((Everyone in the campaign, please post your roster here and update it here after each game. I was trying to look through our big thread to see where people are, and it is really hard to dig through the pages to find it. I'll go first, and please post yours here as well.))
The Brotherhood of the Found
Heroes
Gunther von Waldberg
Witch Hunter Captain
M-4 WS-4 BS-4 S-3(4) T-4 W-3 I-4 A-2 Ld-8 AS-5+(6+)
Equipment: Sword of Roland (Parry if meet or beat enemy roll, -1 AS), Hammer, Jeweled Dagger, Crossbow, lucky charm, Armor of Drakenburg (5+ AS, under no circumstances can it be worse than a 6+, includes a helmet), Book of Inspirational Sayings (Halfling Cookbook), Garlic
Skills: Leader, Burn the Witch!, Quick shot, Mighty Blow
46xp
51, 57, 63, 69, 76, 83, 90
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Karl Werner (Officer of Interrogation)
Witch Hunter
M-4 WS-3 BS-3 S-3 T-3 W-1 I-3 A-2 Ld-7 AS-6/5+ DB-5+
Witch Hunter: Sword, Hammer, Dagger, Crossbow, lucky charm, light Armor, shield, Garlic
Skills: Burn the Witch!, Quick Shot, Dodge Blow
19xp
20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
------------------------------------------
Ludwig Matthison (the Hound Master)
Witch Hunter
M-4 WS-3 BS-3 S-4 T-3 W-1 I-4 A-1 Ld-7 AS-6+ SA- 5+
Witch Hunter: Sword, Hammer, Dagger, Crossbow, lucky charm, toughened leather, Garlic
Skills: Burn the Witch!, Step Aside
18xp
20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
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Father Brunner
Warrior Priest
M-4 WS-3 BS-4 S-3 T-3 W-1 I-3 A-1 Ld-7 AS-6+ SA-5+
Witch Hunter: Hammer, Tome of the Whispering Wind (may cast both prayers and re-roll failed prayers, takes a hand to use), Dagger, Crossbow, lucky charm, toughened leather, Holy Water
Skills: Healing Hand, Shield of Faith, Step Aside
22xp
24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
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Brother Hans
Flagellant Hero
M-4 WS-3 BS-4 S-4(6) T-4 W-2 I-4 A-3 Ld-10 AS-6+
Equipment: Great Weapon, Blunderbuss, lucky charm, toughened leather, sling The Helm of the Ogre Breaker (immune to being stunned)
Skills: Fearless, Weapons Expert, Strong Man, Resilient
20p
24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
------------------------------------------
Brother Matthias
Flagellant Hero
M-4 WS-4 BS-3 S-4 T-4 W-2 I-4 A-2 Ld-10 AS-6+
Equipment: Flail, lucky charm, toughened leather, blunderbuss, sling
Skills: Fearless, Weapons Expert
12p
14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
------------------------------------------
Henchmen
Brothers Volke and Otto
2x Flagellants
M-4 WS-4 BS-4 S-4 T-4 W-1 I-3 A-1 Ld-10
Equipment: Fails
Skills: Fearless
6xp
9, 14
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5x Hounds
M-6 WS-4 BS-0 S-4 T-3 W-1 I-4 A-1 Ld-4
Equipment: Jaws!
Skills: Beasts (cannot earn xp)
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Aelarion Killeyth
Elf Ranger (20gc upkeep-payment for services rendered, +12 rating)
M-5 WS-4 BS-5 S-3 T-3 W-1 I-6 A-1 Ld-8
Equipment: Elfbow, Elven Cloak, Sword
Skills: Seeker (+/- 1 on one exploration roll each game), excellent sight (2x I range to spot hidden enemies), Quick Shot
4xp
5, 9, 14
Bolo the Brave
Halfling Scout (5gc upkeep-cooking supplies, +5 rating)
M-4 WS-2 BS-4 S-2 T-2 W-1 I-4 A-1 Ld-8
Equipment: Bow, Dagger, Helm
Skills: Cook (+1 max war band size), Quick Shot
3xp
5, 9, 14
Bork the Unimpressed (30gc upkeep, +25 rating)
Ogre Bodyguard
M-6 WS-3 S-4(5) T-4 W-3 I-3 A-2 Ld-7
Equipment: Sword, Mace, Light Armor
Skills: Large Target, Cause Fear, Mighty Blow
3xp
5, 9, 14
Bolg Irongut
Troll Slayer (+12 rating)
M-3 WS-4 S-3 T-4 W-1 I-2 A-1 Ld-9
Equipment: Great Axe
Skills: Fearless, Hard to Kill, Hard Head
1xp
Ulrich von Lichenstein
Freelancer (+21 rating)
M-4(3) WS-4 BS-3 S-4 T-3 W-1 I-4 A-1 Ld-7 AS-3+
M-8(7) WS-3 BS-0 S-3 T-3 W-1 I-3 A-1 Ld-5
Equipment: Heavy Armor, Shield, Sword, Lance, Warhorse
http://img3.photographersdirect.com/.../pd1846245.jpg
1xp
Cohen the Barbarian
Pit Fighter (+22 rating)
M-4 WS-4 BS-3 S-4 T-4 W-1 I-4 A-2 Ld-7
Equipment: Morning Star, Spiked Gauntlet, Helmet
1xp
http://24.media.tumblr.com/tumblr_ma...ts2no1_400.jpg
50gc
0 artifact
3 campaign objectives
Rating: 319!
Warband Size: 13 + 6 hired swords=19
Skills
Healing Hand Difficulty 5
Any one model within 2" of the Priest (including himself) may be healed. The warrior is restored
to his full quota of Wounds. In addition, if any friendly models within 2" are stunned or knocked
down, they immediately come to their senses, stand up, and continue fighting as normal.
