Results 1 to 16 of 16

Thread: Up to date Mordheim Rosters-Mordheim Campaign

  1. #1

    Up to date Mordheim Rosters-Mordheim Campaign

    ((Everyone in the campaign, please post your roster here and update it here after each game. I was trying to look through our big thread to see where people are, and it is really hard to dig through the pages to find it. I'll go first, and please post yours here as well.))

    The Brotherhood of the Found

    Heroes

    Gunther von Waldberg
    Witch Hunter Captain
    M-4 WS-4 BS-4 S-3(4) T-4 W-3 I-4 A-2 Ld-8 AS-5+(6+)
    Equipment: Sword of Roland (Parry if meet or beat enemy roll, -1 AS), Hammer, Jeweled Dagger, Crossbow, lucky charm, Armor of Drakenburg (5+ AS, under no circumstances can it be worse than a 6+, includes a helmet), Book of Inspirational Sayings (Halfling Cookbook), Garlic
    Skills: Leader, Burn the Witch!, Quick shot, Mighty Blow
    46xp
    51, 57, 63, 69, 76, 83, 90

    Click image for larger version. 

Name:	witch hunter captain.jpeg 
Views:	40 
Size:	274.3 KB 
ID:	148705


    ------------------------------------------


    Karl Werner (Officer of Interrogation)
    Witch Hunter
    M-4 WS-3 BS-3 S-3 T-3 W-1 I-3 A-2 Ld-7 AS-6/5+ DB-5+
    Witch Hunter: Sword, Hammer, Dagger, Crossbow, lucky charm, light Armor, shield, Garlic
    Skills: Burn the Witch!, Quick Shot, Dodge Blow
    19xp
    20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

    Click image for larger version. 

Name:	witch hunter.jpeg 
Views:	35 
Size:	73.2 KB 
ID:	148706


    ------------------------------------------


    Ludwig Matthison (the Hound Master)
    Witch Hunter
    M-4 WS-3 BS-3 S-4 T-3 W-1 I-4 A-1 Ld-7 AS-6+ SA- 5+
    Witch Hunter: Sword, Hammer, Dagger, Crossbow, lucky charm, toughened leather, Garlic
    Skills: Burn the Witch!, Step Aside
    18xp
    20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90


    Click image for larger version. 

Name:	witch hunter 2.jpeg 
Views:	35 
Size:	8.8 KB 
ID:	148707


    ------------------------------------------


    Father Brunner
    Warrior Priest
    M-4 WS-3 BS-4 S-3 T-3 W-1 I-3 A-1 Ld-7 AS-6+ SA-5+
    Witch Hunter: Hammer, Tome of the Whispering Wind (may cast both prayers and re-roll failed prayers, takes a hand to use), Dagger, Crossbow, lucky charm, toughened leather, Holy Water
    Skills: Healing Hand, Shield of Faith, Step Aside
    22xp
    24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90


    Click image for larger version. 

Name:	priest.jpeg 
Views:	33 
Size:	72.6 KB 
ID:	148708


    ------------------------------------------


    Brother Hans
    Flagellant Hero
    M-4 WS-3 BS-4 S-4(6) T-4 W-2 I-4 A-3 Ld-10 AS-6+
    Equipment: Great Weapon, Blunderbuss, lucky charm, toughened leather, sling The Helm of the Ogre Breaker (immune to being stunned)
    Skills: Fearless, Weapons Expert, Strong Man, Resilient
    20p
    24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

    Click image for larger version. 

Name:	250px-Hooded_jedi.jpeg 
Views:	29 
Size:	23.8 KB 
ID:	148709

    ------------------------------------------


    Brother Matthias
    Flagellant Hero
    M-4 WS-4 BS-3 S-4 T-4 W-2 I-4 A-2 Ld-10 AS-6+
    Equipment: Flail, lucky charm, toughened leather, blunderbuss, sling
    Skills: Fearless, Weapons Expert
    12p
    14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90


    Click image for larger version. 

