races in the galaxy have no access to night vision equipment? And why do they put their civilians on the front lines armed with the worst basic weapon in the entire galaxy? (actually, I quite like the idea of the eldar going for sub machine guns, its just never been implemented very well. Like a large proportion of their weaponry.)

  6. #6
    Chapter Master agurus1's Avatar
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    Re: What doesn't make any sense in your codex?

    Someone tried telling me that lumbering behemoth for Leman Russ tanks now means that I have to snap fire my other weapons if I fire an ordnance turret weapon. If this is true it makes no sense lol
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  7. #7

    Re: What doesn't make any sense in your codex?

    Quote Originally Posted by Bergen Beerbelly View Post
    So what are your "doesn't make sense " things in your codex?
    CWE: entire existance of Guardians.

    ORKS: 'eavy armor is more rare than mega-armor!
    boy: "oi boss we'z got all dis skrap 'round n' da mekboyz kan makes us all 'ard wiff it"
    boss: "naw, we'z can only make 'eavy armor enuff fer 1 squad o boyz. btw yooz got two bosses so we's gonna have five squads of meganobz"
    boy: "...dat don't make sense"
    boss: "we'z orks, we dont got to make cents"

    (Cross Codex) ORKS n' CRAFTWORLD ELDAR: shootas are superior to shuriken. Orks build longer ranged weapons.

    Shoota boy looting eldar battlefield: "'ey I gots me one of dem shrieken kattypults!"
    Mek: "Put dat away. it's gotz no riflin' so der perjectyles akkyracy drops dramatik like in ranges beyond short so gettin in effektiv range will expose yoo to unecessary danger. Dem cone 'eads kant make a propa gun."

    Vyper gunner: "Man, if I could put two big shootas on my vehicle, we could use our mobility to fly away from incoming fire, while still having the range to light up some marines"
    Vyper Pilot: "But that is not the 'proper way' of war. I am suppose to steer our highly mobile jetcraft into pistol range to fire my catapults."
    Venom Pilot: "nyeheheh..."

    Biker looting guardian jetbike: "wow, deez kattypults are like da worst gun yooz can put on a bike"
    Biker 2: "deyz an unsoffystikated, simple race."

    Dire Avenger looting ork battlefield: "What if... we started using shootas instead of this short ranged crap??"
    Exarch: "... just put some gubbinz on it to make it look like a catapult, so the guardians don't get jealous"

    Dark Reaper looting ork battlefield: "Man, I wish I had a rokkit..."
    Exarch: "I always wondered why Maugan Ra taught me to use this big heavy rocket launcher... when he moves and shoots with a shuriken cannon..."

    WRAITHSIGHT: FALLING ASLEEP AT THE WHEEL
    Mek: "Da rayflord's a big smashy git, but typikal sloppy eldar enjineerin', deyz can't build a dread as propa reliable as orkses"
    Warhammer Fantasy has a similar rule, it's called 'stupidity'


    CRAFTWORLD VS DE CODEX

    Kabalite: "We are cutthroat traitorous raiders who have no reguard for our lives or others!"
    Guardian: "We are a dying race with hyper advanced technology!"
    Kabalite: "We arm ourselves with long ranged weapons, our haemonculi make us tougher than orks and if I fall in battle my comrades bring a piece of my soul back so I may be saved from the predations of slaanesh and live once more!"
    Guardian: "We shoot as far as a space marine can catch us with a powerfist, our warlocks herd us to the front lines (every single warlock power involves either getting stuck in', or drawing fire, or making sure you die to a man) and our reward after our inevitable violent death in battle is having our soul eternally trapped in a stone, or put in an unfeeling battle-coffin."
    Kabalite: "...wow, that's mean."


    DARK ELDAR HELLIONS
    Hellions: Teenage street gangsters who might get recruited into Kabals and become 'made men' (Warriors!)
    BUT, HELLIONS ARE WAY BETTER ARMED/ARMORED THAN WARRIORS!
    They have superior initiative, they have a fancy melee assault weapon and fancy shooting weapons. They ride around on skyboards. They use drugs!
    Somehow becoming a Kabalite means grabbin' worse guns, stopping the use of drugs, and becoming cannonfodder.




    Quote Originally Posted by zoggin-eck View Post
    Wait, so the Eldar are well aware that they are in a tabletop game with stsats such as armour 12 and rules for lance weaponry?
    Black Templars: BLESSED HULL
    Do BT's have lance weapons? NO
    Are BT's strictly aware: "HEY IF I POUR OIL ON THE LANDRAIDER IT MAKES ELF LASERS BOUNCE OFF" who knows.
    But they do, and they rub down the oil whenever elf lasers are spotted.
    Last edited by OgreBattle; 19-08-2012 at 03:19.