Shield of Faith Difficulty 6
The Priest is immune to all spells. Roll at the beginning of each turn in the recovery phase. On a
roll of 1 or 2 the shield disappears.
Burn the Witch!
Hates all enemies who can cast prayers or spells
Quickshot
Fires 2x shots
Notable Kills
Gunther, with his jeweled dagger, put an end to the vampire Hugo von Drakenburg by piercing it through the heart. The vampire was once known as one of the most pious noblemen of Mordheim, which made the hunt for the beast all the more compelling. With his crossbow he also put an end to Captain Graveth. The brave Middenheimer died from a crossbow bolt in the dark.
The entire warband, working together, took down a giant. The finishing blow was done by Bork. The giant didn't impress him.
Deceased
Smiling Franz
Franz was a man whom you should not cross. A con-artist by nature, he would have been the perfect witch hunter if it were not for his greed. He would enter a town, dressed as a traveller, and within a few months would have everyone confiding in him their deepest secrets. And then, depending on his mood and how dangerous it was to him, he would either burn someone at the stake or would leave them severely shaken and with less coin. He died when he was sold-out by the pawnbroker with whom he tried to offload a holy relic with. Captain Gunther now carries the jeweled sword and dagger that was Franz' last ill-gotten gain.
Brother Bok
He and his flagellant comrades through themselves head first into an ogre charge. It was not a wise move.
Bolk the Witch Smasher
When hunting down the vampire Hugo von Drakenburg, Bolk led the charge. Single handily breaking the lines of the Sisters of Sigmar, Bolk took down the matriarch as well as her bodyguard. He then held off the entire warband of Endwood Manor until his comrades could take down the vampire. He died fighting against a beast man, who cut the ogre's throat with a well placed slash of it's sword. Bolk died a hero, and will be remembered.
((Keeping track of games, as I'm banking them for animosity campaigns))
Game 1-Defend the Find v. The Oathsworn (dwarfs)
Dwarfs held central tower. Witch Hunters charged in and bounced off, but won by technicality due to having more models in the tower. The dwarfs, again due to scenario rules, came out with much more loot than me. So it all worked out. Win.
Game 2-Skirmish v. Graveth's Company (Middenheimers)
Both warbands were split in two. The hounds charged down the south and overwhelmed a small group of marksman and a youngblood. Win.
Game 3- Old Acquaintances v. The Men of Endwood Manor (Possessed)
Custom scenario. Both sides charged out of hiding and met in the center. The ogre and the possessed dominated their respective areas, and the possessed broke before the witch hunters. Win.
Game 4-Vampire Hunt v. Sisters of Plentitude (Sisters of Sigmar) and The Men of Endwood Manor (Possessed)
Custom scenario. Fought inside a cramped house full of ghosts and zombies. The witch hunter ogre smashed through the sister lines, and after a perfect blunderbuss shot decimated them, the sisters broke. The ogre then held the possessed back just long enough for the witch hunters to kill the vampire. The witch hunters fled after the ogre died, taking the vampire's corpse and armor with them, and leaving the rest of the loot to the possessed. Loss.
Game 5-Vampire Hunt part 2 v. Sisters of Plentitude (Sisters of Sigmar)
Custom scenario. Sisters charged through a haunted house, only to be ambushed by witch hunters. Their warband was retired after this game. Due to rules confusion, the vampire escaped. Win.
Game 6-Vampire Hunt part 3 v. Middenheimers
Custom scenario. Through a dark and foggy night, two warbands hunt down the vampire that fled from the last game. Fighting through a horde of hastily raised zombies, the vampire was pulled down by the witch hunters before it could escape. In the closing moments of the battle, Graveth lost his life to a crossbow bolt fired by Gunther. He died, surrounded by the corpses of zombies he had felled. His death was as glorious as any Middenheimer could have hoped for. Win.
Game 7-Giant Hunt v. Possessed
From Mordheimer.com. Possessed bunch up and get blunderbussed, routing on turn 2. This wakes the giant up. A load of 6's are rolled, and the giant is taken down to 1 wound. It stomps on a dog, only to be knocked down by flagellants and put out of action by an ogre. Win.
Game 8-Sapping v. Middenheimers
Meeting the Middenheimers under the castle walls, the two warbands fought in near total darkness. The situation was only made worse by the use of a pair of blunderbusses, which filled the tunnels with smoke. Following the deadly assault, Ludwig unleashed his hounds, driving the Middenheimers out of the eastern tunnels, and the frenzied charge of Bolg Irongut accomplished the same result in the western tunnels. The Middenheimers lost both Valkar and one of the Blizzard Men, the tunnels becoming their graves. Win.
Game 9-Siege Preparations
Got half way through, then fell apart. :P Started off with the ogres advancing too far and getting charged by the witch hunters. The witch hunters downed and ogre with shooting, but bounced off of the ogres in close combat. The maneater captain continued to reduce the ogre bodyguard to 1 wound, but the bodyguard was healed by the priest. As the melee continued, a flagellant was taken OOA and a second stunned, while Gunther was taken OOA by a mountain guide. In return, a flagellant took a youngblood OOA, and the witch hunter's elf ranger took the ogre's elf ranger OOA. While all of this went on, the freelancer was able to move off the board unmolested, thus able to bring reinforcements.
The brutal fighting saw a flagellant die, and Gunther was sold to the pits. He killed the pitfighter, took his gold, and returned to camp.
Game 10-The Siege
This was to be the final game, but alas, it was never played. With the Ogres and Possessed unable to fight, the Middenheimers were forced to life the siege. The victorious Witch Hunters made it back to Altdorf, with the holy relics.


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