Name:	185_stream.jpeg 
Views:	15 
Size:	62.6 KB 
ID:	151099


    ------------------------------------------


    Henchmen


    Brothers Volke and Otto
    2x Flagellants
    M-4 WS-4 BS-4 S-4 T-4 W-1 I-3 A-1 Ld-10
    Equipment: Fails
    Skills: Fearless
    6xp
    9, 14


    Click image for larger version. 

Name:	flagellant.jpeg 
Views:	32 
Size:	132.3 KB 
ID:	148711


    ------------------------------------------

    5x Hounds
    M-6 WS-4 BS-0 S-4 T-3 W-1 I-4 A-1 Ld-4
    Equipment: Jaws!
    Skills: Beasts (cannot earn xp)


    Click image for larger version. 

Name:	IMG_0051.jpeg 
Views:	28 
Size:	250.8 KB 
ID:	148713

    ------------------------------------------

    Aelarion Killeyth
    Elf Ranger (20gc upkeep-payment for services rendered, +12 rating)
    M-5 WS-4 BS-5 S-3 T-3 W-1 I-6 A-1 Ld-8
    Equipment: Elfbow, Elven Cloak, Sword
    Skills: Seeker (+/- 1 on one exploration roll each game), excellent sight (2x I range to spot hidden enemies), Quick Shot
    4xp
    5, 9, 14

    Click image for larger version. 

Name:	shadowwarrior.jpeg 
Views:	12 
Size:	20.0 KB 
ID:	151391

    Bolo the Brave
    Halfling Scout (5gc upkeep-cooking supplies, +5 rating)
    M-4 WS-2 BS-4 S-2 T-2 W-1 I-4 A-1 Ld-8
    Equipment: Bow, Dagger, Helm
    Skills: Cook (+1 max war band size), Quick Shot
    3xp
    5, 9, 14
    Click image for larger version. 

Name:	4293693281_09924b0109.jpeg 
Views:	12 
Size:	43.2 KB 
ID:	151826

    Bork the Unimpressed (30gc upkeep, +25 rating)
    Ogre Bodyguard
    M-6 WS-3 S-4(5) T-4 W-3 I-3 A-2 Ld-7
    Equipment: Sword, Mace, Light Armor
    Skills: Large Target, Cause Fear, Mighty Blow
    3xp
    5, 9, 14

    Bolg Irongut
    Troll Slayer (+12 rating)
    M-3 WS-4 S-3 T-4 W-1 I-2 A-1 Ld-9
    Equipment: Great Axe
    Skills: Fearless, Hard to Kill, Hard Head
    1xp

    Ulrich von Lichenstein
    Freelancer (+21 rating)
    M-4(3) WS-4 BS-3 S-4 T-3 W-1 I-4 A-1 Ld-7 AS-3+
    M-8(7) WS-3 BS-0 S-3 T-3 W-1 I-3 A-1 Ld-5
    Equipment: Heavy Armor, Shield, Sword, Lance, Warhorse
    http://img3.photographersdirect.com/.../pd1846245.jpg
    1xp

    Cohen the Barbarian
    Pit Fighter (+22 rating)
    M-4 WS-4 BS-3 S-4 T-4 W-1 I-4 A-2 Ld-7
    Equipment: Morning Star, Spiked Gauntlet, Helmet
    1xp
    http://24.media.tumblr.com/tumblr_ma...ts2no1_400.jpg

    50gc
    0 artifact
    3 campaign objectives

    Rating: 319!
    Warband Size: 13 + 6 hired swords=19

    Skills
    Healing Hand Difficulty 5
    Any one model within 2" of the Priest (including himself) may be healed. The warrior is restored
    to his full quota of Wounds. In addition, if any friendly models within 2" are stunned or knocked
    down, they immediately come to their senses, stand up, and continue fighting as normal.