  8. #8

    Re: What doesn't make any sense in your codex?

    SM: So there's this wonderful flyer out there, that we can't use....but Blood Angels and Grey Knights can.....yet we have this gunship that follows similar design characteristics....
    IG: it seems our Hydras have forgotten how to shoot at ground targets in the last couple of months; the Grav Chute insertion works the same as the Skies of Blood special rule for BA before an FAQ, now they're completely different.
    GK: See Skies of Blood/Grav Chute Insertion
    Tau: Our units inexplicably can't target two units with an upgrade anymore....

    @Augurus: whoever told you that is wrong, the turret is ignored like normal.
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  9. #9
    Chapter Master Drasanil's Avatar
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    Re: What doesn't make any sense in your codex?

    Eldar and personal armour: "There's not many of us, we value all eldar lives and we have a lot of tech... so he's some cardboard go get 'em champ!" Really you'd think DE Ghostplate would be standard issue across the board and get better from there with aspects/trueborn having 3+/5++ and exarchs/Autarchs/Archons etc tc 2+/4++.

    That and stormshields... both eldar and orks are supposed to have much better forcefield tech than the Imperium, yet the Imperium can spam 3++ like no tomorrow.

    Not to mention eldar guns... well actually most eldar stuff doesn't make sense, their tech is supposed to second only to Necrons and falls short compared to just about everything the Imperium puts out.
    Last edited by Drasanil; 19-08-2012 at 03:16.
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  10. #10
    Chapter Master Charistoph's Avatar
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    Re: What doesn't make any sense in your codex?

    Eldar were designed to fight Necrons. Armor only does so much against them, so piling it on and sacrficing speed is pointless. The Craftworld Eldar put armor on when they started fighting some one besides robots. Remember, the Dark Eldar are the old schoolers in this story, with the Craftworld and Exodites the exiles.

    Chosen are supposedly the baddest of the bad in Chaos Marines, but an Aspiring Champion is better in combat they are?

    Spawn. Do I really have to say much more? 6th Edition made them better than they used to be, but without a save, they still suck for their price.

    Possessed. Their price for some random rules, 1 of which you can't take full advantage of. Especially for a new kit.

    Marine Icons. Bob drops the stick and now everyone is no longer blessed...

    Kroot Shapers. 3 Wounds at T3, 0-6+ AS, and no other bonuses, for that cost.

    Krootox. A model that makes IG Heavy Weapon Teams seem useful and smart.

    Ethereal. A model you pay points for with no defense, that makes your army run when he dies, or makes them marginally better in Assault (at the time the codex was written) in an race that eschews Assault.

    Tau Pathfinders. A unit that does its best work in cover, and you have to give them an enclosed chopper...
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  11. #11
    Librarian Perth's Avatar
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    Re: What doesn't make any sense in your codex?

    Belial's Sword of Silence, a relic of incredible value to the whole Dark Angels chapter, constantly tossed away in favor of a stock Thunder Hammer.

    A Space Marine Scout, with dozens of years of training and bio-modifications, shoots noticeably worse than every Guardsman lucky enough to survive a campaign, and that those same guardsmen shoot just as well as a Space Marine Sternguard squad.

    That 10 power armored Space Marines actually fit into a Rhino.

    Eldar Guardians.

    A wounded Calgar catches The Wailing Doom like someone swung a baseball bat at an action hero, then beats the tar out of an Avatar and scares away an entire Eldar Warhost.

    Tau Air Defense Missile Platform, doesn't get skyfire.

    Every Grey Knight Librarian ever is a stronger psyker than Eldrad.
    Quote Originally Posted by SgtTaters View Post
    At the heart of every craftworld likes a terrible crystal dome where an Avatar of the Eldar gods reside. Awoken in times of war it is a terrible psychic juggernaut that dominates the battlefield. At the forefront of every Eldar warhost is the Eldrad. The Eldrad is a powerful symbol of luck to the Eldar, for just by being near it Eldar find they shoot straighter, are more prone to miraculous survival and their enemies are more likely to bumble into oncoming fire.

  12. #12
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    Re: What doesn't make any sense in your codex?

    At the few people who actually tried to answer my question...yes, I know the real answer as to why they use armor 12. It's because the game designers made it their schtick to sacrifice armour for speed. It does make sense from a game designer standpoint if that is what they are going for. But it doesn't make sense from a military vehicle designers stand point in game. They know how much force it takes to punch armour, just like we do in real life. So they know how much armour to put on their tanks. They also have the tech level to go whatever speed they want regardless of armour. So it doesn't make fluff sense at all. So I just wanted to hear what other things there are in other peoples codex.