    Shield of Faith Difficulty 6
    The Priest is immune to all spells. Roll at the beginning of each turn in the recovery phase. On a
    roll of 1 or 2 the shield disappears.


    Burn the Witch!
    Hates all enemies who can cast prayers or spells


    Quickshot
    Fires 2x shots

    Notable Kills

    Gunther, with his jeweled dagger, put an end to the vampire Hugo von Drakenburg by piercing it through the heart. The vampire was once known as one of the most pious noblemen of Mordheim, which made the hunt for the beast all the more compelling. With his crossbow he also put an end to Captain Graveth. The brave Middenheimer died from a crossbow bolt in the dark.

    The entire warband, working together, took down a giant. The finishing blow was done by Bork. The giant didn't impress him.

    Deceased


    Smiling Franz
    Franz was a man whom you should not cross. A con-artist by nature, he would have been the perfect witch hunter if it were not for his greed. He would enter a town, dressed as a traveller, and within a few months would have everyone confiding in him their deepest secrets. And then, depending on his mood and how dangerous it was to him, he would either burn someone at the stake or would leave them severely shaken and with less coin. He died when he was sold-out by the pawnbroker with whom he tried to offload a holy relic with. Captain Gunther now carries the jeweled sword and dagger that was Franz' last ill-gotten gain.

    Brother Bok
    He and his flagellant comrades through themselves head first into an ogre charge. It was not a wise move.

    Bolk the Witch Smasher
    When hunting down the vampire Hugo von Drakenburg, Bolk led the charge. Single handily breaking the lines of the Sisters of Sigmar, Bolk took down the matriarch as well as her bodyguard. He then held off the entire warband of Endwood Manor until his comrades could take down the vampire. He died fighting against a beast man, who cut the ogre's throat with a well placed slash of it's sword. Bolk died a hero, and will be remembered.

    ((Keeping track of games, as I'm banking them for animosity campaigns))
    Game 1-Defend the Find v. The Oathsworn (dwarfs)

    Dwarfs held central tower. Witch Hunters charged in and bounced off, but won by technicality due to having more models in the tower. The dwarfs, again due to scenario rules, came out with much more loot than me. So it all worked out. Win.

    Game 2-Skirmish v. Graveth's Company (Middenheimers)

    Both warbands were split in two. The hounds charged down the south and overwhelmed a small group of marksman and a youngblood. Win.

    Game 3- Old Acquaintances v. The Men of Endwood Manor (Possessed)

    Custom scenario. Both sides charged out of hiding and met in the center. The ogre and the possessed dominated their respective areas, and the possessed broke before the witch hunters. Win.

    Game 4-Vampire Hunt v. Sisters of Plentitude (Sisters of Sigmar) and The Men of Endwood Manor (Possessed)

    Custom scenario. Fought inside a cramped house full of ghosts and zombies. The witch hunter ogre smashed through the sister lines, and after a perfect blunderbuss shot decimated them, the sisters broke. The ogre then held the possessed back just long enough for the witch hunters to kill the vampire. The witch hunters fled after the ogre died, taking the vampire's corpse and armor with them, and leaving the rest of the loot to the possessed. Loss.

    Game 5-Vampire Hunt part 2 v. Sisters of Plentitude (Sisters of Sigmar)

    Custom scenario. Sisters charged through a haunted house, only to be ambushed by witch hunters. Their warband was retired after this game. Due to rules confusion, the vampire escaped. Win.

    Game 6-Vampire Hunt part 3 v. Middenheimers

    Custom scenario. Through a dark and foggy night, two warbands hunt down the vampire that fled from the last game. Fighting through a horde of hastily raised zombies, the vampire was pulled down by the witch hunters before it could escape. In the closing moments of the battle, Graveth lost his life to a crossbow bolt fired by Gunther. He died, surrounded by the corpses of zombies he had felled. His death was as glorious as any Middenheimer could have hoped for. Win.

    Game 7-Giant Hunt v. Possessed

    From Mordheimer.com. Possessed bunch up and get blunderbussed, routing on turn 2. This wakes the giant up. A load of 6's are rolled, and the giant is taken down to 1 wound. It stomps on a dog, only to be knocked down by flagellants and put out of action by an ogre. Win.

    Game 8-Sapping v. Middenheimers

    Meeting the Middenheimers under the castle walls, the two warbands fought in near total darkness. The situation was only made worse by the use of a pair of blunderbusses, which filled the tunnels with smoke. Following the deadly assault, Ludwig unleashed his hounds, driving the Middenheimers out of the eastern tunnels, and the frenzied charge of Bolg Irongut accomplished the same result in the western tunnels. The Middenheimers lost both Valkar and one of the Blizzard Men, the tunnels becoming their graves. Win.

    Game 9-Siege Preparations

    Got half way through, then fell apart. :P Started off with the ogres advancing too far and getting charged by the witch hunters. The witch hunters downed and ogre with shooting, but bounced off of the ogres in close combat. The maneater captain continued to reduce the ogre bodyguard to 1 wound, but the bodyguard was healed by the priest. As the melee continued, a flagellant was taken OOA and a second stunned, while Gunther was taken OOA by a mountain guide. In return, a flagellant took a youngblood OOA, and the witch hunter's elf ranger took the ogre's elf ranger OOA. While all of this went on, the freelancer was able to move off the board unmolested, thus able to bring reinforcements.

    The brutal fighting saw a flagellant die, and Gunther was sold to the pits. He killed the pitfighter, took his gold, and returned to camp.

    Game 10-The Siege

    This was to be the final game, but alas, it was never played. With the Ogres and Possessed unable to fight, the Middenheimers were forced to life the siege. The victorious Witch Hunters made it back to Altdorf, with the holy relics.
    Last edited by grumbaki; 07-11-2012 at 08:21.

  2. #2

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    seeing if I keep the effects of the possessiondesided to swich to ogers
    warband raiting 2*20 (large targets)+ 3*5 (youngbloods and halfgrowns)+53= 120
    Ogre captain
    M 6 WS4 BS3 S4 T4 W3 I3 A2 Ld8 XP 25
    * Equipment: sword and ogre club, look out gnoblar (dodge), lucky charm
    * Advancements: Dog of war (hire any hired sword avalable to mercs)

    Mountain guide
    M 6 WS4 BS3 S4 T4 W4 I3 A2 Ld8 XP 14
    * Equipment: sword and ogre club, luck charm
    * Advancements: +1 wound, Immune to psychology

    Youngblood with oger club, sword and lucky charm
    M 6 WS2 BS2 S3(4) T4 W2 I2 A1 Ld6 XP 6
    * Equipment: sword and ogre club, lucky charm
    * Advancements: Mighty blow

    Youngblood
    M 6 WS2 BS2 S3(4) T4 W2 I2 A1 Ld6 XP 6
    * Equipment: sword and ogre club, lucky charm
    * Advancements: Mighty blow

    Youngblood
    M 6 WS2 BS2 S3(4) T4 W2 I2 A1 Ld6 XP 5
    * Equipment: sword and ogre club, lucky charm
    * Advancements: Mighty blow, Total frenzy (if able to charge, has to charge closest foe regardless of sides +1 attack)

    Experience at 4,8,12,16,22,28,34,40,48,56,64,72,82,92,102,114, 126, 138, 76, 166, 180

    Elfen ranger
    M 5 WS4 BS5 S3 T3 W1 I6 A1 Ld8 XP 0
    * Equipment: Elf bow, sword and cloak



    After Game 2
    Matron Casp (Sister matriarch) with 2 whips, sling, lucky charm, helmet and shield of faith 97
    M-4 WS-4 BS-4 S-3 T-3 W-1 I-5 A-1 Ld-8
    (experance 27)- (+1 I)
    Experience at 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