    Anyway, thanks everyone for posting.
    Last edited by Bergen Beerbelly; 19-08-2012 at 05:08.

  13. #13

    Re: What doesn't make any sense in your codex?

    Quote Originally Posted by Perth View Post
    A wounded Calgar catches The Wailing Doom like someone swung a baseball bat at an action hero, then beats the tar out of an Avatar and scares away an entire Eldar Warhost.
    Oh no you didn't!


    Why does the Terminator Sergeant come with a weapon worse than his squad members, and why can't he upgrade it?

  14. #14
    Chapter Master zoggin-eck's Avatar
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    Re: What doesn't make any sense in your codex?

    Quote Originally Posted by OgreBattle View Post
    Black Templars: BLESSED HULL
    Do BT's have lance weapons? NO
    Are BT's strictly aware: "HEY IF I POUR OIL ON THE LANDRAIDER IT MAKES ELF LASERS BOUNCE OFF" who knows.
    But they do, and they rub down the oil whenever elf lasers are spotted.
    Err, I'm not sure what this has to do with the text of mine you quoted? What you've written may not be ion a codex, but it certainly does not make sense.

  15. #15
    Chapter Master IcedAnimals's Avatar
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    Re: What doesn't make any sense in your codex?

    My codex is a white dwarf codex that can't be bought from GW anymore. In the words of Early Cuyler. That is jibbery-style oinkery what make no sense a 'tall.

    While im at it. Don't forget uncorruptable grey knights murdering women and children to protect themselves from..corruption.
    B.B.Hoods family full of disappointment. Tamales on the floor. The dads sombrero broken.

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  16. #16

    Re: What doesn't make any sense in your codex?

    The thing that has always made the least sense to me is why did the Tau name one of their primary castes after the human home world? Earth Caste?

  17. #17
    Librarian Toadius80's Avatar
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    1: Having dead guys in codex's. Never understood that one.
    Ok so there's the Eldrad dead guy then there's the example of the gold, pre death co that's pre dead Tycho in a force with High Chaplain Astorath. 2 guys from completely different eras (remember that it was Lematis, again at the time pre death co nutjob and at time high chaplain, who got the black spray out on Tycho)
    Or, now thinking about it, maybe more comical, Gold Tycho and Lemartis, the guy that packed Tycho to death co but there already himself?
    2: Vet marines being no better at there jobs than regular guys yet guard vets etc are significantly better then there normal bods.
    3: space wolf specials being a bit lame compared to other marine equivalents.


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  18. #18

    Re: What doesn't make any sense in your codex?

    Salamanders having their race ret-conned. WHY!

  19. #19
    Librarian Toadius80's Avatar
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    And them all suddenly jet black skinned!

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    Quote Originally Posted by Count de Monet View Post
    What to use for a Deathstrike Missile Launcher? Easy. Chimera hull. Big slingshot. Chuck Norris.
    Trade thread: currently Warhammer Empire Army, Deamons, Orks, Warmachine
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  20. #20

    Re: What doesn't make any sense in your codex?

    Quote Originally Posted by Toadius80 View Post
    Ok so there's the Eldrad dead guy...
    Eldrad isn't dead, more on 'an extended holiday' (i hope).

    Well, the obvious ones:
    > Guardians
    > Assault Cannons being Heavy type and Heavy Flamers being Assault type.

    And others:
    > Eldar tanks being lightly armoured to be as mobile as they are. I wonder what the Falcon pilot thinks when they see a valkyrie/vendetta/Stormraven fly past...
    > Planes with armour heavier than ground vehicles swooping about (seriously, is it magnets or what?)
    > Witchblades vs. Flak Jackets compared to Witchblades vs. a Chimera Hull
    > Guilliman's Guide to Defending a Galactic Empire specifically making it so that the Space Marines cannot take a decently defended planet by themselves, yet all the Space Marines seem to do is defeat forces that can/ do it themselves/ take a planet equivalent (in the form of a craftworld.)
    > Necrons using the Webway as their primary mode of transport. Yet the Webway is tangled and breached in many places. Yet the Webway has openings to Daemon Worlds. Yet the Webway actively tries to destroy their access point and the invaders. Yet the Necrons are able to pass between Tomb Worlds relatively frequently. Yet Anrakr the Traveller and Trazyn the infinite are able to go here, there and every flipping where (especially the later), despite the masters of the Webway (the Eldar and Dark Eldar) not being able to.... Seriously, FTL travel FTW.

    I'm sure I'll think of others later, but those for the moment
    Quote Originally Posted by IcedAnimals View Post
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