    Sister superior Frau Sister with 2 whips, lucky charm, helmet and sling 57
    M-4 WS-4 BS-3 S-3 T-4 W-1 I-3 A-1 Ld-7
    (experance 15) (+1 toughness)
    Experience at 14,17,20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

    Sister superior Hame superior with 2 whip, sling, lucky charm and helmet 57
    M-4 WS-4 BS-3 S-3 (4) T-3 W-2 I-3 A-1 Ld-7
    (experance 18) (+1 wound, mighty blow)

    Sister superior Gabriela with 2 whips,and sling 57
    M-4 WS-4 BS-3 S-3 T-3 W-1 I-3 A-1 Ld-7
    (experance 14)
    Experience at ,20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

    Auger Reinette with sling, lucky charm, helmet and 2 daggers 29
    M-4 WS-2 BS-3 S-3 T-3 W-1 I-3 A-1 Ld-8
    (experance 6) (+1BS +1LD)
    Experience at 2,4,6,8,11,14,17,20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

    4 novices with slings, sigmarite warhammers, helmets and hammers
    M-4 WS-2 BS-2 S-4 T-3 W-1 I-4 A-1 Ld-6
    (experance 5) (+1 I +1S)
    Experience at 2, 5, 9, 14

    1 notices with sigarite warhammer and hammer

    2 sigamite sisters with sigmite hammers, hammers and helmets
    M-4 WS-3 BS-3 S-3 T-3 W-1 I-3 (4) A-1 Ld-7
    (experance 2) (+1I)
    Experience at 2, 5, 9, 14

    90 gold left


    Dead pile
    Sister superior Jatt the single brested with 2 whips, lucky charm, helmet and sling 57
    M-4 WS-4 BS-3 S-3(4) T-2 W-1 I-3 A-1 Ld-7
    (experance 13) (-1 toughness) (mighty blow)
    Experience at 14,17,20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90


    buying after last game

    sister superior with 2 whips and sling
    notive with sigmite hammer and normal hammer
    Last edited by danny-d-b; 08-10-2012 at 08:53.
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  3. #3
    Veteran Sergeant
    Join Date
    Jul 2012
    Location
    Rochdale, UK
    Posts
    129

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    Great idea!

    Woldor, Captain- axe x 2, toughened leathers, long bow
    M WS BS S T W I A Ld
    4 4 4 4 3 1 4 2 8
    20exp

    Alfrik, Wolfpriest- Hammer x 2
    M WS BS S T W I A Ld
    3 4 2 3 3 1 4 2 8
    17 exp Hatred, 6+ save, snow squall, hammerschlag, leg wound

    Valkar, Champion- Spear and buckler, toughened leathers, blunderbuss, brace of pistols
    M WS BS S T W I A Ld
    4 4 3 4 3 1 4 1 7
    16 exp (+1I), dodge

    Ulfred, Youngblood- Double handed weapon, toughened leathers, brace of pistols
    M WS BS S T W I A Ld
    4 3 2 6 3 1 3 1 6
    11exp strongman (+1WS) strike to injure

    Roland, Youngblood- crossbow
    M WS BS S T W I A Ld
    4 1 2 3 3 1 3 1 6
    5exp arm wound (-1 WS) streetwise, wyrdstone hunter

    Ulric's claw, 2xswordsman- sword x 2
    M WS BS S T W I A Ld
    4 5 3 3 3 1 3 2 7
    7exp (+1 WS)

    Blizzard men, marksmen x 4- Crossbow and club
    M WS BS S T W I A Ld
    4 3 4 3 3 1 4 1 7
    8exp (+1 I +1 BS)

    Berg, Ogre
    M- 6 WS-3 BS-2 S-4 T-4 W-3 I-3 A-2 Ld-7

    treasury 35gc
    artefacts 0
    warband rating 169


    Deceased- Jantor, Youngblood - spear and buckler Valkar's son, died warning the warband of approaching enemy
    Marksman- crossbow and club Torn apart by hounds in the first encounter with witch hunters, mostly due to incompetence of Roland
    Last edited by bsucbe; 07-10-2012 at 12:40.

  4. #4

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    updated after game 3

    Klavin “Magister” of Endwood Manor – bow, Helmet, Sword, Artifact:
    tome of the whispering wind: 37xp BS+1, W+1, A+1
    Sigmar Magic Tome, Unholy Relic, Blessed Water
    M WS BS S T W I A Ld
    4 4 5 3 3 2 3 2 8
    Leader, jump up, Spell: Lure of Chaos, Dark blood, Flight of Zimmeran

    Garter the Impaler “Possessed” – Spines:16xp
    M WS BS S T W I A Ld
    5 4 0 4 4 2 4 2 7
    Fear, sprint, Mighty Blow

    The Changing One “Possessed” – great claw, blackblood:10xp
    M WS BS S T W I A Ld
    5 4 0 4 4 2 4 2 7
    Fear


    Yelt Square “Mutant” – extra arm dagger mace shield light armour: xp 6 +1w ,+1WS
    M WS BS S T W I A Ld
    4 4 3 3 3 2 3 1 7
    Step Aside

    Daemon Whisperer “Mutant” – Daemon soul dagger mace Toughened leather: xp 9 +1A, +1I
    skill - lightning reflexs, Blessed Water
    M WS BS S T W I A Ld
    4 3 3 3 3 1 4 2 7

    Fletcher the Wicked “Brethren” – bow, dagger, two handed sword : xp 5 +1BS, +1I
    M WS BS S T W I A Ld
    4 3 4 3 3 1 5 1 7


    Brutal “Beastmen” – sword mace: xp 6 +1ws, A+1
    M WS BS S T W I A Ld
    4 5 3 3 4 2 3 2 7
    Gul “Beastmen” – mace sword: xp 5 +1ld, +1ws
    M WS BS S T W I A Ld
    4 5 3 3 4 2 3 1 8
    Gore “Beastmen” – mace,mace dagger: xp5 +1I, +1ws
    M WS BS S T W I A Ld
    4 5 3 3 4 2 4 1 7

    Manor Guard “x2 Brethren” – bow dagger,axe: xp 6 +1 I, +1 bs
    M WS BS S T W I A Ld
    4 3 4 3 3 1 4 1 7


    11 models Rating:
    Treasury: 10 gc, x3dagger

    Dead: the fool: Died doing his duty being the fool and charging in.
    Last edited by Lastnotice; 26-09-2012 at 19:59.

  5. #5

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    Can we edit posts to update the bands if possible rather than trying to work out which ones current?
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  6. #6

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    5 novices with slings, sigmarite warammers, helmets and hammers
    M-4 WS-2 BS-2 S-4 T-3 W-1 I-4 A-1 Ld-6
    (experance 5) (+1 I +1S)
    Experience at 2, 5, 9, 14

    Danny, your novices only have +1 I, right? This is only our 5th week, so we should all have 4 games.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  7. #7

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    Sorry Danny, quick question. Do your sister superiors all have 2 wounds?
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  8. #8

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    o- well not that I'm aware of, would have been nice lol
    no I'll change it now


    and something has gone wrong here some how I've mannaged to clone frau to replace the other one
    have to fix that
    Last edited by danny-d-b; 12-09-2012 at 08:04.
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  9. #9

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    updated ogers and bumping
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  10. #10

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    Danny, mind putting spaces between your ogres? It'd make it easier to read. That said, your warband is looking really good. Can't wait to face it.


    Perhaps something like this:

    warband raiting 2*20 (large targets)+ 3*5 (youngbloods and halfgrowns)+53= 108

    Ogre captain
    M 6 WS4 BS3 S4 T4 W3 I3 A2 Ld8 XP 25
    * Equipment: sword and ogre club, look out gnoblar (dodge), lucky charm
    * Advancements: Dog of war (hire any hired sword avalable to mercs)

    Mountain guide
    M 6 WS4 BS3 S4 T4 W4 I3 A2 Ld8 XP 14
    * Equipment: sword and ogre club, luck charm
    * Advancements: +1 wound, Immune to psychology

    Youngblood with oger club, sword and lucky charm
    M 6 WS2 BS2 S3(4) T4 W2 I2 A1 Ld6 XP 6
    * Equipment: sword and ogre club, lucky charm
    * Advancements: Mighty blow

    Youngblood
    M 6 WS2 BS2 S3(4) T4 W2 I2 A1 Ld6 XP 6
    * Equipment: sword and ogre club, lucky charm
    * Advancements: Mighty blow

    Youngblood
    M 6 WS2 BS2 S3(4) T4 W2 I2 A1 Ld6 XP 5
    * Equipment: sword and ogre club, lucky charm
    * Advancements: Mighty blow, Total frenzy (if able to charge, has to charge closest foe regardless of sides +1 attack)

    Experience at 4,8,12,16,22,28,34,40,48,56,64,72,82,92,102,114, 126, 138, 76, 166, 180

    Elfen ranger
    M 5 WS4 BS5 S3 T3 W1 I6 A1 Ld8 XP 0
    * Equipment: Elf bow, sword and cloak
    Last edited by grumbaki; 06-10-2012 at 05:13.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  11. #11

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    Oh, and don't forget. Your elf ranger adds +12 to your rating, so Danny, your current rating is 110.

    LastNotice's is 160.

    Bsucbe's is...(?)
    Last edited by grumbaki; 06-10-2012 at 22:04.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  12. #12

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    you mean 120 as I'm on 108 with out it
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  13. #13

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    Aye, good catch.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  14. #14

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    To go against new players

    -Beastmen Raiders

    Chieftain (80)
    M5 WS4 BS3 S4 T4 W1 I4 A1 Ld7 AS-6+
    Equipment: Sword, Axe, Light Armor

    Bestigor (60)
    M5 WS4 BS3 S4(6) T4 W1 I3(ASL) A1 Ld7
    Equipment: Great Weapon

    Bestigor (80)
    M5 WS4 BS3 S4 T4 W1 I3 A1 Ld7 AS-5+
    Equipment: Light Armor, Shield, Sword

    Shaman (60)
    M5 WS4 BS3 S3(5) T4 W1 I3(ASL) A1 Ld6
    Equipment: Great Weapon

    Minotaur
    M6 WS4 S4(6) T4 W3 I4(ASL) A3 Ld8
    Equipment: Great Weapon
    Skill:Fear, Large Target, Bloodgreed (if it takes a model OOA, on a 4+ it gains frenzy)

    Total: 500gc
    5 models, 2 ooa for rout tests

    A completely for-fun warband that I would never think about normally running. Perfect for test-games with new players.
    Last edited by grumbaki; 15-10-2012 at 09:45.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  15. #15

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    ill play you grumbaki with this as a practice

    Undead
    Vampire
    M6 Ws4 Bs4 S4 T4 W2 I5 A2 Ld8
    equipment: Spear & shield. heavy armour.
    total cost: 175

    Dreg
    M4 Ws2 Bs2 S3 T3 W1 I3 A1 Ld7
    equipment:bow & light armour. sword
    total: 60X3=180+175=355

    henchman
    Zombiex9
    M4 Ws2 Bs0 S3 T3 W1 I1 A1 Ld5
    grand total 495gc unless theres a mistake somewhere

  16. #16

    Re: Up to date Mordheim Rosters-Mordheim Campaign

    wow 9 zombies- could be intresting to deal with
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •